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authorEric Anholt <[email protected]>2016-11-10 17:50:34 -0800
committerEric Anholt <[email protected]>2016-11-12 19:21:46 -0800
commit96ffee2d02a9cbf7ff0042b3083376724b68ed36 (patch)
tree073e2db47170cd906d16f453e2384d4fabff4fa3 /src/gallium/drivers/vc4/vc4_program.c
parentace0d810e56a1e2978fc3ac237158918ebe2a23c (diff)
vc4: Mark threaded FSes as non-singlethread in the CL.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_program.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index d2281ce6bd3..3c30f8c477f 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2543,6 +2543,8 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
sizeof(uint64_t));
}
+ shader->fs_threaded = c->fs_threaded;
+
/* Copy the compiler UBO range state to the compiled shader, dropping
* out arrays that were never referenced by an indirect load.
*