diff options
author | Eric Anholt <[email protected]> | 2014-12-25 12:22:02 -1000 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-12-25 15:47:39 -1000 |
commit | cb5a37249c23084f057ece366bff0a0cf5e66297 (patch) | |
tree | 1b4fb3ec101896cf696b9caa5908bac882cf3498 /src/gallium/drivers/vc4/vc4_program.c | |
parent | db6e054eb03421c401f5cff592c25c810e11d1f3 (diff) |
vc4: Handle unaligned accesses in CL emits.
As of 229bf4475ff0a5dbeb9bc95250f7a40a983c2e28 we started getting SIBGUS
from unaligned accesses on the hardware, for reasons I haven't figured
out. However, we should be avoiding unaligned accesses anyway, and our CL
setup certainly would have produced them.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_program.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 51 |
1 files changed, 26 insertions, 25 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 570c76a459b..0d6f0fa7d60 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2580,7 +2580,7 @@ write_texture_p1(struct vc4_context *vc4, (sampler->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST || sampler->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST); - cl_u32(&vc4->uniforms, + cl_aligned_u32(&vc4->uniforms, VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) | VC4_SET_FIELD(texture->texture->height0 & 2047, VC4_TEX_P1_HEIGHT) | @@ -2606,7 +2606,7 @@ write_texture_p2(struct vc4_context *vc4, struct pipe_sampler_view *texture = texstate->textures[unit]; struct vc4_resource *rsc = vc4_resource(texture->texture); - cl_u32(&vc4->uniforms, + cl_aligned_u32(&vc4->uniforms, VC4_SET_FIELD(VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE, VC4_TEX_P2_PTYPE) | VC4_SET_FIELD(rsc->cube_map_stride >> 12, VC4_TEX_P2_CMST) | @@ -2683,7 +2683,7 @@ write_texture_border_color(struct vc4_context *vc4, } } - cl_u32(&vc4->uniforms, uc.ui[0]); + cl_aligned_u32(&vc4->uniforms, uc.ui[0]); } static uint32_t @@ -2738,29 +2738,29 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, switch (uinfo->contents[i]) { case QUNIFORM_CONSTANT: - cl_u32(&vc4->uniforms, uinfo->data[i]); + cl_aligned_u32(&vc4->uniforms, uinfo->data[i]); break; case QUNIFORM_UNIFORM: - cl_u32(&vc4->uniforms, - gallium_uniforms[uinfo->data[i]]); + cl_aligned_u32(&vc4->uniforms, + gallium_uniforms[uinfo->data[i]]); break; case QUNIFORM_VIEWPORT_X_SCALE: - cl_f(&vc4->uniforms, vc4->viewport.scale[0] * 16.0f); + cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[0] * 16.0f); break; case QUNIFORM_VIEWPORT_Y_SCALE: - cl_f(&vc4->uniforms, vc4->viewport.scale[1] * 16.0f); + cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[1] * 16.0f); break; case QUNIFORM_VIEWPORT_Z_OFFSET: - cl_f(&vc4->uniforms, vc4->viewport.translate[2]); + cl_aligned_f(&vc4->uniforms, vc4->viewport.translate[2]); break; case QUNIFORM_VIEWPORT_Z_SCALE: - cl_f(&vc4->uniforms, vc4->viewport.scale[2]); + cl_aligned_f(&vc4->uniforms, vc4->viewport.scale[2]); break; case QUNIFORM_USER_CLIP_PLANE: - cl_f(&vc4->uniforms, - vc4->clip.ucp[uinfo->data[i] / 4][uinfo->data[i] % 4]); + cl_aligned_f(&vc4->uniforms, + vc4->clip.ucp[uinfo->data[i] / 4][uinfo->data[i] % 4]); break; case QUNIFORM_TEXTURE_CONFIG_P0: @@ -2776,7 +2776,7 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, break; case QUNIFORM_UBO_ADDR: - cl_reloc(vc4, &vc4->uniforms, ubo, 0); + cl_aligned_reloc(vc4, &vc4->uniforms, ubo, 0); break; case QUNIFORM_TEXTURE_BORDER_COLOR: @@ -2785,27 +2785,28 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, case QUNIFORM_TEXRECT_SCALE_X: case QUNIFORM_TEXRECT_SCALE_Y: - cl_u32(&vc4->uniforms, - get_texrect_scale(texstate, - uinfo->contents[i], - uinfo->data[i])); + cl_aligned_u32(&vc4->uniforms, + get_texrect_scale(texstate, + uinfo->contents[i], + uinfo->data[i])); break; case QUNIFORM_BLEND_CONST_COLOR: - cl_f(&vc4->uniforms, - vc4->blend_color.color[uinfo->data[i]]); + cl_aligned_f(&vc4->uniforms, + vc4->blend_color.color[uinfo->data[i]]); break; case QUNIFORM_STENCIL: - cl_u32(&vc4->uniforms, - vc4->zsa->stencil_uniforms[uinfo->data[i]] | - (uinfo->data[i] <= 1 ? - (vc4->stencil_ref.ref_value[uinfo->data[i]] << 8) : - 0)); + cl_aligned_u32(&vc4->uniforms, + vc4->zsa->stencil_uniforms[uinfo->data[i]] | + (uinfo->data[i] <= 1 ? + (vc4->stencil_ref.ref_value[uinfo->data[i]] << 8) : + 0)); break; case QUNIFORM_ALPHA_REF: - cl_f(&vc4->uniforms, vc4->zsa->base.alpha.ref_value); + cl_aligned_f(&vc4->uniforms, + vc4->zsa->base.alpha.ref_value); break; } #if 0 |