diff options
author | Eric Anholt <[email protected]> | 2016-05-17 15:30:59 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2016-05-17 18:07:39 -0700 |
commit | 62087cb9b80c271139370a242841def40cfdabae (patch) | |
tree | 338753d68aed0a51377efb01ab26055c16f96deb /src/gallium/drivers/vc4/vc4_program.c | |
parent | 0700e4c0c79771a69ceb5f269f684650265ea900 (diff) |
vc4: Switch to using nir_load_front_face.
This will be generated by glsl_to_nir, and it turns out that this is a
more code-efficient path than the floating point math, anyway.
No change on shader-db, but drops an instruction in piglit's
glsl-fs-frontfacing.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_program.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 34420aaa975..0a7bcb0374c 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -1387,10 +1387,6 @@ ntq_setup_inputs(struct vc4_compile *c) if (c->stage == QSTAGE_FRAG) { if (var->data.location == VARYING_SLOT_POS) { emit_fragcoord_input(c, loc); - } else if (var->data.location == VARYING_SLOT_FACE) { - c->inputs[loc * 4 + 0] = - qir_ITOF(c, qir_reg(QFILE_FRAG_REV_FLAG, - 0)); } else if (var->data.location >= VARYING_SLOT_VAR0 && (c->fs_key->point_sprite_mask & (1 << (var->data.location - @@ -1546,6 +1542,15 @@ ntq_emit_intrinsic(struct vc4_compile *c, nir_intrinsic_instr *instr) *dest = qir_uniform(c, QUNIFORM_SAMPLE_MASK, 0); break; + case nir_intrinsic_load_front_face: + /* The register contains 0 (front) or 1 (back), and we need to + * turn it into a NIR bool where true means front. + */ + *dest = qir_ADD(c, + qir_uniform_ui(c, -1), + qir_reg(QFILE_FRAG_REV_FLAG, 0)); + break; + case nir_intrinsic_load_input: assert(instr->num_components == 1); const_offset = nir_src_as_const_value(instr->src[0]); |