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authorEric Anholt <[email protected]>2014-10-01 17:32:50 -0700
committerEric Anholt <[email protected]>2014-10-09 21:47:06 +0200
commit5c72d7706c55d2832b816af4192afa010de51636 (patch)
treee9c0a9e26c4dd1ba2910de6fdf64f28db99171cf /src/gallium/drivers/vc4/vc4_packet.h
parent5cfab07639c650e4e9bae063c72e08a27a5e209d (diff)
vc4: Add #defines for the texture uniform fields.
I wanted to make another set of texture uploads for handling reladdr constants, and duplicating all the bitshifting looked like a terrible idea. In the process, this fixes a swap of the s/t texture wrap modes.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_packet.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_packet.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_packet.h b/src/gallium/drivers/vc4/vc4_packet.h
index a8b3566c5c6..e9abfd17314 100644
--- a/src/gallium/drivers/vc4/vc4_packet.h
+++ b/src/gallium/drivers/vc4/vc4_packet.h
@@ -81,6 +81,18 @@ enum vc4_packet {
VC4_PACKET_GEM_HANDLES = 254,
} __attribute__ ((__packed__));
+
+#define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
+/* Using the GNU statement expression extension */
+#define VC4_SET_FIELD(value, field) \
+ ({ \
+ uint32_t fieldval = (value) << field ## _SHIFT; \
+ assert((fieldval & ~ field ## _MASK) == 0); \
+ fieldval & field ## _MASK; \
+ })
+
+#define VC4_GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT)
+
/** @{
* Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
* VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
@@ -244,4 +256,74 @@ enum vc4_texture_data_type {
VC4_TEXTURE_TYPE_YUV422R = 17,
};
+#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
+#define VC4_TEX_P0_OFFSET_SHIFT 12
+#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
+#define VC4_TEX_P0_CSWIZ_SHIFT 10
+#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
+#define VC4_TEX_P0_CMMODE_SHIFT 9
+#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
+#define VC4_TEX_P0_FLIPY_SHIFT 8
+#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
+#define VC4_TEX_P0_TYPE_SHIFT 4
+#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
+#define VC4_TEX_P0_MIPLVLS_SHIFT 0
+
+#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
+#define VC4_TEX_P1_TYPE4_SHIFT 31
+#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
+#define VC4_TEX_P1_HEIGHT_SHIFT 20
+#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
+#define VC4_TEX_P1_ETCFLIP_SHIFT 19
+#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
+#define VC4_TEX_P1_WIDTH_SHIFT 8
+
+#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
+#define VC4_TEX_P1_MAGFILT_SHIFT 7
+# define VC4_TEX_P1_MAGFILT_LINEAR 0
+# define VC4_TEX_P1_MAGFILT_NEAREST 1
+
+#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
+#define VC4_TEX_P1_MINFILT_SHIFT 4
+# define VC4_TEX_P1_MINFILT_LINEAR 0
+# define VC4_TEX_P1_MINFILT_NEAREST 1
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
+# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
+# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
+# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
+
+#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
+#define VC4_TEX_P1_WRAP_T_SHIFT 2
+#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
+#define VC4_TEX_P1_WRAP_S_SHIFT 0
+# define VC4_TEX_P1_WRAP_REPEAT 0
+# define VC4_TEX_P1_WRAP_CLAMP 1
+# define VC4_TEX_P1_WRAP_MIRROR 2
+# define VC4_TEX_P1_WRAP_BORDER 3
+
+#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
+#define VC4_TEX_P2_PTYPE_SHIFT 30
+# define VC4_TEX_P2_PTYPE_IGNORED 0
+# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
+# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
+
+/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
+#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
+#define VC4_TEX_P2_CMST_SHIFT 12
+#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
+#define VC4_TEX_P2_BSLOD_SHIFT 0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
+#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
+#define VC4_TEX_P2_CHEIGHT_SHIFT 12
+#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
+#define VC4_TEX_P2_CWIDTH_SHIFT 0
+
+/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
+#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
+#define VC4_TEX_P2_CYOFF_SHIFT 12
+#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
+#define VC4_TEX_P2_CXOFF_SHIFT 0
+
#endif /* VC4_PACKET_H */