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authorEric Anholt <[email protected]>2017-07-27 12:05:56 -0700
committerEric Anholt <[email protected]>2017-10-10 10:45:22 -0700
commit087b39a3460e796cee04b754d8cb08251c7a51bc (patch)
treed3dd4156b1b3d3ef3b2ce898c7b6a4cc0d675e86 /src/gallium/drivers/vc4/vc4_job.c
parentac0051a5075879970f12f614890c9c6d732663b6 (diff)
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Split from the core gallium commit, drop some unnecessary code related to glBlitFramebuffer(), fix a crash with clears before state has been bound.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_job.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_job.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_job.c b/src/gallium/drivers/vc4/vc4_job.c
index 6a1d1a4cebf..7fe20c16bad 100644
--- a/src/gallium/drivers/vc4/vc4_job.c
+++ b/src/gallium/drivers/vc4/vc4_job.c
@@ -264,6 +264,13 @@ vc4_get_job_for_fbo(struct vc4_context *vc4)
job->draw_tiles_y = DIV_ROUND_UP(vc4->framebuffer.height,
job->tile_height);
+ /* Initialize the job with the raster order flags -- each draw will
+ * check that we haven't changed the flags, since that requires a
+ * flush.
+ */
+ if (vc4->rasterizer)
+ job->flags = vc4->rasterizer->tile_raster_order_flags;
+
vc4->job = job;
return job;
@@ -461,6 +468,7 @@ vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job)
submit.clear_z = job->clear_depth;
submit.clear_s = job->clear_stencil;
}
+ submit.flags |= job->flags;
if (!(vc4_debug & VC4_DEBUG_NORAST)) {
int ret;