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author | Eric Anholt <[email protected]> | 2015-07-28 10:20:10 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-07-28 19:35:26 -0700 |
commit | 1f5e070dd7ddd344a913f2f5daddebb4c51abb8a (patch) | |
tree | df946fe4d40be76a32b2822a168ae1a027da6ee0 /src/gallium/drivers/vc4/vc4_job.c | |
parent | 044f7bbda077ea7029fb1004183b29127307bd84 (diff) |
vc4: Simplify vc4_use_bo and make sure it's not a shader.
Since the conversion to keeping validated shaders around for the BO's
lifetime, we haven't been checking that rendering doesn't happen to
shaders. Make vc4_use_bo check that always, and just don't use it for the
VC4_MODE_SHADER case (so now modes are unused)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_job.c')
0 files changed, 0 insertions, 0 deletions