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authorEric Anholt <[email protected]>2017-07-27 12:05:56 -0700
committerEric Anholt <[email protected]>2017-10-10 10:45:22 -0700
commit087b39a3460e796cee04b754d8cb08251c7a51bc (patch)
treed3dd4156b1b3d3ef3b2ce898c7b6a4cc0d675e86 /src/gallium/drivers/vc4/vc4_draw.c
parentac0051a5075879970f12f614890c9c6d732663b6 (diff)
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Split from the core gallium commit, drop some unnecessary code related to glBlitFramebuffer(), fix a crash with clears before state has been bound.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index 1370867293f..9522bb94dda 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -308,6 +308,14 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
struct vc4_job *job = vc4_get_job_for_fbo(vc4);
+ /* Make sure that the raster order flags haven't changed, which can
+ * only be set at job granularity.
+ */
+ if (job->flags != vc4->rasterizer->tile_raster_order_flags) {
+ vc4_job_submit(vc4, job);
+ job = vc4_get_job_for_fbo(vc4);
+ }
+
vc4_get_draw_cl_space(job, info->count);
if (vc4->prim_mode != info->mode) {