diff options
author | Eric Anholt <[email protected]> | 2014-07-01 14:42:42 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | cf2d777fbe7fd87f9076d4bc0ad639b33e7ffb70 (patch) | |
tree | b9e6ddfc4cc60ace7115107fba1ef552027cc9c2 /src/gallium/drivers/vc4/vc4_draw.c | |
parent | 6cf86dd48786b08991714c338c6b506dde5f75bb (diff) |
vc4: Add shader variant caching to handle FS output swizzle.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 1d7956d1d4f..10b5deb560e 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -98,6 +98,8 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) "tile_state"); } + vc4_update_compiled_shaders(vc4); + vc4->needs_flush = true; // Tile state data is 48 bytes per tile, I think it can be thrown away |