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authorEric Anholt <[email protected]>2014-12-22 10:09:10 -0800
committerEric Anholt <[email protected]>2014-12-24 10:28:26 -1000
commit229bf4475ff0a5dbeb9bc95250f7a40a983c2e28 (patch)
treec8fee66eec2853ab19740c42072ce7cce61a995b /src/gallium/drivers/vc4/vc4_draw.c
parent20e3a2430e0435b8ee4861553e5acd13c58cf90f (diff)
vc4: Optimize CL emits by doing size checks up front.
The optimizer obviously doesn't have the ability to rewrite these to skip the size checks per call, so we have to do it manually. Improves a norast benchmark on simulation by 0.779706% +/- 0.405838% (n=6087).
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index 79d7d73c660..d99faa41c54 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -29,6 +29,32 @@
#include "vc4_context.h"
#include "vc4_resource.h"
+static void
+vc4_get_draw_cl_space(struct vc4_context *vc4)
+{
+ /* Binner gets our packet state -- vc4_emit.c contents,
+ * and the primitive itself.
+ */
+ cl_ensure_space(&vc4->bcl, 256);
+
+ /* Nothing for rcl -- that's covered by vc4_context.c */
+
+ /* shader_rec gets up to 12 dwords of reloc handles plus a maximally
+ * sized shader_rec (104 bytes base for 8 vattrs plus 32 bytes of
+ * vattr stride).
+ */
+ cl_ensure_space(&vc4->shader_rec, 12 * sizeof(uint32_t) + 104 + 8 * 32);
+
+ /* Uniforms are covered by vc4_write_uniforms(). */
+
+ /* There could be up to 16 textures per stage, plus misc other
+ * pointers.
+ */
+ cl_ensure_space(&vc4->bo_handles, (2 * 16 + 20) * sizeof(uint32_t));
+ cl_ensure_space(&vc4->bo_pointers,
+ (2 * 16 + 20) * sizeof(struct vc4_bo *));
+}
+
/**
* Does the initial bining command list setup for drawing to a given FBO.
*/
@@ -38,6 +64,8 @@ vc4_start_draw(struct vc4_context *vc4)
if (vc4->needs_flush)
return;
+ vc4_get_draw_cl_space(vc4);
+
uint32_t width = vc4->framebuffer.width;
uint32_t height = vc4->framebuffer.height;
uint32_t tilew = align(width, 64) / 64;
@@ -114,6 +142,8 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
return;
}
+ vc4_get_draw_cl_space(vc4);
+
struct vc4_vertex_stateobj *vtx = vc4->vtx;
struct vc4_vertexbuf_stateobj *vertexbuf = &vc4->vertexbuf;