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authorEric Anholt <[email protected]>2015-04-14 22:42:02 -0700
committerEric Anholt <[email protected]>2015-05-27 17:29:11 -0700
commit10aacf5ae8f3e90e2f0967fbdcf96df93e346e20 (patch)
tree70a8dd0af238e8dc128f369e5b4d1cdd6a702eb4 /src/gallium/drivers/vc4/vc4_draw.c
parentf8de6277bfa1a7db9a8c0f0baaa441276264a982 (diff)
vc4: Just stream out fallback IB contents.
The idea I had when I wrote the original shadow code was that you'd see a set_index_buffer to the IB, then a bunch of draws out of it. What's actually happening in openarena is that set_index_buffer occurs at every draw, so we end up making a new shadow BO every time, and converting more of the BO than is actually used in the draw. While I could maybe come up with a better caching scheme, for now just do the simple thing that doesn't result in a new shadow IB allocation per draw. Improves performance of isosurf in drawelements mode by 58.7967% +/- 3.86152% (n=8).
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index 16418bf12da..15743ea7671 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -266,13 +266,17 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
* definitions, up to but not including QUADS.
*/
if (info->indexed) {
- struct vc4_resource *rsc = vc4_resource(vc4->indexbuf.buffer);
uint32_t offset = vc4->indexbuf.offset;
uint32_t index_size = vc4->indexbuf.index_size;
- if (rsc->shadow_parent) {
- vc4_update_shadow_index_buffer(pctx, &vc4->indexbuf);
- offset = 0;
+ struct pipe_resource *prsc;
+ if (vc4->indexbuf.index_size == 4) {
+ prsc = vc4_get_shadow_index_buffer(pctx, &vc4->indexbuf,
+ info->count, &offset);
+ index_size = 2;
+ } else {
+ prsc = vc4->indexbuf.buffer;
}
+ struct vc4_resource *rsc = vc4_resource(prsc);
cl_start_reloc(&vc4->bcl, 1);
cl_u8(&vc4->bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE);
@@ -284,6 +288,9 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
cl_u32(&vc4->bcl, info->count);
cl_reloc(vc4, &vc4->bcl, rsc->bo, offset);
cl_u32(&vc4->bcl, max_index);
+
+ if (vc4->indexbuf.index_size == 4)
+ pipe_resource_reference(&prsc, NULL);
} else {
cl_u8(&vc4->bcl, VC4_PACKET_GL_ARRAY_PRIMITIVE);
cl_u8(&vc4->bcl, info->mode);