diff options
author | Eric Anholt <[email protected]> | 2016-12-11 14:59:17 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2017-06-30 12:25:45 -0700 |
commit | 8d36bd3d086f2a3ab76b06ca21f3b1b2d12f7277 (patch) | |
tree | f5fbc0cfbadeb6d2ea4ff4f9abbe4f232da7b41c /src/gallium/drivers/vc4/vc4_draw.c | |
parent | 4cef255872e8467aabce52938038a9d2bf27d9b2 (diff) |
vc4: Simplify pack header usage
Take the CL pointer in, which will be useful for enabling relocs.
However, our code expands a bit more:
before:
4449 0 0 4449 1161 src/gallium/drivers/vc4/.libs/vc4_draw.o
988 0 0 988 3dc src/gallium/drivers/vc4/.libs/vc4_emit.o
after:
4481 0 0 4481 1181 src/gallium/drivers/vc4/.libs/vc4_draw.o
1020 0 0 1020 3fc src/gallium/drivers/vc4/.libs/vc4_emit.o
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 21 |
1 files changed, 7 insertions, 14 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 4b3fa8ab8ff..f7955ad3a84 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -81,8 +81,7 @@ vc4_start_draw(struct vc4_context *vc4) vc4_get_draw_cl_space(job, 0); - struct vc4_cl_out *bcl = cl_start(&job->bcl); - cl_emit(&bcl, TILE_BINNING_MODE_CONFIGURATION, bin) { + cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION, bin) { bin.width_in_tiles = job->draw_tiles_x; bin.height_in_tiles = job->draw_tiles_y; bin.multisample_mode_4x = job->msaa; @@ -93,14 +92,14 @@ vc4_start_draw(struct vc4_context *vc4) * figure out what new state packets need to be written to that tile's * command list. */ - cl_emit(&bcl, START_TILE_BINNING, start); + cl_emit(&job->bcl, START_TILE_BINNING, start); /* Reset the current compressed primitives format. This gets modified * by VC4_PACKET_GL_INDEXED_PRIMITIVE and * VC4_PACKET_GL_ARRAY_PRIMITIVE, so it needs to be reset at the start * of every tile. */ - cl_emit(&bcl, PRIMITIVE_LIST_FORMAT, list) { + cl_emit(&job->bcl, PRIMITIVE_LIST_FORMAT, list) { list.data_type = _16_BIT_INDEX; list.primitive_type = TRIANGLES_LIST; } @@ -108,8 +107,6 @@ vc4_start_draw(struct vc4_context *vc4) job->needs_flush = true; job->draw_width = vc4->framebuffer.width; job->draw_height = vc4->framebuffer.height; - - cl_end(&job->bcl, bcl); } static void @@ -216,8 +213,7 @@ vc4_emit_gl_shader_state(struct vc4_context *vc4, } cl_end(&job->shader_rec, shader_rec); - struct vc4_cl_out *bcl = cl_start(&job->bcl); - cl_emit(&bcl, GL_SHADER_STATE, shader_state) { + cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { /* Note that number of attributes == 0 in the packet means 8 * attributes. This field also contains the offset into * shader_rec. @@ -226,7 +222,6 @@ vc4_emit_gl_shader_state(struct vc4_context *vc4, shader_state.number_of_attribute_arrays = num_elements_emit & 0x7; } - cl_end(&job->bcl, bcl); vc4_write_uniforms(vc4, vc4->prog.fs, &vc4->constbuf[PIPE_SHADER_FRAGMENT], @@ -336,7 +331,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) /* Note that the primitive type fields match with OpenGL/gallium * definitions, up to but not including QUADS. */ - struct vc4_cl_out *bcl = cl_start(&job->bcl); if (info->index_size) { uint32_t index_size = info->index_size; uint32_t offset = info->start * index_size; @@ -359,6 +353,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) } struct vc4_resource *rsc = vc4_resource(prsc); + struct vc4_cl_out *bcl = cl_start(&job->bcl); cl_start_reloc(&job->bcl, &bcl, 1); cl_u8(&bcl, VC4_PACKET_GL_INDEXED_PRIMITIVE); cl_u8(&bcl, @@ -369,6 +364,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) cl_u32(&bcl, info->count); cl_reloc(job, &job->bcl, &bcl, rsc->bo, offset); cl_u32(&bcl, vc4->max_index); + cl_end(&job->bcl, bcl); job->draw_calls_queued++; if (info->index_size == 4 || info->has_user_indices) @@ -395,10 +391,8 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) * plus whatever remainder. */ if (extra_index_bias) { - cl_end(&job->bcl, bcl); vc4_emit_gl_shader_state(vc4, info, extra_index_bias); - bcl = cl_start(&job->bcl); } if (start + count > max_verts) { @@ -434,7 +428,7 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) } } - cl_emit(&bcl, VERTEX_ARRAY_PRIMITIVES, array) { + cl_emit(&job->bcl, VERTEX_ARRAY_PRIMITIVES, array) { array.primitive_mode = info->mode; array.length = this_count; array.index_of_first_vertex = start; @@ -446,7 +440,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) start = 0; } } - cl_end(&job->bcl, bcl); /* We shouldn't have tripped the HW_2116 bug with the GFXH-515 * workaround. |