diff options
author | Eric Anholt <[email protected]> | 2017-03-06 18:04:12 -0800 |
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committer | Eric Anholt <[email protected]> | 2017-03-08 13:44:17 -0800 |
commit | 61359324c1ed511edc8b1d6b23ced1e43b08ec42 (patch) | |
tree | 77a8ba2af16063504fe9f93be38f1635171b72ee /src/gallium/drivers/vc4/vc4_draw.c | |
parent | ab12a126fd7b549602ed24f5d7540e0acb0a56e3 (diff) |
Revert "vc4: Lazily emit our FS/VS input loads."
This reverts commit 292c24ddac5acc35676424f05291c101fcd47b3e. It broke a
lot of GLES2 deqp, and I see at least one problem that will require some
serious rework to fix.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 9f3765db1af..ebd080298a4 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -170,14 +170,14 @@ vc4_emit_gl_shader_state(struct vc4_context *vc4, /* VC4_DIRTY_COMPILED_VS */ cl_u16(&shader_rec, 0); /* vs num uniforms */ cl_u8(&shader_rec, vc4->prog.vs->vattrs_live); - cl_u8(&shader_rec, vc4->prog.vs->vattr_total_size); + cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[8]); cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.vs->bo, 0); cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ /* VC4_DIRTY_COMPILED_CS */ cl_u16(&shader_rec, 0); /* cs num uniforms */ cl_u8(&shader_rec, vc4->prog.cs->vattrs_live); - cl_u8(&shader_rec, vc4->prog.cs->vattr_total_size); + cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[8]); cl_reloc(job, &job->shader_rec, &shader_rec, vc4->prog.cs->bo, 0); cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ |