diff options
author | Eric Anholt <[email protected]> | 2014-07-18 13:06:01 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-08-11 14:40:45 -0700 |
commit | a3cd3c0d198374647df3db83198e8ce0cddcb6b7 (patch) | |
tree | ad6f36cbf7b4c8bf081b0ea4c62620ef62e97282 /src/gallium/drivers/vc4/vc4_draw.c | |
parent | a02c658908384b81e9d27e2555ba2fce2cc0f6a8 (diff) |
vc4: Switch simulator to using kernel validator
This ensures that when I'm using the simulator, I get a closer match to
what behavior on real hardware will be. It lets me rapidly iterate on the
kernel validation code (which otherwise has a several-minute turnaround
time), and helps catch buffer overflow bugs in the userspace driver
faster.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 9e4454b141d..d5628d0d3ca 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -125,15 +125,10 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) struct vc4_vertexbuf_stateobj *vertexbuf = &vc4->vertexbuf; cl_u8(&vc4->bcl, VC4_PACKET_GL_SHADER_STATE); assert(vtx->num_elements <= 8); -#ifndef USE_VC4_SIMULATOR /* Note that number of attributes == 0 in the packet means 8 * attributes. This field also contains the offset into shader_rec. */ cl_u32(&vc4->bcl, vtx->num_elements & 0x7); -#else - cl_u32(&vc4->bcl, simpenrose_hw_addr(vc4->shader_rec.next) | - (vtx->num_elements & 0x7)); -#endif /* Note that the primitive type fields match with OpenGL/gallium * definitions, up to but not including QUADS. |