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authorEric Anholt <[email protected]>2014-07-30 22:17:56 -0700
committerEric Anholt <[email protected]>2014-08-11 14:45:31 -0700
commit6b2583412f0789d2aec71e55e1e187d1ad17f721 (patch)
treeb63dc55d79ff4260ce2a689dec9c78040c1a4f1d /src/gallium/drivers/vc4/vc4_draw.c
parentc047f1360306e0e25d2500ae13e2424254a47dbd (diff)
vc4: Drop the flush at the end of the draw
Now we actally get multiple draw calls per submit.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_draw.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_draw.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c
index af595466379..3b8a5d9b91e 100644
--- a/src/gallium/drivers/vc4/vc4_draw.c
+++ b/src/gallium/drivers/vc4/vc4_draw.c
@@ -187,8 +187,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
vc4->resolve |= PIPE_CLEAR_COLOR0;
vc4->shader_rec_count++;
-
- vc4_flush(pctx);
}
static uint32_t