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authorEric Anholt <[email protected]>2016-07-14 17:31:33 -0700
committerEric Anholt <[email protected]>2016-07-15 13:54:00 -0700
commit5db82e0c897da46867dec5886bae1607d3124abc (patch)
tree4d9070a7bd0cdc23c2a5ffc63dbeab77b5241b3f /src/gallium/drivers/vc4/vc4_context.h
parent219b75deb93763cfb160a22833c72e14999565c8 (diff)
vc4: Remove dead dirty_samplers field.
We use a big VC4_DIRTY_FRAGTEX/VC4_DIRTY_VERTEX on the stage, instead.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index c271a957717..a7c25a8bb0d 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -87,7 +87,6 @@ struct vc4_texture_stateobj {
unsigned num_textures;
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
unsigned num_samplers;
- unsigned dirty_samplers;
};
struct vc4_shader_uniform_info {