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author | Eric Anholt <[email protected]> | 2014-06-24 16:39:08 +0100 |
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committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | e59890aebbad990a02c2c27531525804de47115d (patch) | |
tree | 8b58f9d645ce8dc3f46210c90d99256ee2b11589 /src/gallium/drivers/vc4/vc4_context.h | |
parent | 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (diff) |
vc4: Start converting the driver to use vertex shaders.
Note: This is the cutoff point where I switched from developing primarily
on the Pi to developing o the simulator. As a result, from this point on
the code is untested on the Pi (the kernel code I have currently wasn't
rendering anything at this commit, though the simulator renders
successfully, suggesting kernel bugs).
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 73bf05bce19..0c906488756 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -66,6 +66,8 @@ struct vc4_texture_stateobj { struct vc4_shader_state { struct pipe_shader_state base; struct vc4_bo *bo; + + uint32_t coord_shader_offset; }; struct vc4_program_stateobj { |