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authorEric Anholt <[email protected]>2015-10-23 14:43:41 +0100
committerEric Anholt <[email protected]>2015-10-23 18:11:21 +0100
commit7d7fbcdf4e1683d1aef19c7ee08cc222d8279672 (patch)
treede30ca1b520a69dcc6537b140381dffead6a4d9c /src/gallium/drivers/vc4/vc4_context.h
parent73f610453296d7e8039ab05179d714d684d50fb3 (diff)
vc4: Add a workaround for HW-2116 (state counter wrap fails).
I haven't proven that this happens (I've got other GPU hangs in the way), but the closed driver also does this and it's documented as an errata.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index c7698422951..7a758f8545f 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -250,10 +250,10 @@ struct vc4_context {
bool needs_flush;
/**
- * Set when needs_flush, and the queued rendering is not just composed
- * of full-buffer clears.
+ * Number of draw calls (not counting full buffer clears) queued in
+ * the current job.
*/
- bool draw_call_queued;
+ uint32_t draw_calls_queued;
/** Maximum index buffer valid for the current shader_rec. */
uint32_t max_index;