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authorEric Anholt <[email protected]>2015-06-17 13:24:06 -0700
committerEric Anholt <[email protected]>2015-06-17 23:53:49 -0700
commit1d45e44b2f9e52d6eebe84ab08da6b7393011f95 (patch)
treee3fe4ff406cb3027b82f60fd1d7b84090b928a79 /src/gallium/drivers/vc4/vc4_context.h
parent9adcd2d80aceec90b9c3712b53d8e7839dc5634b (diff)
vc4: Move tile state/alloc allocation into the kernel.
This avoids a security issue where userspace could have written the tile state/tile alloc behind the GPU's back, and will apparently be necessary for fixing stability bugs (tile state buffers are missing some top bits for the tile alloc's address).
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index ad5d0b153ff..d5d6be16f6e 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -208,9 +208,6 @@ struct vc4_context {
uint32_t draw_height;
/** @} */
- struct vc4_bo *tile_alloc;
- struct vc4_bo *tile_state;
-
struct util_slab_mempool transfer_pool;
struct blitter_context *blitter;