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authorEric Anholt <[email protected]>2015-04-14 22:42:02 -0700
committerEric Anholt <[email protected]>2015-05-27 17:29:11 -0700
commit10aacf5ae8f3e90e2f0967fbdcf96df93e346e20 (patch)
tree70a8dd0af238e8dc128f369e5b4d1cdd6a702eb4 /src/gallium/drivers/vc4/vc4_context.h
parentf8de6277bfa1a7db9a8c0f0baaa441276264a982 (diff)
vc4: Just stream out fallback IB contents.
The idea I had when I wrote the original shadow code was that you'd see a set_index_buffer to the IB, then a bunch of draws out of it. What's actually happening in openarena is that set_index_buffer occurs at every draw, so we end up making a new shadow BO every time, and converting more of the BO than is actually used in the draw. While I could maybe come up with a better caching scheme, for now just do the simple thing that doesn't result in a new shadow IB allocation per draw. Improves performance of isosurf in drawelements mode by 58.7967% +/- 3.86152% (n=8).
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index d89f1974e12..41dacb9172d 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -243,6 +243,8 @@ struct vc4_context {
/** Seqno of the last CL flush's job. */
uint64_t last_emit_seqno;
+ struct u_upload_mgr *uploader;
+
/** @{ Current pipeline state objects */
struct pipe_scissor_state scissor;
struct pipe_blend_state *blend;