summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/vc4_context.h
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2014-10-22 18:02:18 +0100
committerEric Anholt <[email protected]>2014-10-24 18:04:26 +0100
commit5d32e263357e562779bfc0d2af712d4c7538a32b (patch)
treed324188b178eda0f85c4b293a6aed364cc612244 /src/gallium/drivers/vc4/vc4_context.h
parent14bdcc6ff98664552216acfdb7e35d0b128003ef (diff)
vc4: Add debug output to match shaderdb info to program dumps.
I'm going to be using VC4_DEBUG=shaderdb,norast to do shaderdb stats, but when debugging regressions, I want to match shaderdb output to shader disassembly.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index 45dfa020551..d0b280a3b6d 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -79,6 +79,10 @@ struct vc4_shader_uniform_info {
};
struct vc4_uncompiled_shader {
+ /** A name for this program, so you can track it in shader-db output. */
+ uint32_t program_id;
+ /** How many variants of this program were compiled, for shader-db. */
+ uint32_t compiled_variant_count;
struct pipe_shader_state base;
const struct tgsi_token *twoside_tokens;
};
@@ -183,6 +187,7 @@ struct vc4_context {
struct primconvert_context *primconvert;
struct util_hash_table *fs_cache, *vs_cache;
+ uint32_t next_uncompiled_program_id;
uint64_t next_compiled_program_id;
struct ra_regs *regs;