summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/vc4_context.h
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2014-08-01 15:33:06 -0700
committerEric Anholt <[email protected]>2014-08-11 14:45:31 -0700
commit2259cc5aebcb16636b1399dd438beed9d9867e67 (patch)
tree23c5a96fefbf0fc88555931a57806e06c97820fe /src/gallium/drivers/vc4/vc4_context.h
parent6b2583412f0789d2aec71e55e1e187d1ad17f721 (diff)
vc4: Avoid flushing when mapping buffers that aren't in the batch.
This should prevent a bunch of unnecessary flushes for things like updating immediate vertex data.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index 85cdf41e427..d6367871358 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -217,6 +217,7 @@ void vc4_write_uniforms(struct vc4_context *vc4,
int shader_index);
void vc4_flush(struct pipe_context *pctx);
+void vc4_flush_for_bo(struct pipe_context *pctx, struct vc4_bo *bo);
void vc4_emit_state(struct pipe_context *pctx);
void vc4_generate_code(struct qcompile *c);
void vc4_update_compiled_shaders(struct vc4_context *vc4);