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authorEric Anholt <[email protected]>2014-09-05 14:38:13 -0700
committerEric Anholt <[email protected]>2014-09-09 07:29:16 -0700
commit5774f164532ac85d213469f688ea87e1da16d444 (patch)
tree4de34d1678c1a4755a252186acd8fa36b9ed71e4 /src/gallium/drivers/vc4/vc4_context.h
parentfd6e4fccade0a5e2a4877d01a57c255a47a06200 (diff)
vc4: Fill out the stencil clear field.
The rest of stencil handling isn't done yet, but it documents an extra cl_u8(0) and helps make it obvious why we don't need to format clear_depth the same way the depth/stencil buffer is formatted.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index c2fdcae231b..b82c08c5ff8 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -146,6 +146,7 @@ struct vc4_context {
uint32_t resolve;
uint32_t clear_color[2];
uint32_t clear_depth; /**< 24-bit unorm depth */
+ uint8_t clear_stencil;
/**
* Set if some drawing (triangles, blits, or just a glClear()) has