diff options
author | Eric Anholt <[email protected]> | 2014-07-15 12:29:32 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-08-11 14:40:45 -0700 |
commit | 66c6c401279aa4152a24681f64d0e101aa004593 (patch) | |
tree | 8707e885b36cc7a3b522637823eb5dbf83bdd3a2 /src/gallium/drivers/vc4/vc4_context.h | |
parent | d5a6e3dd9b094a427c7842817227db25fbece134 (diff) |
vc4: Add support for texturing (under simulation)
Only rgba8888 works, and only a single texture unit, and it's only under
simulation because I haven't built the kernel interface yet.
v2: Rebase on helpers.
v3: Fold in the don't-break-the-arm-build fix.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index f36b96b0c25..18e6264b0b6 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -197,6 +197,7 @@ void *vc4_simulator_alloc(struct vc4_screen *screen, uint32_t size); void vc4_get_uniform_bo(struct vc4_context *vc4, struct vc4_compiled_shader *shader, struct vc4_constbuf_stateobj *cb, + struct vc4_texture_stateobj *texstate, int shader_index, struct vc4_bo **out_bo, uint32_t *out_offset); |