diff options
author | Eric Anholt <[email protected]> | 2017-07-27 12:05:56 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2017-10-10 10:45:22 -0700 |
commit | 087b39a3460e796cee04b754d8cb08251c7a51bc (patch) | |
tree | d3dd4156b1b3d3ef3b2ce898c7b6a4cc0d675e86 /src/gallium/drivers/vc4/vc4_context.h | |
parent | ac0051a5075879970f12f614890c9c6d732663b6 (diff) |
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Split from the core gallium commit, drop some unnecessary code related
to glBlitFramebuffer(), fix a crash with clears before state has been
bound.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 99ec7e5d2e8..4a1e4093f1a 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -303,6 +303,9 @@ struct vc4_job { */ uint32_t draw_calls_queued; + /** Any flags to be passed in drm_vc4_submit_cl.flags. */ + uint32_t flags; + struct vc4_job_key key; }; @@ -398,6 +401,9 @@ struct vc4_rasterizer_state { uint8_t point_size[V3D21_POINT_SIZE_length]; uint8_t line_width[V3D21_LINE_WIDTH_length]; } packed; + + /** Raster order flags to be passed in struct drm_vc4_submit_cl.flags. */ + uint32_t tile_raster_order_flags; }; struct vc4_depth_stencil_alpha_state { |