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authorEric Anholt <[email protected]>2016-07-19 11:10:36 -0700
committerEric Anholt <[email protected]>2016-07-26 13:47:50 -0700
commitce8504d196291452b42ed755ed3830ecb16febcd (patch)
treec9e4b018baa6c1ab1df2b82e71f54db4ba5c1790 /src/gallium/drivers/vc4/vc4_context.h
parent4d0b2c7aaac3cf3de5af8474c83501122841d157 (diff)
vc4: Disable early Z with computed depth.
We don't tell the hardware whether we're computing depth, so we need to manage early Z state manually. Fixes piglit early-z.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
index 751f0437807..b656539611c 100644
--- a/src/gallium/drivers/vc4/vc4_context.h
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -142,6 +142,8 @@ struct vc4_compiled_shader {
/** bitmask of which inputs are color inputs, for flat shade handling. */
uint32_t color_inputs;
+ bool disable_early_z;
+
uint8_t num_inputs;
/* Byte offsets for the start of the vertex attributes 0-7, and the