diff options
author | Eric Anholt <[email protected]> | 2015-01-10 14:30:25 +1300 |
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committer | Eric Anholt <[email protected]> | 2015-01-10 15:24:56 +1300 |
commit | b920ecf793bd419558a240014624add08774765d (patch) | |
tree | b1ae0fb208547b3e14237f2fe202fb328500c937 /src/gallium/drivers/vc4/vc4_context.h | |
parent | c772c92153fdcd4ba4920b7ef1745ce83b09603b (diff) |
vc4: Cook up the draw-time VPM setup info during shader compile.
This will give the compiler the chance to dead-code eliminate unused VPM
reads. This is particularly a big deal in the CS where a bunch of vattrs
are just not going to be used.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 7e18a75e5b6..90a68e5c28e 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -121,6 +121,12 @@ struct vc4_compiled_shader { uint8_t num_inputs; + /* Byte offsets for the start of the vertex attributes 0-7, and the + * total size as "attribute" 8. + */ + uint8_t vattr_offsets[9]; + uint8_t vattrs_live; + /** * Array of the meanings of the VPM inputs this shader needs. * |