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authorEric Anholt <[email protected]>2014-06-19 08:19:38 +0100
committerEric Anholt <[email protected]>2014-08-08 18:59:46 -0700
commit1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch)
tree80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/vc4_context.h
parentf017e32c0add05b588f5f6a4bea16b84b8a051eb (diff)
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.h177
1 files changed, 177 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h
new file mode 100644
index 00000000000..73bf05bce19
--- /dev/null
+++ b/src/gallium/drivers/vc4/vc4_context.h
@@ -0,0 +1,177 @@
+/*
+ * Copyright © 2014 Broadcom
+ * Copyright (C) 2012 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#ifndef VC4_CONTEXT_H
+#define VC4_CONTEXT_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "util/u_slab.h"
+
+#include "vc4_bufmgr.h"
+#include "vc4_resource.h"
+#include "vc4_cl.h"
+
+#define VC4_DIRTY_BLEND (1 << 0)
+#define VC4_DIRTY_RASTERIZER (1 << 1)
+#define VC4_DIRTY_ZSA (1 << 2)
+#define VC4_DIRTY_FRAGTEX (1 << 3)
+#define VC4_DIRTY_VERTTEX (1 << 4)
+#define VC4_DIRTY_TEXSTATE (1 << 5)
+#define VC4_DIRTY_PROG (1 << 6)
+#define VC4_DIRTY_BLEND_COLOR (1 << 7)
+#define VC4_DIRTY_STENCIL_REF (1 << 8)
+#define VC4_DIRTY_SAMPLE_MASK (1 << 9)
+#define VC4_DIRTY_FRAMEBUFFER (1 << 10)
+#define VC4_DIRTY_STIPPLE (1 << 11)
+#define VC4_DIRTY_VIEWPORT (1 << 12)
+#define VC4_DIRTY_CONSTBUF (1 << 13)
+#define VC4_DIRTY_VTXSTATE (1 << 14)
+#define VC4_DIRTY_VTXBUF (1 << 15)
+#define VC4_DIRTY_INDEXBUF (1 << 16)
+#define VC4_DIRTY_SCISSOR (1 << 17)
+
+#define VC4_SHADER_DIRTY_VP (1 << 0)
+#define VC4_SHADER_DIRTY_FP (1 << 1)
+
+struct vc4_texture_stateobj {
+ struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS];
+ unsigned num_textures;
+ struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ unsigned num_samplers;
+ unsigned dirty_samplers;
+};
+
+struct vc4_shader_state {
+ struct pipe_shader_state base;
+ struct vc4_bo *bo;
+};
+
+struct vc4_program_stateobj {
+ struct vc4_shader_state *vs, *fs;
+ uint32_t dirty;
+ uint8_t num_exports;
+ /* Indexed by semantic name or TGSI_SEMANTIC_COUNT + semantic index
+ * for TGSI_SEMANTIC_GENERIC. Special vs exports (position and point-
+ * size) are not included in this
+ */
+ uint8_t export_linkage[63];
+};
+
+struct vc4_constbuf_stateobj {
+ struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS];
+ uint32_t enabled_mask;
+ uint32_t dirty_mask;
+};
+
+struct vc4_vertexbuf_stateobj {
+ struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
+ unsigned count;
+ uint32_t enabled_mask;
+ uint32_t dirty_mask;
+};
+
+struct vc4_vertex_stateobj {
+ struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS];
+ unsigned num_elements;
+};
+
+struct vc4_context {
+ struct pipe_context base;
+
+ int fd;
+ struct vc4_screen *screen;
+
+ struct vc4_cl bcl;
+ struct vc4_cl rcl;
+ struct vc4_cl shader_rec;
+ struct vc4_cl bo_handles;
+ uint32_t shader_rec_count;
+
+ struct util_slab_mempool transfer_pool;
+ struct blitter_context *blitter;
+
+ /** bitfield of VC4_DIRTY_* */
+ uint32_t dirty;
+
+ /**
+ * Set if some drawing (triangles, blits, or just a glClear()) has
+ * been done to the FBO, meaning that we need to
+ * DRM_IOCTL_VC4_SUBMIT_CL.
+ */
+ bool needs_flush;
+
+ /** @{ Current pipeline state objects */
+ struct pipe_scissor_state scissor;
+ struct pipe_blend_state *blend;
+ struct vc4_rasterizer_state *rasterizer;
+ struct pipe_depth_stencil_alpha_state *zsa;
+
+ struct vc4_texture_stateobj verttex, fragtex;
+
+ struct vc4_program_stateobj prog;
+
+ struct vc4_vertex_stateobj *vtx;
+
+ struct pipe_blend_color blend_color;
+ struct pipe_stencil_ref stencil_ref;
+ unsigned sample_mask;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_poly_stipple stipple;
+ struct pipe_viewport_state viewport;
+ struct vc4_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
+ struct vc4_vertexbuf_stateobj vertexbuf;
+ struct pipe_index_buffer indexbuf;
+ /** @} */
+};
+
+struct vc4_rasterizer_state {
+ struct pipe_rasterizer_state base;
+
+ /* VC4_CONFIGURATION_BITS */
+ uint8_t config_bits[3];
+
+ float point_size;
+};
+
+static inline struct vc4_context *
+vc4_context(struct pipe_context *pcontext)
+{
+ return (struct vc4_context *)pcontext;
+}
+
+struct pipe_context *vc4_context_create(struct pipe_screen *pscreen,
+ void *priv);
+void vc4_draw_init(struct pipe_context *pctx);
+void vc4_state_init(struct pipe_context *pctx);
+void vc4_program_init(struct pipe_context *pctx);
+void vc4_simulator_init(struct vc4_screen *screen);
+void vc4_simulator_flush(struct vc4_context *vc4,
+ struct vc4_surface *color_surf);
+void *vc4_simulator_alloc(struct vc4_screen *screen, uint32_t size);
+
+void vc4_flush(struct pipe_context *pctx);
+void vc4_emit_state(struct pipe_context *pctx);
+
+#endif /* VC4_CONTEXT_H */