diff options
author | Eric Anholt <[email protected]> | 2014-06-28 14:36:26 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | 21db43021041e8dedc45bb232c10ece83fd09dd1 (patch) | |
tree | 692af36222549b888feb35b303848b4f23b1f2e9 /src/gallium/drivers/vc4/vc4_context.c | |
parent | 2e35981d4d625d951328ef5b8f95798112997fb3 (diff) |
vc4: Add VC4_DEBUG env option
v2: Fix an accidental deletion of some characters from the copyright
message (caught by Ilia Mirkin)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.c')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.c | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c index 66cba1f33e0..032d606eb7a 100644 --- a/src/gallium/drivers/vc4/vc4_context.c +++ b/src/gallium/drivers/vc4/vc4_context.c @@ -110,13 +110,16 @@ vc4_flush(struct pipe_context *pctx) submit.shader_record_len = vc4->shader_rec.next - vc4->shader_rec.base; submit.shader_record_count = vc4->shader_rec_count; + if (!(vc4_debug & VC4_DEBUG_NORAST)) { #ifndef USE_VC4_SIMULATOR - int ret = drmIoctl(vc4->fd, DRM_IOCTL_VC4_SUBMIT_CL, &submit); - if (ret) - errx(1, "VC4 submit failed\n"); + int ret = drmIoctl(vc4->fd, DRM_IOCTL_VC4_SUBMIT_CL, &submit); + if (ret) + errx(1, "VC4 submit failed\n"); #else - vc4_simulator_flush(vc4, csurf); + vc4_simulator_flush(vc4, csurf); #endif + } + vc4_reset_cl(&vc4->bcl); vc4_reset_cl(&vc4->rcl); vc4_reset_cl(&vc4->shader_rec); @@ -158,6 +161,10 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv) struct vc4_screen *screen = vc4_screen(pscreen); struct vc4_context *vc4; + /* Prevent dumping of the shaders built during context setup. */ + uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB; + vc4_debug &= ~VC4_DEBUG_SHADERDB; + vc4 = CALLOC_STRUCT(vc4_context); if (vc4 == NULL) return NULL; @@ -194,6 +201,8 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv) if (!vc4->primconvert) goto fail; + vc4_debug |= saved_shaderdb_flag; + return &vc4->base; fail: |