summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/vc4_context.c
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2014-08-01 15:33:06 -0700
committerEric Anholt <[email protected]>2014-08-11 14:45:31 -0700
commit2259cc5aebcb16636b1399dd438beed9d9867e67 (patch)
tree23c5a96fefbf0fc88555931a57806e06c97820fe /src/gallium/drivers/vc4/vc4_context.c
parent6b2583412f0789d2aec71e55e1e187d1ad17f721 (diff)
vc4: Avoid flushing when mapping buffers that aren't in the batch.
This should prevent a bunch of unnecessary flushes for things like updating immediate vertex data.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_context.c')
-rw-r--r--src/gallium/drivers/vc4/vc4_context.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c
index 6799e7ebf61..11e42a3ad91 100644
--- a/src/gallium/drivers/vc4/vc4_context.c
+++ b/src/gallium/drivers/vc4/vc4_context.c
@@ -248,6 +248,54 @@ vc4_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
vc4_flush(pctx);
}
+/**
+ * Flushes the current command lists if they reference the given BO.
+ *
+ * This helps avoid flushing the command buffers when unnecessary.
+ */
+void
+vc4_flush_for_bo(struct pipe_context *pctx, struct vc4_bo *bo)
+{
+ struct vc4_context *vc4 = vc4_context(pctx);
+
+ if (!vc4->needs_flush)
+ return;
+
+ /* Walk all the referenced BOs in the drawing command list to see if
+ * they match.
+ */
+ struct vc4_bo **referenced_bos = vc4->bo_pointers.base;
+ for (int i = 0; i < (vc4->bo_handles.next -
+ vc4->bo_handles.base) / 4; i++) {
+ if (referenced_bos[i] == bo) {
+ vc4_flush(pctx);
+ return;
+ }
+ }
+
+ /* Also check for the Z/color buffers, since the references to those
+ * are only added immediately before submit.
+ */
+ struct vc4_surface *csurf = vc4_surface(vc4->framebuffer.cbufs[0]);
+ if (csurf) {
+ struct vc4_resource *ctex = vc4_resource(csurf->base.texture);
+ if (ctex->bo == bo) {
+ vc4_flush(pctx);
+ return;
+ }
+ }
+
+ struct vc4_surface *zsurf = vc4_surface(vc4->framebuffer.zsbuf);
+ if (zsurf) {
+ struct vc4_resource *ztex =
+ vc4_resource(zsurf->base.texture);
+ if (ztex->bo == bo) {
+ vc4_flush(pctx);
+ return;
+ }
+ }
+}
+
static void
vc4_context_destroy(struct pipe_context *pctx)
{