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authorEric Anholt <[email protected]>2016-12-10 15:47:26 -0800
committerEric Anholt <[email protected]>2017-06-30 12:25:45 -0700
commitbd1925562ad19e0972e06371dfb695b5e75cb7e4 (patch)
tree0753c9dfc850bbaa686a83743685607f96896eef /src/gallium/drivers/vc4/vc4_cl.h
parent8d36bd3d086f2a3ab76b06ca21f3b1b2d12f7277 (diff)
vc4: Convert the driver to emitting the shader record using pack macros.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_cl.h')
-rw-r--r--src/gallium/drivers/vc4/vc4_cl.h47
1 files changed, 37 insertions, 10 deletions
diff --git a/src/gallium/drivers/vc4/vc4_cl.h b/src/gallium/drivers/vc4/vc4_cl.h
index 966756f5038..c9a988e85b8 100644
--- a/src/gallium/drivers/vc4/vc4_cl.h
+++ b/src/gallium/drivers/vc4/vc4_cl.h
@@ -29,10 +29,9 @@
#include "util/u_math.h"
#include "util/macros.h"
-#include "kernel/vc4_packet.h"
-
struct vc4_bo;
struct vc4_job;
+struct vc4_cl;
/**
* Undefined structure, used for typechecking that you're passing the pointers
@@ -46,14 +45,9 @@ struct vc4_cl_reloc {
uint32_t offset;
};
-/* We don't call anything that packs a reloc yet, so don't implement it. */
-static inline void cl_pack_emit_reloc(void *cl, const struct vc4_cl_reloc *reloc)
-{
- abort();
-}
+static inline void cl_pack_emit_reloc(struct vc4_cl *cl, const struct vc4_cl_reloc *);
-/* We don't use the data arg yet */
-#define __gen_user_data void
+#define __gen_user_data struct vc4_cl
#define __gen_address_type struct vc4_cl_reloc
#define __gen_address_offset(reloc) ((reloc)->offset)
#define __gen_emit_reloc cl_pack_emit_reloc
@@ -63,6 +57,7 @@ static inline void cl_pack_emit_reloc(void *cl, const struct vc4_cl_reloc *reloc
struct vc4_cl {
void *base;
+ struct vc4_job *job;
struct vc4_cl_out *next;
struct vc4_cl_out *reloc_next;
uint32_t size;
@@ -71,7 +66,7 @@ struct vc4_cl {
#endif
};
-void vc4_init_cl(void *mem_ctx, struct vc4_cl *cl);
+void vc4_init_cl(struct vc4_job *job, struct vc4_cl *cl);
void vc4_reset_cl(struct vc4_cl *cl);
void vc4_dump_cl(void *cl, uint32_t size, bool is_render);
uint32_t vc4_gem_hindex(struct vc4_job *job, struct vc4_bo *bo);
@@ -224,6 +219,19 @@ cl_aligned_reloc(struct vc4_job *job, struct vc4_cl *cl,
cl_aligned_u32(cl_out, offset);
}
+/**
+ * Reference to a BO with its associated offset, used in the pack process.
+ */
+static inline struct vc4_cl_reloc
+cl_address(struct vc4_bo *bo, uint32_t offset)
+{
+ struct vc4_cl_reloc reloc = {
+ .bo = bo,
+ .offset = offset,
+ };
+ return reloc;
+}
+
void cl_ensure_space(struct vc4_cl *cl, uint32_t size);
#define cl_packet_header(packet) V3D21_ ## packet ## _header
@@ -271,4 +279,23 @@ cl_get_emit_space(struct vc4_cl_out **cl, size_t size)
_loop_terminate = NULL; \
})) \
+/**
+ * Helper function called by the XML-generated pack functions for filling in
+ * an address field in shader records.
+ *
+ * Relocations for shader recs and texturing involve the packet (or uniforms
+ * stream) being preceded by the handles to the BOs, and the offset within the
+ * BO being in the stream (the output of this function).
+ */
+static inline void
+cl_pack_emit_reloc(struct vc4_cl *cl, const struct vc4_cl_reloc *reloc)
+{
+ *(uint32_t *)cl->reloc_next = vc4_gem_hindex(cl->job, reloc->bo);
+ cl_advance(&cl->reloc_next, 4);
+
+#ifdef DEBUG
+ cl->reloc_count--;
+#endif
+}
+
#endif /* VC4_CL_H */