diff options
author | Eric Anholt <[email protected]> | 2014-06-19 08:19:38 +0100 |
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committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch) | |
tree | 80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/vc4_cl.h | |
parent | f017e32c0add05b588f5f6a4bea16b84b8a051eb (diff) |
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of
commands that clear the FBO and draw a single shaded triangle to it,
regardless of the actual input vertices or shaders. I copied the initial
driver skeleton mostly from freedreno, and I've preserved Rob Clark's
copyright for those. I also based my initial hardcoded shaders and
command lists on Scott Mansell (phire)'s "hackdriver" project, though the
bit patterns of the shaders emitted end up being different.
v2: Rebase on gallium megadrivers changes.
v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
v4: Rely on simpenrose actually being installed when building for
simulation.
v5: Add more header duplicate-include guards.
v6: Apply Emil's review (protection against vc4 sim and ilo at the same
time, and dropping the dricommon drm bits) and fix a copyright header
(thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_cl.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_cl.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_cl.h b/src/gallium/drivers/vc4/vc4_cl.h new file mode 100644 index 00000000000..a892444d9c7 --- /dev/null +++ b/src/gallium/drivers/vc4/vc4_cl.h @@ -0,0 +1,132 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef VC4_CL_H +#define VC4_CL_H + +#include <stdint.h> + +#include "util/u_math.h" + +#ifdef USE_VC4_SIMULATOR +#include "simpenrose/simpenrose.h" +#endif + +#include "vc4_packet.h" + +struct vc4_bo; + +struct vc4_cl { + void *base; + void *next; + void *end; + uint32_t reloc_next; + uint32_t reloc_count; +}; + +void vc4_init_cl(struct vc4_context *vc4, struct vc4_cl *cl); +void vc4_grow_cl(struct vc4_cl *cl); +void vc4_reset_cl(struct vc4_cl *cl); +uint32_t vc4_gem_hindex(struct vc4_context *vc4, struct vc4_bo *bo); + +static inline void +cl_u8(struct vc4_cl *cl, uint8_t n) +{ + if (cl->next + 1 > cl->end) + vc4_grow_cl(cl); + + *(uint8_t *)cl->next = n; + cl->next++; +} + +static inline void +cl_u16(struct vc4_cl *cl, uint32_t n) +{ + if (cl->next + 2 > cl->end) + vc4_grow_cl(cl); + + *(uint16_t *)cl->next = n; + cl->next += 2; +} + +static inline void +cl_u32(struct vc4_cl *cl, uint32_t n) +{ + if (cl->next + 4 > cl->end) + vc4_grow_cl(cl); + + *(uint32_t *)cl->next = n; + cl->next += 4; +} + +static inline void +cl_f(struct vc4_cl *cl, float f) +{ + cl_u32(cl, fui(f)); +} + +static inline void +cl_start_reloc(struct vc4_cl *cl, uint32_t n) +{ + assert(n == 1 || n == 2); + assert(cl->reloc_count == 0); + cl->reloc_count = n; + +#ifndef USE_VC4_SIMULATOR + cl_u8(cl, GEM_HANDLES); + cl->reloc_next = cl->next - cl->base; + cl_u32(cl, 0); /* Space where hindex will be written. */ + cl_u32(cl, 0); /* Space where hindex will be written. */ +#endif +} + +static inline void +cl_start_shader_reloc(struct vc4_cl *cl, uint32_t n) +{ + assert(cl->reloc_count == 0); + cl->reloc_count = n; + cl->reloc_next = cl->next - cl->base; + +#ifndef USE_VC4_SIMULATOR + for (int i = 0; i < n; i++) + cl_u32(cl, 0); /* Space where hindex will be written. */ +#endif +} + +static inline void +cl_reloc(struct vc4_context *vc4, struct vc4_cl *cl, + struct vc4_bo *bo, uint32_t offset) +{ +#ifndef USE_VC4_SIMULATOR + *(uint32_t *)(cl->base + cl->reloc_next) = vc4_gem_hindex(vc4, bo); + cl->reloc_next += 4; +#else + offset += simpenrose_hw_addr(bo->map); +#endif + + cl->reloc_count--; + + cl_u32(cl, offset); +} + +#endif /* VC4_CL_H */ |