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authorMarek Olšák <[email protected]>2015-05-09 19:36:17 +0200
committerMarek Olšák <[email protected]>2015-05-26 12:42:31 +0200
commite4339bc9886a26d75b924ad045c3ddd003f802c3 (patch)
treec7fb42280ca0a007aecc0232bb00620767515109 /src/gallium/drivers/vc4/vc4_cl.h
parent3d35027fdc383c2bd009f3690b2b160e3b39d58b (diff)
radeonsi: add support for PIPE_CAP_TGSI_TEXCOORD
Without it, texcoords are mapped to GENERIC[0..7], PointCoord is mapped to GENERIC[8], and user-defined varyings start from GENERIC[9]. Since texcoords can only be used between VS and PS, and PointCoord is PS-only, it's silly to always start from GENERIC[9] in all other shaders (such as LS, HS, ES, GS). This adds support for TEXCOORD and PCOORD semantics. As a result, st/mesa will use GENERIC[0] as a base for user-defined varyings, which should make linking ES and GS as well as tessellation shaders at runtime easier. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_cl.h')
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