diff options
author | Eric Anholt <[email protected]> | 2014-06-19 08:19:38 +0100 |
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committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch) | |
tree | 80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/vc4_bufmgr.h | |
parent | f017e32c0add05b588f5f6a4bea16b84b8a051eb (diff) |
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of
commands that clear the FBO and draw a single shaded triangle to it,
regardless of the actual input vertices or shaders. I copied the initial
driver skeleton mostly from freedreno, and I've preserved Rob Clark's
copyright for those. I also based my initial hardcoded shaders and
command lists on Scott Mansell (phire)'s "hackdriver" project, though the
bit patterns of the shaders emitted end up being different.
v2: Rebase on gallium megadrivers changes.
v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
v4: Rely on simpenrose actually being installed when building for
simulation.
v5: Add more header duplicate-include guards.
v6: Apply Emil's review (protection against vc4 sim and ilo at the same
time, and dropping the dricommon drm bits) and fix a copyright header
(thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_bufmgr.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_bufmgr.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.h b/src/gallium/drivers/vc4/vc4_bufmgr.h new file mode 100644 index 00000000000..14bfa2466df --- /dev/null +++ b/src/gallium/drivers/vc4/vc4_bufmgr.h @@ -0,0 +1,83 @@ +/* + * Copyright © 2014 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#ifndef VC4_BUFMGR_H +#define VC4_BUFMGR_H + +#include <stdint.h> +#include "util/u_inlines.h" + +struct vc4_context; + +struct vc4_bo { + struct pipe_reference reference; + struct vc4_screen *screen; + void *map; + const char *name; + uint32_t handle; + uint32_t size; + +#ifdef USE_VC4_SIMULATOR + void *simulator_winsys_map; + uint32_t simulator_winsys_stride; +#endif +}; + +struct vc4_bo *vc4_bo_alloc(struct vc4_screen *screen, uint32_t size, + const char *name); +struct vc4_bo *vc4_bo_alloc_mem(struct vc4_screen *screen, const void *data, + uint32_t size, const char *name); +void vc4_bo_free(struct vc4_bo *bo); +struct vc4_bo *vc4_bo_open_name(struct vc4_screen *screen, uint32_t name, + uint32_t winsys_stride); +bool vc4_bo_flink(struct vc4_bo *bo, uint32_t *name); + +static inline void +vc4_bo_set_reference(struct vc4_bo **old_bo, struct vc4_bo *new_bo) +{ + if (pipe_reference(&(*old_bo)->reference, &new_bo->reference)) + vc4_bo_free(*old_bo); + *old_bo = new_bo; +} + +static inline struct vc4_bo * +vc4_bo_reference(struct vc4_bo *bo) +{ + pipe_reference(NULL, &bo->reference); + return bo; +} + +static inline void +vc4_bo_unreference(struct vc4_bo **bo) +{ + if (pipe_reference(&(*bo)->reference, NULL)) + vc4_bo_free(*bo); + *bo = NULL; +} + + +void * +vc4_bo_map(struct vc4_bo *bo); + +#endif /* VC4_BUFMGR_H */ + |