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author | Eric Anholt <[email protected]> | 2015-07-29 15:52:18 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-07-30 15:47:11 -0700 |
commit | b85f6ae4b24ee50948f14a9effa982eb0b9b3681 (patch) | |
tree | 7e6c9986dff7abce7abc582a305947e804f7877d /src/gallium/drivers/vc4/vc4_bufmgr.h | |
parent | c93ffd661a46f0f6d20c9ec2e97d4d9393e28111 (diff) |
vc4: Start adding a NIR-based output lowering pass.
For now, this just splits up store_output intrinsics to be scalars, and
drops unused outputs in the coordinate shader. My goal is to be able to
drop a bunch of my VC4-specific optimization by letting NIR handle it.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_bufmgr.h')
0 files changed, 0 insertions, 0 deletions