diff options
author | Eric Anholt <[email protected]> | 2015-07-17 10:01:48 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-07-17 22:11:56 -0700 |
commit | ff7896a398f55baefd00e695c8f45f2ffa57bceb (patch) | |
tree | b880c1e0dc89e1de8fbcb7dcda22d64165254a28 /src/gallium/drivers/vc4/vc4_bufmgr.h | |
parent | e42cfe5d032e97e0444df39421a9f93f84452d68 (diff) |
vc4: Switch to using a separate ioctl for making shaders.
This gives the kernel a chance to validate and lock down the data,
without having to deal with mmap zapping.
With this, GLBenchmark stops on a texture relocations, because we'd
recycled a shader BO as another shader and failed to revalidate, since we
weren't clearing the cached validation state on mmap faults.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_bufmgr.h')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_bufmgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/vc4/vc4_bufmgr.h b/src/gallium/drivers/vc4/vc4_bufmgr.h index eb8409afb68..b77506e242a 100644 --- a/src/gallium/drivers/vc4/vc4_bufmgr.h +++ b/src/gallium/drivers/vc4/vc4_bufmgr.h @@ -58,8 +58,8 @@ struct vc4_bo { struct vc4_bo *vc4_bo_alloc(struct vc4_screen *screen, uint32_t size, const char *name); -struct vc4_bo *vc4_bo_alloc_mem(struct vc4_screen *screen, const void *data, - uint32_t size, const char *name); +struct vc4_bo *vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data, + uint32_t size); void vc4_bo_last_unreference(struct vc4_bo *bo); void vc4_bo_last_unreference_locked_timed(struct vc4_bo *bo, time_t time); struct vc4_bo *vc4_bo_open_name(struct vc4_screen *screen, uint32_t name, |