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authorEric Anholt <[email protected]>2015-07-27 23:23:57 -0700
committerEric Anholt <[email protected]>2015-07-28 19:35:23 -0700
commit95faf2c6397ce231e94176d18cf8fd2c3265bb8a (patch)
treea639332fa982bb02b35cfabffc3dcd8763f28e9f /src/gallium/drivers/vc4/vc4_blit.c
parentb0193adbe9403545b0d9f7c7f24a1c30f1491a48 (diff)
vc4: Fix raster surface shadow updates under DRI2.
Glamor asks GBM for the handle of the BO, then flinks it itself. We were marking the bo non-private in the flink and dmabuf (DRI3) paths, but not the GEM handle path. As a result, non-pageflipping DRI2 swapbuffers (EGL apps, in particular) were never updating the texture.
Diffstat (limited to 'src/gallium/drivers/vc4/vc4_blit.c')
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