diff options
author | Eric Anholt <[email protected]> | 2015-07-28 10:11:08 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2015-07-28 19:35:26 -0700 |
commit | 044f7bbda077ea7029fb1004183b29127307bd84 (patch) | |
tree | 93a1002a8907fcf8d372d01d48ff2586f4e50d93 /src/gallium/drivers/vc4/kernel | |
parent | 22954db71cd1d8d9ef6e5a16f568e4b3c7845777 (diff) |
vc4: Keep the validated shader around for the simulator execution.
This more closely matches the kernel behavior on shader validation now.
Diffstat (limited to 'src/gallium/drivers/vc4/kernel')
-rw-r--r-- | src/gallium/drivers/vc4/kernel/vc4_validate.c | 19 |
1 files changed, 6 insertions, 13 deletions
diff --git a/src/gallium/drivers/vc4/kernel/vc4_validate.c b/src/gallium/drivers/vc4/kernel/vc4_validate.c index 321e8115f8f..49bb64838ea 100644 --- a/src/gallium/drivers/vc4/kernel/vc4_validate.c +++ b/src/gallium/drivers/vc4/kernel/vc4_validate.c @@ -750,7 +750,6 @@ validate_gl_shader_rec(struct drm_device *dev, struct drm_gem_cma_object *bo[shader_reloc_count + 8]; uint32_t nr_attributes, nr_relocs, packet_size; int i; - struct vc4_validated_shader_info *validated_shader = NULL; nr_attributes = state->addr & 0x7; if (nr_attributes == 0) @@ -799,6 +798,7 @@ validate_gl_shader_rec(struct drm_device *dev, } for (i = 0; i < shader_reloc_count; i++) { + struct vc4_validated_shader_info *validated_shader; uint32_t o = shader_reloc_offsets[i]; uint32_t src_offset = *(uint32_t *)(pkt_u + o); uint32_t *texture_handles_u; @@ -810,18 +810,17 @@ validate_gl_shader_rec(struct drm_device *dev, if (src_offset != 0) { DRM_ERROR("Shaders must be at offset 0 of " "the BO.\n"); - goto fail; + return -EINVAL; } - kfree(validated_shader); - validated_shader = vc4_validate_shader(bo[i]); + validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; if (!validated_shader) - goto fail; + return -EINVAL; if (validated_shader->uniforms_src_size > exec->uniforms_size) { DRM_ERROR("Uniforms src buffer overflow\n"); - goto fail; + return -EINVAL; } texture_handles_u = exec->uniforms_u; @@ -838,7 +837,7 @@ validate_gl_shader_rec(struct drm_device *dev, uniform_data_u, &validated_shader->texture_samples[tex], texture_handles_u[tex])) { - goto fail; + return -EINVAL; } } @@ -881,13 +880,7 @@ validate_gl_shader_rec(struct drm_device *dev, *(uint32_t *)(pkt_v + o) = vbo->paddr + offset; } - kfree(validated_shader); - return 0; - -fail: - kfree(validated_shader); - return -EINVAL; } int |