diff options
author | Eric Anholt <[email protected]> | 2015-02-23 06:48:34 +0000 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2015-02-24 13:49:12 +0000 |
commit | 49d3c6a8e63ead43fafb7d52e2c770a1320eb2ee (patch) | |
tree | 1a9455ef787340a7b82883863f8b68b79871b718 /src/gallium/drivers/vc4/kernel | |
parent | 1d1e820a6dce5e6fc8f67bd0f00e402645774e1b (diff) |
vc4: Update to current kernel sources.
New BO create and mmap ioctls are added. The submit ABI gains a flags
argument, and the pointers are fixed at 64-bit. Shaders are now fixed at
the start of their BOs.
Diffstat (limited to 'src/gallium/drivers/vc4/kernel')
-rw-r--r-- | src/gallium/drivers/vc4/kernel/vc4_drv.h | 12 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/kernel/vc4_gem.c | 16 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/kernel/vc4_validate.c | 28 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c | 16 |
4 files changed, 39 insertions, 33 deletions
diff --git a/src/gallium/drivers/vc4/kernel/vc4_drv.h b/src/gallium/drivers/vc4/kernel/vc4_drv.h index 81ffa03a6fa..12a3ceff725 100644 --- a/src/gallium/drivers/vc4/kernel/vc4_drv.h +++ b/src/gallium/drivers/vc4/kernel/vc4_drv.h @@ -39,7 +39,10 @@ struct vc4_bo_exec_state { enum vc4_bo_mode mode; }; -struct exec_info { +struct vc4_exec_info { + /* Sequence number for this bin/render job. */ + uint64_t seqno; + /* Kernel-space copy of the ioctl arguments */ struct drm_vc4_submit_cl *args; @@ -159,13 +162,12 @@ vc4_validate_cl(struct drm_device *dev, void *unvalidated, uint32_t len, bool is_bin, - struct exec_info *exec); + struct vc4_exec_info *exec); int -vc4_validate_shader_recs(struct drm_device *dev, struct exec_info *exec); +vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); struct vc4_validated_shader_info * -vc4_validate_shader(struct drm_gem_cma_object *shader_obj, - uint32_t start_offset); +vc4_validate_shader(struct drm_gem_cma_object *shader_obj); #endif /* VC4_DRV_H */ diff --git a/src/gallium/drivers/vc4/kernel/vc4_gem.c b/src/gallium/drivers/vc4/kernel/vc4_gem.c index 1ea17aa4e8c..c9a75733d6d 100644 --- a/src/gallium/drivers/vc4/kernel/vc4_gem.c +++ b/src/gallium/drivers/vc4/kernel/vc4_gem.c @@ -26,7 +26,7 @@ #include "vc4_drv.h" int -vc4_cl_validate(struct drm_device *dev, struct exec_info *exec) +vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec) { struct drm_vc4_submit_cl *args = exec->args; void *temp = NULL; @@ -72,26 +72,32 @@ vc4_cl_validate(struct drm_device *dev, struct exec_info *exec) exec->shader_state = temp + exec_size; exec->shader_state_size = args->shader_rec_count; - ret = copy_from_user(bin, args->bin_cl, args->bin_cl_size); + ret = copy_from_user(bin, + (void __user *)(uintptr_t)args->bin_cl, + args->bin_cl_size); if (ret) { DRM_ERROR("Failed to copy in bin cl\n"); goto fail; } - ret = copy_from_user(render, args->render_cl, args->render_cl_size); + ret = copy_from_user(render, + (void __user *)(uintptr_t)args->render_cl, + args->render_cl_size); if (ret) { DRM_ERROR("Failed to copy in render cl\n"); goto fail; } - ret = copy_from_user(exec->shader_rec_u, args->shader_rec, + ret = copy_from_user(exec->shader_rec_u, + (void __user *)(uintptr_t)args->shader_rec, args->shader_rec_size); if (ret) { DRM_ERROR("Failed to copy in shader recs\n"); goto fail; } - ret = copy_from_user(exec->uniforms_u, args->uniforms, + ret = copy_from_user(exec->uniforms_u, + (void __user *)(uintptr_t)args->uniforms, args->uniforms_size); if (ret) { DRM_ERROR("Failed to copy in uniforms cl\n"); diff --git a/src/gallium/drivers/vc4/kernel/vc4_validate.c b/src/gallium/drivers/vc4/kernel/vc4_validate.c index ba6e46f2041..0691a8d769c 100644 --- a/src/gallium/drivers/vc4/kernel/vc4_validate.c +++ b/src/gallium/drivers/vc4/kernel/vc4_validate.c @@ -43,7 +43,7 @@ #include "vc4_packet.h" #define VALIDATE_ARGS \ - struct exec_info *exec, \ + struct vc4_exec_info *exec, \ void *validated, \ void *untrusted @@ -95,7 +95,7 @@ size_is_lt(uint32_t width, uint32_t height, int cpp) } static bool -vc4_use_bo(struct exec_info *exec, +vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex, enum vc4_bo_mode mode, struct drm_gem_cma_object **obj) @@ -123,7 +123,7 @@ vc4_use_bo(struct exec_info *exec, } static bool -vc4_use_handle(struct exec_info *exec, +vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index, enum vc4_bo_mode mode, struct drm_gem_cma_object **obj) @@ -148,7 +148,7 @@ gl_shader_rec_size(uint32_t pointer_bits) } static bool -check_tex_size(struct exec_info *exec, struct drm_gem_cma_object *fbo, +check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, uint32_t offset, uint8_t tiling_format, uint32_t width, uint32_t height, uint8_t cpp) { @@ -657,7 +657,8 @@ static const struct cmd_info { bool render; uint16_t len; const char *name; - int (*func)(struct exec_info *exec, void *validated, void *untrusted); + int (*func)(struct vc4_exec_info *exec, void *validated, + void *untrusted); } cmd_info[] = { [VC4_PACKET_HALT] = { 1, 1, 1, "halt", NULL }, [VC4_PACKET_NOP] = { 1, 1, 1, "nop", NULL }, @@ -720,7 +721,7 @@ vc4_validate_cl(struct drm_device *dev, void *unvalidated, uint32_t len, bool is_bin, - struct exec_info *exec) + struct vc4_exec_info *exec) { uint32_t dst_offset = 0; uint32_t src_offset = 0; @@ -815,7 +816,7 @@ vc4_validate_cl(struct drm_device *dev, } static bool -reloc_tex(struct exec_info *exec, +reloc_tex(struct vc4_exec_info *exec, void *uniform_data_u, struct vc4_texture_sample_info *sample, uint32_t texture_handle_index) @@ -976,7 +977,7 @@ reloc_tex(struct exec_info *exec, static int validate_shader_rec(struct drm_device *dev, - struct exec_info *exec, + struct vc4_exec_info *exec, struct vc4_shader_state *state) { uint32_t *src_handles; @@ -1073,9 +1074,14 @@ validate_shader_rec(struct drm_device *dev, switch (relocs[i].type) { case RELOC_CODE: + if (src_offset != 0) { + DRM_ERROR("Shaders must be at offset 0 of " + "the BO.\n"); + goto fail; + } + kfree(validated_shader); - validated_shader = vc4_validate_shader(bo[i], - src_offset); + validated_shader = vc4_validate_shader(bo[i]); if (!validated_shader) goto fail; @@ -1158,7 +1164,7 @@ fail: int vc4_validate_shader_recs(struct drm_device *dev, - struct exec_info *exec) + struct vc4_exec_info *exec) { uint32_t i; int ret = 0; diff --git a/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c b/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c index 48bc683da5c..e5a75c5f8c2 100644 --- a/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c +++ b/src/gallium/drivers/vc4/kernel/vc4_validate_shaders.c @@ -368,8 +368,7 @@ check_instruction_reads(uint64_t inst, } struct vc4_validated_shader_info * -vc4_validate_shader(struct drm_gem_cma_object *shader_obj, - uint32_t start_offset) +vc4_validate_shader(struct drm_gem_cma_object *shader_obj) { bool found_shader_end = false; int shader_end_ip = 0; @@ -386,14 +385,8 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj, for (i = 0; i < ARRAY_SIZE(validation_state.live_clamp_offsets); i++) validation_state.live_clamp_offsets[i] = ~0; - if (start_offset + sizeof(uint64_t) > shader_obj->base.size) { - DRM_ERROR("shader starting at %d outside of BO sized %d\n", - start_offset, - shader_obj->base.size); - return NULL; - } - shader = shader_obj->vaddr + start_offset; - max_ip = (shader_obj->base.size - start_offset) / sizeof(uint64_t); + shader = shader_obj->vaddr; + max_ip = shader_obj->base.size / sizeof(uint64_t); validated_shader = kcalloc(sizeof(*validated_shader), 1, GFP_KERNEL); if (!validated_shader) @@ -450,9 +443,8 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj, } if (ip == max_ip) { - DRM_ERROR("shader starting at %d failed to terminate before " + DRM_ERROR("shader failed to terminate before " "shader BO end at %d\n", - start_offset, shader_obj->base.size); goto fail; } |