diff options
author | Eric Anholt <[email protected]> | 2014-07-21 11:27:35 -0700 |
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committer | Eric Anholt <[email protected]> | 2014-08-11 14:45:28 -0700 |
commit | a8f2bf0f51222a96a49dfb3d6f9b36d3e54d08cd (patch) | |
tree | 5f7ab98c9ba5a69d761b253560908ac9c2358a81 /src/gallium/drivers/vc4/Makefile.sources | |
parent | 6a5ece12aac0f079dff3aaf00b2ec5c420b9b1f8 (diff) |
vc4: Rewrite the kernel ABI to support texture uniform relocation.
This required building a shader parser that would walk the program to find
where the texturing-related uniforms are in the uniforms stream.
Note that as of this commit, a new kernel is required for rendering on
actual VC4 hardware (currently that commit is named "drm/vc4: Introduce
shader validation and better command stream validation.", but is likely to
be squashed as part of an eventual merge of the kernel driver).
Diffstat (limited to 'src/gallium/drivers/vc4/Makefile.sources')
-rw-r--r-- | src/gallium/drivers/vc4/Makefile.sources | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/Makefile.sources b/src/gallium/drivers/vc4/Makefile.sources index ee351835896..414a64ab472 100644 --- a/src/gallium/drivers/vc4/Makefile.sources +++ b/src/gallium/drivers/vc4/Makefile.sources @@ -17,5 +17,6 @@ C_SOURCES := \ vc4_screen.c \ vc4_simulator.c \ vc4_simulator_validate.c \ + vc4_simulator_validate_shaders.c \ vc4_state.c \ $() |