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authorEric Anholt <[email protected]>2019-04-08 16:32:01 -0700
committerEric Anholt <[email protected]>2019-04-10 11:44:20 -0700
commit771adffec1b6e504367b83c121efd0fb657bb262 (patch)
tree0e95d2b60b3492afcaf32aa332667749a194db27 /src/gallium/drivers/vc4/.dir-locals.el
parent3053d5a4f2fd6f81a6fb8d398afeaca91c7692e8 (diff)
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.
PIPE_CAP_PACKED_UNIFORMS conflates several things: Lowering uniforms i/o at the st level instead of the backend, packing uniforms with no padding at all, and lowering to UBOs. Requiring backends to lower uniforms i/o for !PIPE_CAP_PACKED_UNIFORMS leads to the driver needing to either link against the type size function in mesa/st, or duplicating it in the backend. Given that all backends want this lower-io as far as I can tell, just move it to mesa/st to resolve the link issue and avoid the driver author needing to understand st's uniforms layout. Incidentally, fixes uniform layout failures in nouveau in: dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_fragment dEQP-GLES2.functional.shaders.struct.uniform.sampler_nested_vertex dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_fragment dEQP-GLES2.functional.shaders.struct.uniform.sampler_array_vertex and I think in Lima as well. v2: fix indents Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/drivers/vc4/.dir-locals.el')
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