diff options
author | Eric Anholt <[email protected]> | 2014-06-19 08:19:38 +0100 |
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committer | Eric Anholt <[email protected]> | 2014-08-08 18:59:46 -0700 |
commit | 1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch) | |
tree | 80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/.dir-locals.el | |
parent | f017e32c0add05b588f5f6a4bea16b84b8a051eb (diff) |
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of
commands that clear the FBO and draw a single shaded triangle to it,
regardless of the actual input vertices or shaders. I copied the initial
driver skeleton mostly from freedreno, and I've preserved Rob Clark's
copyright for those. I also based my initial hardcoded shaders and
command lists on Scott Mansell (phire)'s "hackdriver" project, though the
bit patterns of the shaders emitted end up being different.
v2: Rebase on gallium megadrivers changes.
v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change.
v4: Rely on simpenrose actually being installed when building for
simulation.
v5: Add more header duplicate-include guards.
v6: Apply Emil's review (protection against vc4 sim and ilo at the same
time, and dropping the dricommon drm bits) and fix a copyright header
(thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/.dir-locals.el')
-rw-r--r-- | src/gallium/drivers/vc4/.dir-locals.el | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/.dir-locals.el b/src/gallium/drivers/vc4/.dir-locals.el new file mode 100644 index 00000000000..ed10dc2d7fe --- /dev/null +++ b/src/gallium/drivers/vc4/.dir-locals.el @@ -0,0 +1,12 @@ +((nil + (indent-tabs-mode . nil) + (tab-width . 8) + (c-basic-offset . 8) + (c-file-style . "stroustrup") + (fill-column . 78) + (eval . (progn + (c-set-offset 'innamespace '0) + (c-set-offset 'inline-open '0))) + ) + (makefile-mode (indent-tabs-mode . t)) + ) |