summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/vc4/.dir-locals.el
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2014-06-19 08:19:38 +0100
committerEric Anholt <[email protected]>2014-08-08 18:59:46 -0700
commit1850d0a1cbf044dc4d29b7a9ede2c634f667d853 (patch)
tree80af7674f5160d9ae740958aad047786b2646539 /src/gallium/drivers/vc4/.dir-locals.el
parentf017e32c0add05b588f5f6a4bea16b84b8a051eb (diff)
vc4: Initial skeleton driver import.
This mostly just takes every draw call and turns it into a sequence of commands that clear the FBO and draw a single shaded triangle to it, regardless of the actual input vertices or shaders. I copied the initial driver skeleton mostly from freedreno, and I've preserved Rob Clark's copyright for those. I also based my initial hardcoded shaders and command lists on Scott Mansell (phire)'s "hackdriver" project, though the bit patterns of the shaders emitted end up being different. v2: Rebase on gallium megadrivers changes. v3: Rebase on PIPE_SHADER_CAP_MAX_CONSTS change. v4: Rely on simpenrose actually being installed when building for simulation. v5: Add more header duplicate-include guards. v6: Apply Emil's review (protection against vc4 sim and ilo at the same time, and dropping the dricommon drm bits) and fix a copyright header (thanks, Roland)
Diffstat (limited to 'src/gallium/drivers/vc4/.dir-locals.el')
-rw-r--r--src/gallium/drivers/vc4/.dir-locals.el12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/.dir-locals.el b/src/gallium/drivers/vc4/.dir-locals.el
new file mode 100644
index 00000000000..ed10dc2d7fe
--- /dev/null
+++ b/src/gallium/drivers/vc4/.dir-locals.el
@@ -0,0 +1,12 @@
+((nil
+ (indent-tabs-mode . nil)
+ (tab-width . 8)
+ (c-basic-offset . 8)
+ (c-file-style . "stroustrup")
+ (fill-column . 78)
+ (eval . (progn
+ (c-set-offset 'innamespace '0)
+ (c-set-offset 'inline-open '0)))
+ )
+ (makefile-mode (indent-tabs-mode . t))
+ )