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authorEric Anholt <[email protected]>2018-12-18 14:50:57 -0800
committerEric Anholt <[email protected]>2018-12-19 10:27:26 -0800
commit8ee752194c1bc4d9ad145f6bf206ee119c9498b8 (patch)
tree53197a5e51de969997d52064a5777a9dbc6101a1 /src/gallium/drivers/v3d
parente09d8aecb47e77ccbc4a90f7652350cc501fce95 (diff)
v3d: Implement texture_subdata to reduce teximage upload copies.
This lets us store the non-PBO glTexImage data directly into the tiled image without making an extra untiled memcpy for the gallium transfer. Improves 1024x1024 TexImage perf by ~19%, mostly from not thrashing around in the kernel mapping and unmapping the transfer's temporary area.
Diffstat (limited to 'src/gallium/drivers/v3d')
-rw-r--r--src/gallium/drivers/v3d/v3d_resource.c114
1 files changed, 85 insertions, 29 deletions
diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c
index e7e149abd74..45214b01b28 100644
--- a/src/gallium/drivers/v3d/v3d_resource.c
+++ b/src/gallium/drivers/v3d/v3d_resource.c
@@ -146,37 +146,13 @@ v3d_resource_transfer_unmap(struct pipe_context *pctx,
slab_free(&v3d->transfer_pool, ptrans);
}
-static void *
-v3d_resource_transfer_map(struct pipe_context *pctx,
- struct pipe_resource *prsc,
- unsigned level, unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **pptrans)
+static void
+v3d_map_usage_prep(struct pipe_context *pctx,
+ struct pipe_resource *prsc,
+ unsigned usage)
{
struct v3d_context *v3d = v3d_context(pctx);
struct v3d_resource *rsc = v3d_resource(prsc);
- struct v3d_transfer *trans;
- struct pipe_transfer *ptrans;
- enum pipe_format format = prsc->format;
- char *buf;
-
- /* MSAA maps should have been handled by u_transfer_helper. */
- assert(prsc->nr_samples <= 1);
-
- /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
- * being mapped.
- */
- if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
- !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
- !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
- prsc->last_level == 0 &&
- prsc->width0 == box->width &&
- prsc->height0 == box->height &&
- prsc->depth0 == box->depth &&
- prsc->array_size == 1 &&
- rsc->bo->private) {
- usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
- }
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
if (v3d_resource_bo_alloc(rsc)) {
@@ -209,6 +185,41 @@ v3d_resource_transfer_map(struct pipe_context *pctx,
rsc->writes++;
rsc->initialized_buffers = ~0;
}
+}
+
+static void *
+v3d_resource_transfer_map(struct pipe_context *pctx,
+ struct pipe_resource *prsc,
+ unsigned level, unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **pptrans)
+{
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_resource *rsc = v3d_resource(prsc);
+ struct v3d_transfer *trans;
+ struct pipe_transfer *ptrans;
+ enum pipe_format format = prsc->format;
+ char *buf;
+
+ /* MSAA maps should have been handled by u_transfer_helper. */
+ assert(prsc->nr_samples <= 1);
+
+ /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
+ * being mapped.
+ */
+ if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
+ !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
+ !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
+ prsc->last_level == 0 &&
+ prsc->width0 == box->width &&
+ prsc->height0 == box->height &&
+ prsc->depth0 == box->depth &&
+ prsc->array_size == 1 &&
+ rsc->bo->private) {
+ usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+ }
+
+ v3d_map_usage_prep(pctx, prsc, usage);
trans = slab_alloc(&v3d->transfer_pool);
if (!trans)
@@ -296,6 +307,51 @@ fail:
}
static void
+v3d_texture_subdata(struct pipe_context *pctx,
+ struct pipe_resource *prsc,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ const void *data,
+ unsigned stride,
+ unsigned layer_stride)
+{
+ struct v3d_resource *rsc = v3d_resource(prsc);
+ struct v3d_resource_slice *slice = &rsc->slices[level];
+
+ /* For a direct mapping, we can just take the u_transfer path. */
+ if (!rsc->tiled) {
+ return u_default_texture_subdata(pctx, prsc, level, usage, box,
+ data, stride, layer_stride);
+ }
+
+ /* Otherwise, map and store the texture data directly into the tiled
+ * texture. Note that gallium's texture_subdata may be called with
+ * obvious usage flags missing!
+ */
+ v3d_map_usage_prep(pctx, prsc, usage | (PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_RANGE));
+
+ void *buf;
+ if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
+ buf = v3d_bo_map_unsynchronized(rsc->bo);
+ else
+ buf = v3d_bo_map(rsc->bo);
+
+ for (int i = 0; i < box->depth; i++) {
+ v3d_store_tiled_image(buf +
+ v3d_layer_offset(&rsc->base,
+ level,
+ box->z + i),
+ slice->stride,
+ (void *)data + layer_stride * i,
+ stride,
+ slice->tiling, rsc->cpp, slice->padded_height,
+ box);
+ }
+}
+
+static void
v3d_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
@@ -1041,7 +1097,7 @@ v3d_resource_context_init(struct pipe_context *pctx)
pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
pctx->buffer_subdata = u_default_buffer_subdata;
- pctx->texture_subdata = u_default_texture_subdata;
+ pctx->texture_subdata = v3d_texture_subdata;
pctx->create_surface = v3d_create_surface;
pctx->surface_destroy = v3d_surface_destroy;
pctx->resource_copy_region = util_resource_copy_region;