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authorKarol Herbst <[email protected]>2017-08-25 19:22:03 +0200
committerIlia Mirkin <[email protected]>2019-02-07 21:51:45 -0500
commit6010d7b8e8bee1bcea2b329cf6d3b44c5fc3ca66 (patch)
treee6ef9c540c336e1b8ea36eff34cccc0baed1fe29 /src/gallium/drivers/v3d
parent738346fa238e458fc82c5c6b5c8287a071140565 (diff)
gallium: add PIPE_CAP_MAX_VARYINGS
Some NVIDIA hardware can accept 128 fragment shader input components, but only have up to 124 varying-interpolated input components. We add a new cap to express this cleanly. For most drivers, this will have the same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader. Fixes KHR-GL45.limits.max_fragment_input_components Signed-off-by: Karol Herbst <[email protected]> [imirkin: rebased, improved docs/commit message] Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: 19.0 <[email protected]>
Diffstat (limited to 'src/gallium/drivers/v3d')
-rw-r--r--src/gallium/drivers/v3d/v3d_screen.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c
index bed2c63a64d..c539daf02b9 100644
--- a/src/gallium/drivers/v3d/v3d_screen.c
+++ b/src/gallium/drivers/v3d/v3d_screen.c
@@ -177,6 +177,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return 4;
+ case PIPE_CAP_MAX_VARYINGS:
+ return V3D_MAX_FS_INPUTS / 4;
+
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: