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authorIago Toral Quiroga <[email protected]>2019-06-06 10:04:27 +0200
committerIago Toral Quiroga <[email protected]>2019-06-07 08:29:42 +0200
commit9b96ae69bc7f07d267e880fe77a389c2b944f019 (patch)
tree3ad3f68e6ece6bae88525ec71cebb4d5fad9bbf2 /src/gallium/drivers/v3d
parent5e26e55e724f4eff28840cfb6922963069231902 (diff)
v3d: don't emit point coordinates varyings if the FS doesn't read them
We still need to emit them in V3D 3.x since there there is no mechanism to disable them. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/drivers/v3d')
-rw-r--r--src/gallium/drivers/v3d/v3dx_draw.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 7ddd1f92a2f..629f35a8d7f 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -236,6 +236,11 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
shader.fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 =
v3d->prog.fs->prog_data.fs->uses_center_w;
+#if V3D_VERSION >= 40
+ shader.disable_implicit_point_line_varyings =
+ !v3d->prog.fs->prog_data.fs->uses_implicit_point_line_varyings;
+#endif
+
shader.number_of_varyings_in_fragment_shader =
v3d->prog.fs->prog_data.fs->num_inputs;