diff options
author | Eric Anholt <[email protected]> | 2018-12-30 08:59:54 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2019-01-02 14:12:29 -0800 |
commit | 49d8e2aff1d7f7da6311dbae8621d6e79cea2d78 (patch) | |
tree | 849a9d95ec888cecb537501f2e52fef9f5e1a81d /src/gallium/drivers/v3d | |
parent | 3a81c753a3cfdcea215268c00f98ac87a09902e1 (diff) |
v3d: Don't forget to include RT writes in precompiles.
Looking at some assembly dumps for an optimization, we were clearly
missing important parts of the shader!
Diffstat (limited to 'src/gallium/drivers/v3d')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_program.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c index ef80069baab..ec9d0339528 100644 --- a/src/gallium/drivers/v3d/v3d_program.c +++ b/src/gallium/drivers/v3d/v3d_program.c @@ -197,6 +197,16 @@ v3d_shader_precompile(struct v3d_context *v3d, .base.shader_state = so, }; + nir_foreach_variable(var, &s->outputs) { + if (var->data.location == FRAG_RESULT_COLOR) { + key.nr_cbufs = 1; + } else if (var->data.location == FRAG_RESULT_DATA0) { + key.nr_cbufs = MAX2(key.nr_cbufs, + var->data.location - + FRAG_RESULT_DATA0 + 1); + } + } + v3d_setup_shared_precompile_key(so, &key.base); v3d_get_compiled_shader(v3d, &key.base); } else { |