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authorEric Anholt <[email protected]>2018-05-01 12:24:48 -0700
committerEric Anholt <[email protected]>2018-05-16 21:19:07 +0100
commit8c47ebbd232704ab048eab2572e2b2a44f38957a (patch)
tree8946780fc424b3aa39e0b32ac875047605770a49 /src/gallium/drivers/v3d/v3dx_state.c
parentc4c488a2aeb24c0f468664c0cacd0d01111a4e46 (diff)
v3d: Rename the driver files from "vc5" to "v3d".
Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_state.c')
-rw-r--r--src/gallium/drivers/v3d/v3dx_state.c951
1 files changed, 951 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c
new file mode 100644
index 00000000000..e992796a218
--- /dev/null
+++ b/src/gallium/drivers/v3d/v3dx_state.c
@@ -0,0 +1,951 @@
+/*
+ * Copyright © 2014-2017 Broadcom
+ * Copyright (C) 2012 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "pipe/p_state.h"
+#include "util/u_format.h"
+#include "util/u_framebuffer.h"
+#include "util/u_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_half.h"
+#include "util/u_helpers.h"
+
+#include "v3d_context.h"
+#include "v3d_tiling.h"
+#include "broadcom/common/v3d_macros.h"
+#include "broadcom/cle/v3dx_pack.h"
+
+static void *
+vc5_generic_cso_state_create(const void *src, uint32_t size)
+{
+ void *dst = calloc(1, size);
+ if (!dst)
+ return NULL;
+ memcpy(dst, src, size);
+ return dst;
+}
+
+static void
+vc5_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
+{
+ free(hwcso);
+}
+
+static void
+vc5_set_blend_color(struct pipe_context *pctx,
+ const struct pipe_blend_color *blend_color)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->blend_color.f = *blend_color;
+ for (int i = 0; i < 4; i++) {
+ vc5->blend_color.hf[i] =
+ util_float_to_half(blend_color->color[i]);
+ }
+ vc5->dirty |= VC5_DIRTY_BLEND_COLOR;
+}
+
+static void
+vc5_set_stencil_ref(struct pipe_context *pctx,
+ const struct pipe_stencil_ref *stencil_ref)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->stencil_ref = *stencil_ref;
+ vc5->dirty |= VC5_DIRTY_STENCIL_REF;
+}
+
+static void
+vc5_set_clip_state(struct pipe_context *pctx,
+ const struct pipe_clip_state *clip)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->clip = *clip;
+ vc5->dirty |= VC5_DIRTY_CLIP;
+}
+
+static void
+vc5_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->sample_mask = sample_mask & ((1 << VC5_MAX_SAMPLES) - 1);
+ vc5->dirty |= VC5_DIRTY_SAMPLE_MASK;
+}
+
+static uint16_t
+float_to_187_half(float f)
+{
+ return fui(f) >> 16;
+}
+
+static void *
+vc5_create_rasterizer_state(struct pipe_context *pctx,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct vc5_rasterizer_state *so;
+
+ so = CALLOC_STRUCT(vc5_rasterizer_state);
+ if (!so)
+ return NULL;
+
+ so->base = *cso;
+
+ /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
+ * BCM21553).
+ */
+ so->point_size = MAX2(cso->point_size, .125f);
+
+ if (cso->offset_tri) {
+ so->offset_units = float_to_187_half(cso->offset_units);
+ so->offset_factor = float_to_187_half(cso->offset_scale);
+ }
+
+ return so;
+}
+
+/* Blend state is baked into shaders. */
+static void *
+vc5_create_blend_state(struct pipe_context *pctx,
+ const struct pipe_blend_state *cso)
+{
+ return vc5_generic_cso_state_create(cso, sizeof(*cso));
+}
+
+static uint32_t
+translate_stencil_op(enum pipe_stencil_op op)
+{
+ switch (op) {
+ case PIPE_STENCIL_OP_KEEP: return V3D_STENCIL_OP_KEEP;
+ case PIPE_STENCIL_OP_ZERO: return V3D_STENCIL_OP_ZERO;
+ case PIPE_STENCIL_OP_REPLACE: return V3D_STENCIL_OP_REPLACE;
+ case PIPE_STENCIL_OP_INCR: return V3D_STENCIL_OP_INCR;
+ case PIPE_STENCIL_OP_DECR: return V3D_STENCIL_OP_DECR;
+ case PIPE_STENCIL_OP_INCR_WRAP: return V3D_STENCIL_OP_INCWRAP;
+ case PIPE_STENCIL_OP_DECR_WRAP: return V3D_STENCIL_OP_DECWRAP;
+ case PIPE_STENCIL_OP_INVERT: return V3D_STENCIL_OP_INVERT;
+ }
+ unreachable("bad stencil op");
+}
+
+static void *
+vc5_create_depth_stencil_alpha_state(struct pipe_context *pctx,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct vc5_depth_stencil_alpha_state *so;
+
+ so = CALLOC_STRUCT(vc5_depth_stencil_alpha_state);
+ if (!so)
+ return NULL;
+
+ so->base = *cso;
+
+ if (cso->depth.enabled) {
+ switch (cso->depth.func) {
+ case PIPE_FUNC_LESS:
+ case PIPE_FUNC_LEQUAL:
+ so->ez_state = VC5_EZ_LT_LE;
+ break;
+ case PIPE_FUNC_GREATER:
+ case PIPE_FUNC_GEQUAL:
+ so->ez_state = VC5_EZ_GT_GE;
+ break;
+ case PIPE_FUNC_NEVER:
+ case PIPE_FUNC_EQUAL:
+ so->ez_state = VC5_EZ_UNDECIDED;
+ break;
+ default:
+ so->ez_state = VC5_EZ_DISABLED;
+ break;
+ }
+
+ /* If stencil is enabled and it's not a no-op, then it would
+ * break EZ updates.
+ */
+ if (cso->stencil[0].enabled &&
+ (cso->stencil[0].zfail_op != PIPE_STENCIL_OP_KEEP ||
+ cso->stencil[0].func != PIPE_FUNC_ALWAYS ||
+ (cso->stencil[1].enabled &&
+ (cso->stencil[1].zfail_op != PIPE_STENCIL_OP_KEEP &&
+ cso->stencil[1].func != PIPE_FUNC_ALWAYS)))) {
+ so->ez_state = VC5_EZ_DISABLED;
+ }
+ }
+
+ const struct pipe_stencil_state *front = &cso->stencil[0];
+ const struct pipe_stencil_state *back = &cso->stencil[1];
+
+ if (front->enabled) {
+ v3dx_pack(&so->stencil_front, STENCIL_CONFIG, config) {
+ config.front_config = true;
+ /* If !back->enabled, then the front values should be
+ * used for both front and back-facing primitives.
+ */
+ config.back_config = !back->enabled;
+
+ config.stencil_write_mask = front->writemask;
+ config.stencil_test_mask = front->valuemask;
+
+ config.stencil_test_function = front->func;
+ config.stencil_pass_op =
+ translate_stencil_op(front->zpass_op);
+ config.depth_test_fail_op =
+ translate_stencil_op(front->zfail_op);
+ config.stencil_test_fail_op =
+ translate_stencil_op(front->fail_op);
+ }
+ }
+ if (back->enabled) {
+ v3dx_pack(&so->stencil_back, STENCIL_CONFIG, config) {
+ config.front_config = false;
+ config.back_config = true;
+
+ config.stencil_write_mask = back->writemask;
+ config.stencil_test_mask = back->valuemask;
+
+ config.stencil_test_function = back->func;
+ config.stencil_pass_op =
+ translate_stencil_op(back->zpass_op);
+ config.depth_test_fail_op =
+ translate_stencil_op(back->zfail_op);
+ config.stencil_test_fail_op =
+ translate_stencil_op(back->fail_op);
+ }
+ }
+
+ return so;
+}
+
+static void
+vc5_set_polygon_stipple(struct pipe_context *pctx,
+ const struct pipe_poly_stipple *stipple)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->stipple = *stipple;
+ vc5->dirty |= VC5_DIRTY_STIPPLE;
+}
+
+static void
+vc5_set_scissor_states(struct pipe_context *pctx,
+ unsigned start_slot,
+ unsigned num_scissors,
+ const struct pipe_scissor_state *scissor)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+
+ vc5->scissor = *scissor;
+ vc5->dirty |= VC5_DIRTY_SCISSOR;
+}
+
+static void
+vc5_set_viewport_states(struct pipe_context *pctx,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *viewport)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->viewport = *viewport;
+ vc5->dirty |= VC5_DIRTY_VIEWPORT;
+}
+
+static void
+vc5_set_vertex_buffers(struct pipe_context *pctx,
+ unsigned start_slot, unsigned count,
+ const struct pipe_vertex_buffer *vb)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ struct vc5_vertexbuf_stateobj *so = &vc5->vertexbuf;
+
+ util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
+ start_slot, count);
+ so->count = util_last_bit(so->enabled_mask);
+
+ vc5->dirty |= VC5_DIRTY_VTXBUF;
+}
+
+static void
+vc5_blend_state_bind(struct pipe_context *pctx, void *hwcso)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->blend = hwcso;
+ vc5->dirty |= VC5_DIRTY_BLEND;
+}
+
+static void
+vc5_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->rasterizer = hwcso;
+ vc5->dirty |= VC5_DIRTY_RASTERIZER;
+}
+
+static void
+vc5_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->zsa = hwcso;
+ vc5->dirty |= VC5_DIRTY_ZSA;
+}
+
+static void *
+vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
+ const struct pipe_vertex_element *elements)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ struct vc5_vertex_stateobj *so = CALLOC_STRUCT(vc5_vertex_stateobj);
+
+ if (!so)
+ return NULL;
+
+ memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
+ so->num_elements = num_elements;
+
+ for (int i = 0; i < so->num_elements; i++) {
+ const struct pipe_vertex_element *elem = &elements[i];
+ const struct util_format_description *desc =
+ util_format_description(elem->src_format);
+ uint32_t r_size = desc->channel[0].size;
+
+ const uint32_t size =
+ cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD);
+
+ v3dx_pack(&so->attrs[i * size],
+ GL_SHADER_STATE_ATTRIBUTE_RECORD, attr) {
+ /* vec_size == 0 means 4 */
+ attr.vec_size = desc->nr_channels & 3;
+ attr.signed_int_type = (desc->channel[0].type ==
+ UTIL_FORMAT_TYPE_SIGNED);
+
+ attr.normalized_int_type = desc->channel[0].normalized;
+ attr.read_as_int_uint = desc->channel[0].pure_integer;
+ attr.instance_divisor = MIN2(elem->instance_divisor,
+ 0xffff);
+
+ switch (desc->channel[0].type) {
+ case UTIL_FORMAT_TYPE_FLOAT:
+ if (r_size == 32) {
+ attr.type = ATTRIBUTE_FLOAT;
+ } else {
+ assert(r_size == 16);
+ attr.type = ATTRIBUTE_HALF_FLOAT;
+ }
+ break;
+
+ case UTIL_FORMAT_TYPE_SIGNED:
+ case UTIL_FORMAT_TYPE_UNSIGNED:
+ switch (r_size) {
+ case 32:
+ attr.type = ATTRIBUTE_INT;
+ break;
+ case 16:
+ attr.type = ATTRIBUTE_SHORT;
+ break;
+ case 10:
+ attr.type = ATTRIBUTE_INT2_10_10_10;
+ break;
+ case 8:
+ attr.type = ATTRIBUTE_BYTE;
+ break;
+ default:
+ fprintf(stderr,
+ "format %s unsupported\n",
+ desc->name);
+ attr.type = ATTRIBUTE_BYTE;
+ abort();
+ }
+ break;
+
+ default:
+ fprintf(stderr,
+ "format %s unsupported\n",
+ desc->name);
+ abort();
+ }
+ }
+ }
+
+ /* Set up the default attribute values in case any of the vertex
+ * elements use them.
+ */
+ so->default_attribute_values = vc5_bo_alloc(vc5->screen,
+ VC5_MAX_ATTRIBUTES *
+ 4 * sizeof(float),
+ "default attributes");
+ uint32_t *attrs = vc5_bo_map(so->default_attribute_values);
+ for (int i = 0; i < VC5_MAX_ATTRIBUTES; i++) {
+ attrs[i * 4 + 0] = 0;
+ attrs[i * 4 + 1] = 0;
+ attrs[i * 4 + 2] = 0;
+ if (i < so->num_elements &&
+ util_format_is_pure_integer(so->pipe[i].src_format)) {
+ attrs[i * 4 + 3] = 1;
+ } else {
+ attrs[i * 4 + 3] = fui(1.0);
+ }
+ }
+
+ return so;
+}
+
+static void
+vc5_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ vc5->vtx = hwcso;
+ vc5->dirty |= VC5_DIRTY_VTXSTATE;
+}
+
+static void
+vc5_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
+ const struct pipe_constant_buffer *cb)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ struct vc5_constbuf_stateobj *so = &vc5->constbuf[shader];
+
+ util_copy_constant_buffer(&so->cb[index], cb);
+
+ /* Note that the state tracker can unbind constant buffers by
+ * passing NULL here.
+ */
+ if (unlikely(!cb)) {
+ so->enabled_mask &= ~(1 << index);
+ so->dirty_mask &= ~(1 << index);
+ return;
+ }
+
+ so->enabled_mask |= 1 << index;
+ so->dirty_mask |= 1 << index;
+ vc5->dirty |= VC5_DIRTY_CONSTBUF;
+}
+
+static void
+vc5_set_framebuffer_state(struct pipe_context *pctx,
+ const struct pipe_framebuffer_state *framebuffer)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ struct pipe_framebuffer_state *cso = &vc5->framebuffer;
+
+ vc5->job = NULL;
+
+ util_copy_framebuffer_state(cso, framebuffer);
+
+ vc5->swap_color_rb = 0;
+ vc5->blend_dst_alpha_one = 0;
+ for (int i = 0; i < vc5->framebuffer.nr_cbufs; i++) {
+ struct pipe_surface *cbuf = vc5->framebuffer.cbufs[i];
+ if (!cbuf)
+ continue;
+
+ const struct util_format_description *desc =
+ util_format_description(cbuf->format);
+
+ /* For BGRA8 formats (DRI window system default format), we
+ * need to swap R and B, since the HW's format is RGBA8.
+ */
+ if (desc->swizzle[0] == PIPE_SWIZZLE_Z &&
+ cbuf->format != PIPE_FORMAT_B5G6R5_UNORM) {
+ vc5->swap_color_rb |= 1 << i;
+ }
+
+ if (desc->swizzle[3] == PIPE_SWIZZLE_1)
+ vc5->blend_dst_alpha_one |= 1 << i;
+ }
+
+ vc5->dirty |= VC5_DIRTY_FRAMEBUFFER;
+}
+
+static struct vc5_texture_stateobj *
+vc5_get_stage_tex(struct vc5_context *vc5, enum pipe_shader_type shader)
+{
+ switch (shader) {
+ case PIPE_SHADER_FRAGMENT:
+ vc5->dirty |= VC5_DIRTY_FRAGTEX;
+ return &vc5->fragtex;
+ break;
+ case PIPE_SHADER_VERTEX:
+ vc5->dirty |= VC5_DIRTY_VERTTEX;
+ return &vc5->verttex;
+ break;
+ default:
+ fprintf(stderr, "Unknown shader target %d\n", shader);
+ abort();
+ }
+}
+
+static uint32_t translate_wrap(uint32_t pipe_wrap, bool using_nearest)
+{
+ switch (pipe_wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ return 0;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return 1;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ return 2;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return 3;
+ case PIPE_TEX_WRAP_CLAMP:
+ return (using_nearest ? 1 : 3);
+ default:
+ unreachable("Unknown wrap mode");
+ }
+}
+
+
+static void *
+vc5_create_sampler_state(struct pipe_context *pctx,
+ const struct pipe_sampler_state *cso)
+{
+ MAYBE_UNUSED struct vc5_context *vc5 = vc5_context(pctx);
+ struct vc5_sampler_state *so = CALLOC_STRUCT(vc5_sampler_state);
+
+ if (!so)
+ return NULL;
+
+ memcpy(so, cso, sizeof(*cso));
+
+ bool either_nearest =
+ (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
+ cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
+
+#if V3D_VERSION >= 40
+ so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
+ "sampler");
+ void *map = vc5_bo_map(so->bo);
+
+ v3dx_pack(map, SAMPLER_STATE, sampler) {
+ sampler.wrap_i_border = false;
+
+ sampler.wrap_s = translate_wrap(cso->wrap_s, either_nearest);
+ sampler.wrap_t = translate_wrap(cso->wrap_t, either_nearest);
+ sampler.wrap_r = translate_wrap(cso->wrap_r, either_nearest);
+
+ sampler.fixed_bias = cso->lod_bias;
+ sampler.depth_compare_function = cso->compare_func;
+
+ sampler.min_filter_nearest =
+ cso->min_img_filter == PIPE_TEX_FILTER_NEAREST;
+ sampler.mag_filter_nearest =
+ cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST;
+ sampler.mip_filter_nearest =
+ cso->min_mip_filter != PIPE_TEX_MIPFILTER_LINEAR;
+
+ sampler.min_level_of_detail = MIN2(MAX2(0, cso->min_lod),
+ 15);
+ sampler.max_level_of_detail = MIN2(cso->max_lod, 15);
+
+ if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
+ sampler.min_level_of_detail = 0;
+ sampler.max_level_of_detail = 0;
+ }
+
+ if (cso->max_anisotropy) {
+ sampler.anisotropy_enable = true;
+
+ if (cso->max_anisotropy > 8)
+ sampler.maximum_anisotropy = 3;
+ else if (cso->max_anisotropy > 4)
+ sampler.maximum_anisotropy = 2;
+ else if (cso->max_anisotropy > 2)
+ sampler.maximum_anisotropy = 1;
+ }
+
+ sampler.border_colour_mode = V3D_BORDER_COLOUR_FOLLOWS;
+ /* XXX: The border colour field is in the TMU blending format
+ * (32, f16, or i16), and we need to customize it based on
+ * that.
+ *
+ * XXX: for compat alpha formats, we need the alpha field to
+ * be in the red channel.
+ */
+ sampler.border_colour_red =
+ util_float_to_half(cso->border_color.f[0]);
+ sampler.border_colour_green =
+ util_float_to_half(cso->border_color.f[1]);
+ sampler.border_colour_blue =
+ util_float_to_half(cso->border_color.f[2]);
+ sampler.border_colour_alpha =
+ util_float_to_half(cso->border_color.f[3]);
+ }
+
+#else /* V3D_VERSION < 40 */
+ v3dx_pack(&so->p0, TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1, p0) {
+ p0.s_wrap_mode = translate_wrap(cso->wrap_s, either_nearest);
+ p0.t_wrap_mode = translate_wrap(cso->wrap_t, either_nearest);
+ p0.r_wrap_mode = translate_wrap(cso->wrap_r, either_nearest);
+ }
+
+ v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) {
+ tex.depth_compare_function = cso->compare_func;
+ tex.fixed_bias = cso->lod_bias;
+ }
+#endif /* V3D_VERSION < 40 */
+ return so;
+}
+
+static void
+vc5_sampler_states_bind(struct pipe_context *pctx,
+ enum pipe_shader_type shader, unsigned start,
+ unsigned nr, void **hwcso)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ struct vc5_texture_stateobj *stage_tex = vc5_get_stage_tex(vc5, shader);
+
+ assert(start == 0);
+ unsigned i;
+ unsigned new_nr = 0;
+
+ for (i = 0; i < nr; i++) {
+ if (hwcso[i])
+ new_nr = i + 1;
+ stage_tex->samplers[i] = hwcso[i];
+ }
+
+ for (; i < stage_tex->num_samplers; i++) {
+ stage_tex->samplers[i] = NULL;
+ }
+
+ stage_tex->num_samplers = new_nr;
+}
+
+static void
+vc5_sampler_state_delete(struct pipe_context *pctx,
+ void *hwcso)
+{
+ struct pipe_sampler_state *psampler = hwcso;
+ struct vc5_sampler_state *sampler = vc5_sampler_state(psampler);
+
+ vc5_bo_unreference(&sampler->bo);
+ free(psampler);
+}
+
+#if V3D_VERSION >= 40
+static uint32_t
+translate_swizzle(unsigned char pipe_swizzle)
+{
+ switch (pipe_swizzle) {
+ case PIPE_SWIZZLE_0:
+ return 0;
+ case PIPE_SWIZZLE_1:
+ return 1;
+ case PIPE_SWIZZLE_X:
+ case PIPE_SWIZZLE_Y:
+ case PIPE_SWIZZLE_Z:
+ case PIPE_SWIZZLE_W:
+ return 2 + pipe_swizzle;
+ default:
+ unreachable("unknown swizzle");
+ }
+}
+#endif
+
+static struct pipe_sampler_view *
+vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
+ const struct pipe_sampler_view *cso)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ struct vc5_screen *screen = vc5->screen;
+ struct vc5_sampler_view *so = CALLOC_STRUCT(vc5_sampler_view);
+ struct vc5_resource *rsc = vc5_resource(prsc);
+
+ if (!so)
+ return NULL;
+
+ so->base = *cso;
+
+ pipe_reference(NULL, &prsc->reference);
+
+ /* Compute the sampler view's swizzle up front. This will be plugged
+ * into either the sampler (for 16-bit returns) or the shader's
+ * texture key (for 32)
+ */
+ uint8_t view_swizzle[4] = {
+ cso->swizzle_r,
+ cso->swizzle_g,
+ cso->swizzle_b,
+ cso->swizzle_a
+ };
+ const uint8_t *fmt_swizzle =
+ vc5_get_format_swizzle(&screen->devinfo, so->base.format);
+ util_format_compose_swizzles(fmt_swizzle, view_swizzle, so->swizzle);
+
+ so->base.texture = prsc;
+ so->base.reference.count = 1;
+ so->base.context = pctx;
+
+ int msaa_scale = prsc->nr_samples > 1 ? 2 : 1;
+
+#if V3D_VERSION >= 40
+ so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE),
+ "sampler");
+ void *map = vc5_bo_map(so->bo);
+
+ v3dx_pack(map, TEXTURE_SHADER_STATE, tex) {
+#else /* V3D_VERSION < 40 */
+ v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) {
+#endif
+
+ tex.image_width = prsc->width0 * msaa_scale;
+ tex.image_height = prsc->height0 * msaa_scale;
+
+#if V3D_VERSION >= 40
+ /* On 4.x, the height of a 1D texture is redefined to be the
+ * upper 14 bits of the width (which is only usable with txf).
+ */
+ if (prsc->target == PIPE_TEXTURE_1D ||
+ prsc->target == PIPE_TEXTURE_1D_ARRAY) {
+ tex.image_height = tex.image_width >> 14;
+ }
+#endif
+
+ if (prsc->target == PIPE_TEXTURE_3D) {
+ tex.image_depth = prsc->depth0;
+ } else {
+ tex.image_depth = (cso->u.tex.last_layer -
+ cso->u.tex.first_layer) + 1;
+ }
+
+ tex.srgb = util_format_is_srgb(cso->format);
+
+ tex.base_level = cso->u.tex.first_level;
+#if V3D_VERSION >= 40
+ tex.max_level = cso->u.tex.last_level;
+ /* Note that we don't have a job to reference the texture's sBO
+ * at state create time, so any time this sampler view is used
+ * we need to add the texture to the job.
+ */
+ tex.texture_base_pointer = cl_address(NULL,
+ rsc->bo->offset +
+ rsc->slices[0].offset),
+
+ tex.swizzle_r = translate_swizzle(so->swizzle[0]);
+ tex.swizzle_g = translate_swizzle(so->swizzle[1]);
+ tex.swizzle_b = translate_swizzle(so->swizzle[2]);
+ tex.swizzle_a = translate_swizzle(so->swizzle[3]);
+#endif
+ tex.array_stride_64_byte_aligned = rsc->cube_map_stride / 64;
+
+ if (prsc->nr_samples > 1 && V3D_VERSION < 40) {
+ /* Using texture views to reinterpret formats on our
+ * MSAA textures won't work, because we don't lay out
+ * the bits in memory as it's expected -- for example,
+ * RGBA8 and RGB10_A2 are compatible in the
+ * ARB_texture_view spec, but in HW we lay them out as
+ * 32bpp RGBA8 and 64bpp RGBA16F. Just assert for now
+ * to catch failures.
+ *
+ * We explicitly allow remapping S8Z24 to RGBA8888 for
+ * vc5_blit.c's stencil blits.
+ */
+ assert((util_format_linear(cso->format) ==
+ util_format_linear(prsc->format)) ||
+ (prsc->format == PIPE_FORMAT_S8_UINT_Z24_UNORM &&
+ cso->format == PIPE_FORMAT_R8G8B8A8_UNORM));
+ uint32_t output_image_format =
+ vc5_get_rt_format(&screen->devinfo, cso->format);
+ uint32_t internal_type;
+ uint32_t internal_bpp;
+ vc5_get_internal_type_bpp_for_output_format(&screen->devinfo,
+ output_image_format,
+ &internal_type,
+ &internal_bpp);
+
+ switch (internal_type) {
+ case V3D_INTERNAL_TYPE_8:
+ tex.texture_type = TEXTURE_DATA_FORMAT_RGBA8;
+ break;
+ case V3D_INTERNAL_TYPE_16F:
+ tex.texture_type = TEXTURE_DATA_FORMAT_RGBA16F;
+ break;
+ default:
+ unreachable("Bad MSAA texture type");
+ }
+
+ /* sRGB was stored in the tile buffer as linear and
+ * would have been encoded to sRGB on resolved tile
+ * buffer store. Note that this means we would need
+ * shader code if we wanted to read an MSAA sRGB
+ * texture without sRGB decode.
+ */
+ tex.srgb = false;
+ } else {
+ tex.texture_type = vc5_get_tex_format(&screen->devinfo,
+ cso->format);
+ }
+
+ /* Since other platform devices may produce UIF images even
+ * when they're not big enough for V3D to assume they're UIF,
+ * we force images with level 0 as UIF to be always treated
+ * that way.
+ */
+ tex.level_0_is_strictly_uif = (rsc->slices[0].tiling ==
+ VC5_TILING_UIF_XOR ||
+ rsc->slices[0].tiling ==
+ VC5_TILING_UIF_NO_XOR);
+ tex.level_0_xor_enable = (rsc->slices[0].tiling ==
+ VC5_TILING_UIF_XOR);
+
+ if (tex.level_0_is_strictly_uif)
+ tex.level_0_ub_pad = rsc->slices[0].ub_pad;
+
+#if V3D_VERSION >= 40
+ if (tex.uif_xor_disable ||
+ tex.level_0_is_strictly_uif) {
+ tex.extended = true;
+ }
+#endif /* V3D_VERSION >= 40 */
+ };
+
+ return &so->base;
+}
+
+static void
+vc5_sampler_view_destroy(struct pipe_context *pctx,
+ struct pipe_sampler_view *psview)
+{
+ struct vc5_sampler_view *sview = vc5_sampler_view(psview);
+
+ vc5_bo_unreference(&sview->bo);
+ pipe_resource_reference(&psview->texture, NULL);
+ free(psview);
+}
+
+static void
+vc5_set_sampler_views(struct pipe_context *pctx,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned nr,
+ struct pipe_sampler_view **views)
+{
+ struct vc5_context *vc5 = vc5_context(pctx);
+ struct vc5_texture_stateobj *stage_tex = vc5_get_stage_tex(vc5, shader);
+ unsigned i;
+ unsigned new_nr = 0;
+
+ assert(start == 0);
+
+ for (i = 0; i < nr; i++) {
+ if (views[i])
+ new_nr = i + 1;
+ pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
+ }
+
+ for (; i < stage_tex->num_textures; i++) {
+ pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
+ }
+
+ stage_tex->num_textures = new_nr;
+}
+
+static struct pipe_stream_output_target *
+vc5_create_stream_output_target(struct pipe_context *pctx,
+ struct pipe_resource *prsc,
+ unsigned buffer_offset,
+ unsigned buffer_size)
+{
+ struct pipe_stream_output_target *target;
+
+ target = CALLOC_STRUCT(pipe_stream_output_target);
+ if (!target)
+ return NULL;
+
+ pipe_reference_init(&target->reference, 1);
+ pipe_resource_reference(&target->buffer, prsc);
+
+ target->context = pctx;
+ target->buffer_offset = buffer_offset;
+ target->buffer_size = buffer_size;
+
+ return target;
+}
+
+static void
+vc5_stream_output_target_destroy(struct pipe_context *pctx,
+ struct pipe_stream_output_target *target)
+{
+ pipe_resource_reference(&target->buffer, NULL);
+ free(target);
+}
+
+static void
+vc5_set_stream_output_targets(struct pipe_context *pctx,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ const unsigned *offsets)
+{
+ struct vc5_context *ctx = vc5_context(pctx);
+ struct vc5_streamout_stateobj *so = &ctx->streamout;
+ unsigned i;
+
+ assert(num_targets <= ARRAY_SIZE(so->targets));
+
+ for (i = 0; i < num_targets; i++)
+ pipe_so_target_reference(&so->targets[i], targets[i]);
+
+ for (; i < so->num_targets; i++)
+ pipe_so_target_reference(&so->targets[i], NULL);
+
+ so->num_targets = num_targets;
+
+ ctx->dirty |= VC5_DIRTY_STREAMOUT;
+}
+
+void
+v3dX(state_init)(struct pipe_context *pctx)
+{
+ pctx->set_blend_color = vc5_set_blend_color;
+ pctx->set_stencil_ref = vc5_set_stencil_ref;
+ pctx->set_clip_state = vc5_set_clip_state;
+ pctx->set_sample_mask = vc5_set_sample_mask;
+ pctx->set_constant_buffer = vc5_set_constant_buffer;
+ pctx->set_framebuffer_state = vc5_set_framebuffer_state;
+ pctx->set_polygon_stipple = vc5_set_polygon_stipple;
+ pctx->set_scissor_states = vc5_set_scissor_states;
+ pctx->set_viewport_states = vc5_set_viewport_states;
+
+ pctx->set_vertex_buffers = vc5_set_vertex_buffers;
+
+ pctx->create_blend_state = vc5_create_blend_state;
+ pctx->bind_blend_state = vc5_blend_state_bind;
+ pctx->delete_blend_state = vc5_generic_cso_state_delete;
+
+ pctx->create_rasterizer_state = vc5_create_rasterizer_state;
+ pctx->bind_rasterizer_state = vc5_rasterizer_state_bind;
+ pctx->delete_rasterizer_state = vc5_generic_cso_state_delete;
+
+ pctx->create_depth_stencil_alpha_state = vc5_create_depth_stencil_alpha_state;
+ pctx->bind_depth_stencil_alpha_state = vc5_zsa_state_bind;
+ pctx->delete_depth_stencil_alpha_state = vc5_generic_cso_state_delete;
+
+ pctx->create_vertex_elements_state = vc5_vertex_state_create;
+ pctx->delete_vertex_elements_state = vc5_generic_cso_state_delete;
+ pctx->bind_vertex_elements_state = vc5_vertex_state_bind;
+
+ pctx->create_sampler_state = vc5_create_sampler_state;
+ pctx->delete_sampler_state = vc5_sampler_state_delete;
+ pctx->bind_sampler_states = vc5_sampler_states_bind;
+
+ pctx->create_sampler_view = vc5_create_sampler_view;
+ pctx->sampler_view_destroy = vc5_sampler_view_destroy;
+ pctx->set_sampler_views = vc5_set_sampler_views;
+
+ pctx->create_stream_output_target = vc5_create_stream_output_target;
+ pctx->stream_output_target_destroy = vc5_stream_output_target_destroy;
+ pctx->set_stream_output_targets = vc5_set_stream_output_targets;
+}