diff options
author | Eric Anholt <[email protected]> | 2018-05-01 12:24:48 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-05-16 21:19:07 +0100 |
commit | 8c47ebbd232704ab048eab2572e2b2a44f38957a (patch) | |
tree | 8946780fc424b3aa39e0b32ac875047605770a49 /src/gallium/drivers/v3d/v3dx_state.c | |
parent | c4c488a2aeb24c0f468664c0cacd0d01111a4e46 (diff) |
v3d: Rename the driver files from "vc5" to "v3d".
Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_state.c')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_state.c | 951 |
1 files changed, 951 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c new file mode 100644 index 00000000000..e992796a218 --- /dev/null +++ b/src/gallium/drivers/v3d/v3dx_state.c @@ -0,0 +1,951 @@ +/* + * Copyright © 2014-2017 Broadcom + * Copyright (C) 2012 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "pipe/p_state.h" +#include "util/u_format.h" +#include "util/u_framebuffer.h" +#include "util/u_inlines.h" +#include "util/u_math.h" +#include "util/u_memory.h" +#include "util/u_half.h" +#include "util/u_helpers.h" + +#include "v3d_context.h" +#include "v3d_tiling.h" +#include "broadcom/common/v3d_macros.h" +#include "broadcom/cle/v3dx_pack.h" + +static void * +vc5_generic_cso_state_create(const void *src, uint32_t size) +{ + void *dst = calloc(1, size); + if (!dst) + return NULL; + memcpy(dst, src, size); + return dst; +} + +static void +vc5_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso) +{ + free(hwcso); +} + +static void +vc5_set_blend_color(struct pipe_context *pctx, + const struct pipe_blend_color *blend_color) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->blend_color.f = *blend_color; + for (int i = 0; i < 4; i++) { + vc5->blend_color.hf[i] = + util_float_to_half(blend_color->color[i]); + } + vc5->dirty |= VC5_DIRTY_BLEND_COLOR; +} + +static void +vc5_set_stencil_ref(struct pipe_context *pctx, + const struct pipe_stencil_ref *stencil_ref) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->stencil_ref = *stencil_ref; + vc5->dirty |= VC5_DIRTY_STENCIL_REF; +} + +static void +vc5_set_clip_state(struct pipe_context *pctx, + const struct pipe_clip_state *clip) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->clip = *clip; + vc5->dirty |= VC5_DIRTY_CLIP; +} + +static void +vc5_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->sample_mask = sample_mask & ((1 << VC5_MAX_SAMPLES) - 1); + vc5->dirty |= VC5_DIRTY_SAMPLE_MASK; +} + +static uint16_t +float_to_187_half(float f) +{ + return fui(f) >> 16; +} + +static void * +vc5_create_rasterizer_state(struct pipe_context *pctx, + const struct pipe_rasterizer_state *cso) +{ + struct vc5_rasterizer_state *so; + + so = CALLOC_STRUCT(vc5_rasterizer_state); + if (!so) + return NULL; + + so->base = *cso; + + /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835, + * BCM21553). + */ + so->point_size = MAX2(cso->point_size, .125f); + + if (cso->offset_tri) { + so->offset_units = float_to_187_half(cso->offset_units); + so->offset_factor = float_to_187_half(cso->offset_scale); + } + + return so; +} + +/* Blend state is baked into shaders. */ +static void * +vc5_create_blend_state(struct pipe_context *pctx, + const struct pipe_blend_state *cso) +{ + return vc5_generic_cso_state_create(cso, sizeof(*cso)); +} + +static uint32_t +translate_stencil_op(enum pipe_stencil_op op) +{ + switch (op) { + case PIPE_STENCIL_OP_KEEP: return V3D_STENCIL_OP_KEEP; + case PIPE_STENCIL_OP_ZERO: return V3D_STENCIL_OP_ZERO; + case PIPE_STENCIL_OP_REPLACE: return V3D_STENCIL_OP_REPLACE; + case PIPE_STENCIL_OP_INCR: return V3D_STENCIL_OP_INCR; + case PIPE_STENCIL_OP_DECR: return V3D_STENCIL_OP_DECR; + case PIPE_STENCIL_OP_INCR_WRAP: return V3D_STENCIL_OP_INCWRAP; + case PIPE_STENCIL_OP_DECR_WRAP: return V3D_STENCIL_OP_DECWRAP; + case PIPE_STENCIL_OP_INVERT: return V3D_STENCIL_OP_INVERT; + } + unreachable("bad stencil op"); +} + +static void * +vc5_create_depth_stencil_alpha_state(struct pipe_context *pctx, + const struct pipe_depth_stencil_alpha_state *cso) +{ + struct vc5_depth_stencil_alpha_state *so; + + so = CALLOC_STRUCT(vc5_depth_stencil_alpha_state); + if (!so) + return NULL; + + so->base = *cso; + + if (cso->depth.enabled) { + switch (cso->depth.func) { + case PIPE_FUNC_LESS: + case PIPE_FUNC_LEQUAL: + so->ez_state = VC5_EZ_LT_LE; + break; + case PIPE_FUNC_GREATER: + case PIPE_FUNC_GEQUAL: + so->ez_state = VC5_EZ_GT_GE; + break; + case PIPE_FUNC_NEVER: + case PIPE_FUNC_EQUAL: + so->ez_state = VC5_EZ_UNDECIDED; + break; + default: + so->ez_state = VC5_EZ_DISABLED; + break; + } + + /* If stencil is enabled and it's not a no-op, then it would + * break EZ updates. + */ + if (cso->stencil[0].enabled && + (cso->stencil[0].zfail_op != PIPE_STENCIL_OP_KEEP || + cso->stencil[0].func != PIPE_FUNC_ALWAYS || + (cso->stencil[1].enabled && + (cso->stencil[1].zfail_op != PIPE_STENCIL_OP_KEEP && + cso->stencil[1].func != PIPE_FUNC_ALWAYS)))) { + so->ez_state = VC5_EZ_DISABLED; + } + } + + const struct pipe_stencil_state *front = &cso->stencil[0]; + const struct pipe_stencil_state *back = &cso->stencil[1]; + + if (front->enabled) { + v3dx_pack(&so->stencil_front, STENCIL_CONFIG, config) { + config.front_config = true; + /* If !back->enabled, then the front values should be + * used for both front and back-facing primitives. + */ + config.back_config = !back->enabled; + + config.stencil_write_mask = front->writemask; + config.stencil_test_mask = front->valuemask; + + config.stencil_test_function = front->func; + config.stencil_pass_op = + translate_stencil_op(front->zpass_op); + config.depth_test_fail_op = + translate_stencil_op(front->zfail_op); + config.stencil_test_fail_op = + translate_stencil_op(front->fail_op); + } + } + if (back->enabled) { + v3dx_pack(&so->stencil_back, STENCIL_CONFIG, config) { + config.front_config = false; + config.back_config = true; + + config.stencil_write_mask = back->writemask; + config.stencil_test_mask = back->valuemask; + + config.stencil_test_function = back->func; + config.stencil_pass_op = + translate_stencil_op(back->zpass_op); + config.depth_test_fail_op = + translate_stencil_op(back->zfail_op); + config.stencil_test_fail_op = + translate_stencil_op(back->fail_op); + } + } + + return so; +} + +static void +vc5_set_polygon_stipple(struct pipe_context *pctx, + const struct pipe_poly_stipple *stipple) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->stipple = *stipple; + vc5->dirty |= VC5_DIRTY_STIPPLE; +} + +static void +vc5_set_scissor_states(struct pipe_context *pctx, + unsigned start_slot, + unsigned num_scissors, + const struct pipe_scissor_state *scissor) +{ + struct vc5_context *vc5 = vc5_context(pctx); + + vc5->scissor = *scissor; + vc5->dirty |= VC5_DIRTY_SCISSOR; +} + +static void +vc5_set_viewport_states(struct pipe_context *pctx, + unsigned start_slot, + unsigned num_viewports, + const struct pipe_viewport_state *viewport) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->viewport = *viewport; + vc5->dirty |= VC5_DIRTY_VIEWPORT; +} + +static void +vc5_set_vertex_buffers(struct pipe_context *pctx, + unsigned start_slot, unsigned count, + const struct pipe_vertex_buffer *vb) +{ + struct vc5_context *vc5 = vc5_context(pctx); + struct vc5_vertexbuf_stateobj *so = &vc5->vertexbuf; + + util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb, + start_slot, count); + so->count = util_last_bit(so->enabled_mask); + + vc5->dirty |= VC5_DIRTY_VTXBUF; +} + +static void +vc5_blend_state_bind(struct pipe_context *pctx, void *hwcso) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->blend = hwcso; + vc5->dirty |= VC5_DIRTY_BLEND; +} + +static void +vc5_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->rasterizer = hwcso; + vc5->dirty |= VC5_DIRTY_RASTERIZER; +} + +static void +vc5_zsa_state_bind(struct pipe_context *pctx, void *hwcso) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->zsa = hwcso; + vc5->dirty |= VC5_DIRTY_ZSA; +} + +static void * +vc5_vertex_state_create(struct pipe_context *pctx, unsigned num_elements, + const struct pipe_vertex_element *elements) +{ + struct vc5_context *vc5 = vc5_context(pctx); + struct vc5_vertex_stateobj *so = CALLOC_STRUCT(vc5_vertex_stateobj); + + if (!so) + return NULL; + + memcpy(so->pipe, elements, sizeof(*elements) * num_elements); + so->num_elements = num_elements; + + for (int i = 0; i < so->num_elements; i++) { + const struct pipe_vertex_element *elem = &elements[i]; + const struct util_format_description *desc = + util_format_description(elem->src_format); + uint32_t r_size = desc->channel[0].size; + + const uint32_t size = + cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD); + + v3dx_pack(&so->attrs[i * size], + GL_SHADER_STATE_ATTRIBUTE_RECORD, attr) { + /* vec_size == 0 means 4 */ + attr.vec_size = desc->nr_channels & 3; + attr.signed_int_type = (desc->channel[0].type == + UTIL_FORMAT_TYPE_SIGNED); + + attr.normalized_int_type = desc->channel[0].normalized; + attr.read_as_int_uint = desc->channel[0].pure_integer; + attr.instance_divisor = MIN2(elem->instance_divisor, + 0xffff); + + switch (desc->channel[0].type) { + case UTIL_FORMAT_TYPE_FLOAT: + if (r_size == 32) { + attr.type = ATTRIBUTE_FLOAT; + } else { + assert(r_size == 16); + attr.type = ATTRIBUTE_HALF_FLOAT; + } + break; + + case UTIL_FORMAT_TYPE_SIGNED: + case UTIL_FORMAT_TYPE_UNSIGNED: + switch (r_size) { + case 32: + attr.type = ATTRIBUTE_INT; + break; + case 16: + attr.type = ATTRIBUTE_SHORT; + break; + case 10: + attr.type = ATTRIBUTE_INT2_10_10_10; + break; + case 8: + attr.type = ATTRIBUTE_BYTE; + break; + default: + fprintf(stderr, + "format %s unsupported\n", + desc->name); + attr.type = ATTRIBUTE_BYTE; + abort(); + } + break; + + default: + fprintf(stderr, + "format %s unsupported\n", + desc->name); + abort(); + } + } + } + + /* Set up the default attribute values in case any of the vertex + * elements use them. + */ + so->default_attribute_values = vc5_bo_alloc(vc5->screen, + VC5_MAX_ATTRIBUTES * + 4 * sizeof(float), + "default attributes"); + uint32_t *attrs = vc5_bo_map(so->default_attribute_values); + for (int i = 0; i < VC5_MAX_ATTRIBUTES; i++) { + attrs[i * 4 + 0] = 0; + attrs[i * 4 + 1] = 0; + attrs[i * 4 + 2] = 0; + if (i < so->num_elements && + util_format_is_pure_integer(so->pipe[i].src_format)) { + attrs[i * 4 + 3] = 1; + } else { + attrs[i * 4 + 3] = fui(1.0); + } + } + + return so; +} + +static void +vc5_vertex_state_bind(struct pipe_context *pctx, void *hwcso) +{ + struct vc5_context *vc5 = vc5_context(pctx); + vc5->vtx = hwcso; + vc5->dirty |= VC5_DIRTY_VTXSTATE; +} + +static void +vc5_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index, + const struct pipe_constant_buffer *cb) +{ + struct vc5_context *vc5 = vc5_context(pctx); + struct vc5_constbuf_stateobj *so = &vc5->constbuf[shader]; + + util_copy_constant_buffer(&so->cb[index], cb); + + /* Note that the state tracker can unbind constant buffers by + * passing NULL here. + */ + if (unlikely(!cb)) { + so->enabled_mask &= ~(1 << index); + so->dirty_mask &= ~(1 << index); + return; + } + + so->enabled_mask |= 1 << index; + so->dirty_mask |= 1 << index; + vc5->dirty |= VC5_DIRTY_CONSTBUF; +} + +static void +vc5_set_framebuffer_state(struct pipe_context *pctx, + const struct pipe_framebuffer_state *framebuffer) +{ + struct vc5_context *vc5 = vc5_context(pctx); + struct pipe_framebuffer_state *cso = &vc5->framebuffer; + + vc5->job = NULL; + + util_copy_framebuffer_state(cso, framebuffer); + + vc5->swap_color_rb = 0; + vc5->blend_dst_alpha_one = 0; + for (int i = 0; i < vc5->framebuffer.nr_cbufs; i++) { + struct pipe_surface *cbuf = vc5->framebuffer.cbufs[i]; + if (!cbuf) + continue; + + const struct util_format_description *desc = + util_format_description(cbuf->format); + + /* For BGRA8 formats (DRI window system default format), we + * need to swap R and B, since the HW's format is RGBA8. + */ + if (desc->swizzle[0] == PIPE_SWIZZLE_Z && + cbuf->format != PIPE_FORMAT_B5G6R5_UNORM) { + vc5->swap_color_rb |= 1 << i; + } + + if (desc->swizzle[3] == PIPE_SWIZZLE_1) + vc5->blend_dst_alpha_one |= 1 << i; + } + + vc5->dirty |= VC5_DIRTY_FRAMEBUFFER; +} + +static struct vc5_texture_stateobj * +vc5_get_stage_tex(struct vc5_context *vc5, enum pipe_shader_type shader) +{ + switch (shader) { + case PIPE_SHADER_FRAGMENT: + vc5->dirty |= VC5_DIRTY_FRAGTEX; + return &vc5->fragtex; + break; + case PIPE_SHADER_VERTEX: + vc5->dirty |= VC5_DIRTY_VERTTEX; + return &vc5->verttex; + break; + default: + fprintf(stderr, "Unknown shader target %d\n", shader); + abort(); + } +} + +static uint32_t translate_wrap(uint32_t pipe_wrap, bool using_nearest) +{ + switch (pipe_wrap) { + case PIPE_TEX_WRAP_REPEAT: + return 0; + case PIPE_TEX_WRAP_CLAMP_TO_EDGE: + return 1; + case PIPE_TEX_WRAP_MIRROR_REPEAT: + return 2; + case PIPE_TEX_WRAP_CLAMP_TO_BORDER: + return 3; + case PIPE_TEX_WRAP_CLAMP: + return (using_nearest ? 1 : 3); + default: + unreachable("Unknown wrap mode"); + } +} + + +static void * +vc5_create_sampler_state(struct pipe_context *pctx, + const struct pipe_sampler_state *cso) +{ + MAYBE_UNUSED struct vc5_context *vc5 = vc5_context(pctx); + struct vc5_sampler_state *so = CALLOC_STRUCT(vc5_sampler_state); + + if (!so) + return NULL; + + memcpy(so, cso, sizeof(*cso)); + + bool either_nearest = + (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST || + cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST); + +#if V3D_VERSION >= 40 + so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE), + "sampler"); + void *map = vc5_bo_map(so->bo); + + v3dx_pack(map, SAMPLER_STATE, sampler) { + sampler.wrap_i_border = false; + + sampler.wrap_s = translate_wrap(cso->wrap_s, either_nearest); + sampler.wrap_t = translate_wrap(cso->wrap_t, either_nearest); + sampler.wrap_r = translate_wrap(cso->wrap_r, either_nearest); + + sampler.fixed_bias = cso->lod_bias; + sampler.depth_compare_function = cso->compare_func; + + sampler.min_filter_nearest = + cso->min_img_filter == PIPE_TEX_FILTER_NEAREST; + sampler.mag_filter_nearest = + cso->mag_img_filter == PIPE_TEX_FILTER_NEAREST; + sampler.mip_filter_nearest = + cso->min_mip_filter != PIPE_TEX_MIPFILTER_LINEAR; + + sampler.min_level_of_detail = MIN2(MAX2(0, cso->min_lod), + 15); + sampler.max_level_of_detail = MIN2(cso->max_lod, 15); + + if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { + sampler.min_level_of_detail = 0; + sampler.max_level_of_detail = 0; + } + + if (cso->max_anisotropy) { + sampler.anisotropy_enable = true; + + if (cso->max_anisotropy > 8) + sampler.maximum_anisotropy = 3; + else if (cso->max_anisotropy > 4) + sampler.maximum_anisotropy = 2; + else if (cso->max_anisotropy > 2) + sampler.maximum_anisotropy = 1; + } + + sampler.border_colour_mode = V3D_BORDER_COLOUR_FOLLOWS; + /* XXX: The border colour field is in the TMU blending format + * (32, f16, or i16), and we need to customize it based on + * that. + * + * XXX: for compat alpha formats, we need the alpha field to + * be in the red channel. + */ + sampler.border_colour_red = + util_float_to_half(cso->border_color.f[0]); + sampler.border_colour_green = + util_float_to_half(cso->border_color.f[1]); + sampler.border_colour_blue = + util_float_to_half(cso->border_color.f[2]); + sampler.border_colour_alpha = + util_float_to_half(cso->border_color.f[3]); + } + +#else /* V3D_VERSION < 40 */ + v3dx_pack(&so->p0, TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1, p0) { + p0.s_wrap_mode = translate_wrap(cso->wrap_s, either_nearest); + p0.t_wrap_mode = translate_wrap(cso->wrap_t, either_nearest); + p0.r_wrap_mode = translate_wrap(cso->wrap_r, either_nearest); + } + + v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) { + tex.depth_compare_function = cso->compare_func; + tex.fixed_bias = cso->lod_bias; + } +#endif /* V3D_VERSION < 40 */ + return so; +} + +static void +vc5_sampler_states_bind(struct pipe_context *pctx, + enum pipe_shader_type shader, unsigned start, + unsigned nr, void **hwcso) +{ + struct vc5_context *vc5 = vc5_context(pctx); + struct vc5_texture_stateobj *stage_tex = vc5_get_stage_tex(vc5, shader); + + assert(start == 0); + unsigned i; + unsigned new_nr = 0; + + for (i = 0; i < nr; i++) { + if (hwcso[i]) + new_nr = i + 1; + stage_tex->samplers[i] = hwcso[i]; + } + + for (; i < stage_tex->num_samplers; i++) { + stage_tex->samplers[i] = NULL; + } + + stage_tex->num_samplers = new_nr; +} + +static void +vc5_sampler_state_delete(struct pipe_context *pctx, + void *hwcso) +{ + struct pipe_sampler_state *psampler = hwcso; + struct vc5_sampler_state *sampler = vc5_sampler_state(psampler); + + vc5_bo_unreference(&sampler->bo); + free(psampler); +} + +#if V3D_VERSION >= 40 +static uint32_t +translate_swizzle(unsigned char pipe_swizzle) +{ + switch (pipe_swizzle) { + case PIPE_SWIZZLE_0: + return 0; + case PIPE_SWIZZLE_1: + return 1; + case PIPE_SWIZZLE_X: + case PIPE_SWIZZLE_Y: + case PIPE_SWIZZLE_Z: + case PIPE_SWIZZLE_W: + return 2 + pipe_swizzle; + default: + unreachable("unknown swizzle"); + } +} +#endif + +static struct pipe_sampler_view * +vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, + const struct pipe_sampler_view *cso) +{ + struct vc5_context *vc5 = vc5_context(pctx); + struct vc5_screen *screen = vc5->screen; + struct vc5_sampler_view *so = CALLOC_STRUCT(vc5_sampler_view); + struct vc5_resource *rsc = vc5_resource(prsc); + + if (!so) + return NULL; + + so->base = *cso; + + pipe_reference(NULL, &prsc->reference); + + /* Compute the sampler view's swizzle up front. This will be plugged + * into either the sampler (for 16-bit returns) or the shader's + * texture key (for 32) + */ + uint8_t view_swizzle[4] = { + cso->swizzle_r, + cso->swizzle_g, + cso->swizzle_b, + cso->swizzle_a + }; + const uint8_t *fmt_swizzle = + vc5_get_format_swizzle(&screen->devinfo, so->base.format); + util_format_compose_swizzles(fmt_swizzle, view_swizzle, so->swizzle); + + so->base.texture = prsc; + so->base.reference.count = 1; + so->base.context = pctx; + + int msaa_scale = prsc->nr_samples > 1 ? 2 : 1; + +#if V3D_VERSION >= 40 + so->bo = vc5_bo_alloc(vc5->screen, cl_packet_length(SAMPLER_STATE), + "sampler"); + void *map = vc5_bo_map(so->bo); + + v3dx_pack(map, TEXTURE_SHADER_STATE, tex) { +#else /* V3D_VERSION < 40 */ + v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) { +#endif + + tex.image_width = prsc->width0 * msaa_scale; + tex.image_height = prsc->height0 * msaa_scale; + +#if V3D_VERSION >= 40 + /* On 4.x, the height of a 1D texture is redefined to be the + * upper 14 bits of the width (which is only usable with txf). + */ + if (prsc->target == PIPE_TEXTURE_1D || + prsc->target == PIPE_TEXTURE_1D_ARRAY) { + tex.image_height = tex.image_width >> 14; + } +#endif + + if (prsc->target == PIPE_TEXTURE_3D) { + tex.image_depth = prsc->depth0; + } else { + tex.image_depth = (cso->u.tex.last_layer - + cso->u.tex.first_layer) + 1; + } + + tex.srgb = util_format_is_srgb(cso->format); + + tex.base_level = cso->u.tex.first_level; +#if V3D_VERSION >= 40 + tex.max_level = cso->u.tex.last_level; + /* Note that we don't have a job to reference the texture's sBO + * at state create time, so any time this sampler view is used + * we need to add the texture to the job. + */ + tex.texture_base_pointer = cl_address(NULL, + rsc->bo->offset + + rsc->slices[0].offset), + + tex.swizzle_r = translate_swizzle(so->swizzle[0]); + tex.swizzle_g = translate_swizzle(so->swizzle[1]); + tex.swizzle_b = translate_swizzle(so->swizzle[2]); + tex.swizzle_a = translate_swizzle(so->swizzle[3]); +#endif + tex.array_stride_64_byte_aligned = rsc->cube_map_stride / 64; + + if (prsc->nr_samples > 1 && V3D_VERSION < 40) { + /* Using texture views to reinterpret formats on our + * MSAA textures won't work, because we don't lay out + * the bits in memory as it's expected -- for example, + * RGBA8 and RGB10_A2 are compatible in the + * ARB_texture_view spec, but in HW we lay them out as + * 32bpp RGBA8 and 64bpp RGBA16F. Just assert for now + * to catch failures. + * + * We explicitly allow remapping S8Z24 to RGBA8888 for + * vc5_blit.c's stencil blits. + */ + assert((util_format_linear(cso->format) == + util_format_linear(prsc->format)) || + (prsc->format == PIPE_FORMAT_S8_UINT_Z24_UNORM && + cso->format == PIPE_FORMAT_R8G8B8A8_UNORM)); + uint32_t output_image_format = + vc5_get_rt_format(&screen->devinfo, cso->format); + uint32_t internal_type; + uint32_t internal_bpp; + vc5_get_internal_type_bpp_for_output_format(&screen->devinfo, + output_image_format, + &internal_type, + &internal_bpp); + + switch (internal_type) { + case V3D_INTERNAL_TYPE_8: + tex.texture_type = TEXTURE_DATA_FORMAT_RGBA8; + break; + case V3D_INTERNAL_TYPE_16F: + tex.texture_type = TEXTURE_DATA_FORMAT_RGBA16F; + break; + default: + unreachable("Bad MSAA texture type"); + } + + /* sRGB was stored in the tile buffer as linear and + * would have been encoded to sRGB on resolved tile + * buffer store. Note that this means we would need + * shader code if we wanted to read an MSAA sRGB + * texture without sRGB decode. + */ + tex.srgb = false; + } else { + tex.texture_type = vc5_get_tex_format(&screen->devinfo, + cso->format); + } + + /* Since other platform devices may produce UIF images even + * when they're not big enough for V3D to assume they're UIF, + * we force images with level 0 as UIF to be always treated + * that way. + */ + tex.level_0_is_strictly_uif = (rsc->slices[0].tiling == + VC5_TILING_UIF_XOR || + rsc->slices[0].tiling == + VC5_TILING_UIF_NO_XOR); + tex.level_0_xor_enable = (rsc->slices[0].tiling == + VC5_TILING_UIF_XOR); + + if (tex.level_0_is_strictly_uif) + tex.level_0_ub_pad = rsc->slices[0].ub_pad; + +#if V3D_VERSION >= 40 + if (tex.uif_xor_disable || + tex.level_0_is_strictly_uif) { + tex.extended = true; + } +#endif /* V3D_VERSION >= 40 */ + }; + + return &so->base; +} + +static void +vc5_sampler_view_destroy(struct pipe_context *pctx, + struct pipe_sampler_view *psview) +{ + struct vc5_sampler_view *sview = vc5_sampler_view(psview); + + vc5_bo_unreference(&sview->bo); + pipe_resource_reference(&psview->texture, NULL); + free(psview); +} + +static void +vc5_set_sampler_views(struct pipe_context *pctx, + enum pipe_shader_type shader, + unsigned start, unsigned nr, + struct pipe_sampler_view **views) +{ + struct vc5_context *vc5 = vc5_context(pctx); + struct vc5_texture_stateobj *stage_tex = vc5_get_stage_tex(vc5, shader); + unsigned i; + unsigned new_nr = 0; + + assert(start == 0); + + for (i = 0; i < nr; i++) { + if (views[i]) + new_nr = i + 1; + pipe_sampler_view_reference(&stage_tex->textures[i], views[i]); + } + + for (; i < stage_tex->num_textures; i++) { + pipe_sampler_view_reference(&stage_tex->textures[i], NULL); + } + + stage_tex->num_textures = new_nr; +} + +static struct pipe_stream_output_target * +vc5_create_stream_output_target(struct pipe_context *pctx, + struct pipe_resource *prsc, + unsigned buffer_offset, + unsigned buffer_size) +{ + struct pipe_stream_output_target *target; + + target = CALLOC_STRUCT(pipe_stream_output_target); + if (!target) + return NULL; + + pipe_reference_init(&target->reference, 1); + pipe_resource_reference(&target->buffer, prsc); + + target->context = pctx; + target->buffer_offset = buffer_offset; + target->buffer_size = buffer_size; + + return target; +} + +static void +vc5_stream_output_target_destroy(struct pipe_context *pctx, + struct pipe_stream_output_target *target) +{ + pipe_resource_reference(&target->buffer, NULL); + free(target); +} + +static void +vc5_set_stream_output_targets(struct pipe_context *pctx, + unsigned num_targets, + struct pipe_stream_output_target **targets, + const unsigned *offsets) +{ + struct vc5_context *ctx = vc5_context(pctx); + struct vc5_streamout_stateobj *so = &ctx->streamout; + unsigned i; + + assert(num_targets <= ARRAY_SIZE(so->targets)); + + for (i = 0; i < num_targets; i++) + pipe_so_target_reference(&so->targets[i], targets[i]); + + for (; i < so->num_targets; i++) + pipe_so_target_reference(&so->targets[i], NULL); + + so->num_targets = num_targets; + + ctx->dirty |= VC5_DIRTY_STREAMOUT; +} + +void +v3dX(state_init)(struct pipe_context *pctx) +{ + pctx->set_blend_color = vc5_set_blend_color; + pctx->set_stencil_ref = vc5_set_stencil_ref; + pctx->set_clip_state = vc5_set_clip_state; + pctx->set_sample_mask = vc5_set_sample_mask; + pctx->set_constant_buffer = vc5_set_constant_buffer; + pctx->set_framebuffer_state = vc5_set_framebuffer_state; + pctx->set_polygon_stipple = vc5_set_polygon_stipple; + pctx->set_scissor_states = vc5_set_scissor_states; + pctx->set_viewport_states = vc5_set_viewport_states; + + pctx->set_vertex_buffers = vc5_set_vertex_buffers; + + pctx->create_blend_state = vc5_create_blend_state; + pctx->bind_blend_state = vc5_blend_state_bind; + pctx->delete_blend_state = vc5_generic_cso_state_delete; + + pctx->create_rasterizer_state = vc5_create_rasterizer_state; + pctx->bind_rasterizer_state = vc5_rasterizer_state_bind; + pctx->delete_rasterizer_state = vc5_generic_cso_state_delete; + + pctx->create_depth_stencil_alpha_state = vc5_create_depth_stencil_alpha_state; + pctx->bind_depth_stencil_alpha_state = vc5_zsa_state_bind; + pctx->delete_depth_stencil_alpha_state = vc5_generic_cso_state_delete; + + pctx->create_vertex_elements_state = vc5_vertex_state_create; + pctx->delete_vertex_elements_state = vc5_generic_cso_state_delete; + pctx->bind_vertex_elements_state = vc5_vertex_state_bind; + + pctx->create_sampler_state = vc5_create_sampler_state; + pctx->delete_sampler_state = vc5_sampler_state_delete; + pctx->bind_sampler_states = vc5_sampler_states_bind; + + pctx->create_sampler_view = vc5_create_sampler_view; + pctx->sampler_view_destroy = vc5_sampler_view_destroy; + pctx->set_sampler_views = vc5_set_sampler_views; + + pctx->create_stream_output_target = vc5_create_stream_output_target; + pctx->stream_output_target_destroy = vc5_stream_output_target_destroy; + pctx->set_stream_output_targets = vc5_set_stream_output_targets; +} |