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authorEric Anholt <[email protected]>2018-05-01 12:24:48 -0700
committerEric Anholt <[email protected]>2018-05-16 21:19:07 +0100
commit8c47ebbd232704ab048eab2572e2b2a44f38957a (patch)
tree8946780fc424b3aa39e0b32ac875047605770a49 /src/gallium/drivers/v3d/v3dx_rcl.c
parentc4c488a2aeb24c0f468664c0cacd0d01111a4e46 (diff)
v3d: Rename the driver files from "vc5" to "v3d".
Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_rcl.c')
-rw-r--r--src/gallium/drivers/v3d/v3dx_rcl.c782
1 files changed, 782 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_rcl.c b/src/gallium/drivers/v3d/v3dx_rcl.c
new file mode 100644
index 00000000000..3801d03ecee
--- /dev/null
+++ b/src/gallium/drivers/v3d/v3dx_rcl.c
@@ -0,0 +1,782 @@
+/*
+ * Copyright © 2017 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "util/u_format.h"
+#include "v3d_context.h"
+#include "v3d_tiling.h"
+#include "broadcom/common/v3d_macros.h"
+#include "broadcom/cle/v3dx_pack.h"
+
+#define PIPE_CLEAR_COLOR_BUFFERS (PIPE_CLEAR_COLOR0 | \
+ PIPE_CLEAR_COLOR1 | \
+ PIPE_CLEAR_COLOR2 | \
+ PIPE_CLEAR_COLOR3) \
+
+#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1)
+
+/* The HW queues up the load until the tile coordinates show up, but can only
+ * track one at a time. If we need to do more than one load, then we need to
+ * flush out the previous load by emitting the tile coordinates and doing a
+ * dummy store.
+ */
+static void
+flush_last_load(struct vc5_cl *cl)
+{
+ if (V3D_VERSION >= 40)
+ return;
+
+ cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
+ cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
+ store.buffer_to_store = NONE;
+ }
+}
+
+static void
+load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
+ uint32_t pipe_bit, uint32_t *loads_pending)
+{
+ struct vc5_surface *surf = vc5_surface(psurf);
+ bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
+ if (separate_stencil) {
+ psurf = surf->separate_stencil;
+ surf = vc5_surface(psurf);
+ }
+
+ struct vc5_resource *rsc = vc5_resource(psurf->texture);
+
+ cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) {
+ load.buffer_to_load = buffer;
+ load.address = cl_address(rsc->bo, surf->offset);
+
+#if V3D_VERSION >= 40
+ load.memory_format = surf->tiling;
+ if (separate_stencil)
+ load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
+ else
+ load.input_image_format = surf->format;
+
+ if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
+ surf->tiling == VC5_TILING_UIF_XOR) {
+ load.height_in_ub_or_stride =
+ surf->padded_height_of_output_image_in_uif_blocks;
+ } else if (surf->tiling == VC5_TILING_RASTER) {
+ struct vc5_resource_slice *slice =
+ &rsc->slices[psurf->u.tex.level];
+ load.height_in_ub_or_stride = slice->stride;
+ }
+
+ if (psurf->texture->nr_samples > 1)
+ load.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
+ else
+ load.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
+
+#else /* V3D_VERSION < 40 */
+ /* Can't do raw ZSTENCIL loads -- need to load/store them to
+ * separate buffers for Z and stencil.
+ */
+ assert(buffer != ZSTENCIL);
+ load.raw_mode = true;
+ load.padded_height_of_output_image_in_uif_blocks =
+ surf->padded_height_of_output_image_in_uif_blocks;
+#endif /* V3D_VERSION < 40 */
+ }
+
+ *loads_pending &= ~pipe_bit;
+ if (*loads_pending)
+ flush_last_load(cl);
+}
+
+static void
+store_general(struct vc5_job *job,
+ struct vc5_cl *cl, struct pipe_surface *psurf, int buffer,
+ int pipe_bit, uint32_t *stores_pending, bool general_color_clear)
+{
+ struct vc5_surface *surf = vc5_surface(psurf);
+ bool separate_stencil = surf->separate_stencil && buffer == STENCIL;
+ if (separate_stencil) {
+ psurf = surf->separate_stencil;
+ surf = vc5_surface(psurf);
+ }
+
+ *stores_pending &= ~pipe_bit;
+ bool last_store = !(*stores_pending);
+
+ struct vc5_resource *rsc = vc5_resource(psurf->texture);
+
+ rsc->writes++;
+
+ cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
+ store.buffer_to_store = buffer;
+ store.address = cl_address(rsc->bo, surf->offset);
+
+#if V3D_VERSION >= 40
+ store.clear_buffer_being_stored =
+ ((job->cleared & pipe_bit) &&
+ (general_color_clear ||
+ !(pipe_bit & PIPE_CLEAR_COLOR_BUFFERS)));
+
+ if (separate_stencil)
+ store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8;
+ else
+ store.output_image_format = surf->format;
+
+ store.memory_format = surf->tiling;
+
+ if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
+ surf->tiling == VC5_TILING_UIF_XOR) {
+ store.height_in_ub_or_stride =
+ surf->padded_height_of_output_image_in_uif_blocks;
+ } else if (surf->tiling == VC5_TILING_RASTER) {
+ struct vc5_resource_slice *slice =
+ &rsc->slices[psurf->u.tex.level];
+ store.height_in_ub_or_stride = slice->stride;
+ }
+
+ if (psurf->texture->nr_samples > 1)
+ store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES;
+ else
+ store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0;
+
+#else /* V3D_VERSION < 40 */
+ /* Can't do raw ZSTENCIL stores -- need to load/store them to
+ * separate buffers for Z and stencil.
+ */
+ assert(buffer != ZSTENCIL);
+ store.raw_mode = true;
+ if (!last_store) {
+ store.disable_colour_buffers_clear_on_write = true;
+ store.disable_z_buffer_clear_on_write = true;
+ store.disable_stencil_buffer_clear_on_write = true;
+ } else {
+ store.disable_colour_buffers_clear_on_write =
+ !(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
+ general_color_clear &&
+ (job->cleared & pipe_bit)));
+ store.disable_z_buffer_clear_on_write =
+ !(job->cleared & PIPE_CLEAR_DEPTH);
+ store.disable_stencil_buffer_clear_on_write =
+ !(job->cleared & PIPE_CLEAR_STENCIL);
+ }
+ store.padded_height_of_output_image_in_uif_blocks =
+ surf->padded_height_of_output_image_in_uif_blocks;
+#endif /* V3D_VERSION < 40 */
+ }
+
+ /* There must be a TILE_COORDINATES_IMPLICIT between each store. */
+ if (V3D_VERSION < 40 && !last_store) {
+ cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
+ }
+}
+
+static int
+zs_buffer_from_pipe_bits(int pipe_clear_bits)
+{
+ switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) {
+ case PIPE_CLEAR_DEPTHSTENCIL:
+ return ZSTENCIL;
+ case PIPE_CLEAR_DEPTH:
+ return Z;
+ case PIPE_CLEAR_STENCIL:
+ return STENCIL;
+ default:
+ return NONE;
+ }
+}
+
+static void
+vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl)
+{
+ uint32_t loads_pending = job->resolve & ~job->cleared;
+
+ for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
+ uint32_t bit = PIPE_CLEAR_COLOR0 << i;
+ if (!(loads_pending & bit))
+ continue;
+
+ struct pipe_surface *psurf = job->cbufs[i];
+ if (!psurf || (V3D_VERSION < 40 &&
+ psurf->texture->nr_samples <= 1)) {
+ continue;
+ }
+
+ load_general(cl, psurf, RENDER_TARGET_0 + i,
+ bit, &loads_pending);
+ }
+
+ if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) &&
+ (V3D_VERSION >= 40 ||
+ (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) {
+ struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
+
+ if (rsc->separate_stencil &&
+ (loads_pending & PIPE_CLEAR_STENCIL)) {
+ load_general(cl, job->zsbuf,
+ STENCIL,
+ PIPE_CLEAR_STENCIL,
+ &loads_pending);
+ }
+
+ if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL) {
+ load_general(cl, job->zsbuf,
+ zs_buffer_from_pipe_bits(loads_pending),
+ loads_pending & PIPE_CLEAR_DEPTHSTENCIL,
+ &loads_pending);
+ }
+ }
+
+#if V3D_VERSION < 40
+ /* The initial reload will be queued until we get the
+ * tile coordinates.
+ */
+ if (loads_pending) {
+ cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) {
+ load.disable_colour_buffer_load =
+ (~loads_pending &
+ PIPE_CLEAR_COLOR_BUFFERS) >>
+ PIPE_FIRST_COLOR_BUFFER_BIT;
+ load.enable_z_load =
+ loads_pending & PIPE_CLEAR_DEPTH;
+ load.enable_stencil_load =
+ loads_pending & PIPE_CLEAR_STENCIL;
+ }
+ }
+#else /* V3D_VERSION >= 40 */
+ assert(!loads_pending);
+ cl_emit(cl, END_OF_LOADS, end);
+#endif
+}
+
+static void
+vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl)
+{
+ MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS;
+ MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH;
+ MAYBE_UNUSED bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL;
+
+ /* For clearing color in a TLB general on V3D 3.3:
+ *
+ * - NONE buffer store clears all TLB color buffers.
+ * - color buffer store clears just the TLB color buffer being stored.
+ * - Z/S buffers store may not clear the TLB color buffer.
+ *
+ * And on V3D 4.1, we only have one flag for "clear the buffer being
+ * stored" in the general packet, and a separate packet to clear all
+ * color TLB buffers.
+ *
+ * As a result, we only bother flagging TLB color clears in a general
+ * packet when we don't have to emit a separate packet to clear all
+ * TLB color buffers.
+ */
+ bool general_color_clear = (needs_color_clear &&
+ (job->cleared & PIPE_CLEAR_COLOR_BUFFERS) ==
+ (job->resolve & PIPE_CLEAR_COLOR_BUFFERS));
+
+ uint32_t stores_pending = job->resolve;
+
+ /* For V3D 4.1, use general stores for all TLB stores.
+ *
+ * For V3D 3.3, we only use general stores to do raw stores for any
+ * MSAA surfaces. These output UIF tiled images where each 4x MSAA
+ * pixel is a 2x2 quad, and the format will be that of the
+ * internal_type/internal_bpp, rather than the format from GL's
+ * perspective. Non-MSAA surfaces will use
+ * STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED.
+ */
+ for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
+ uint32_t bit = PIPE_CLEAR_COLOR0 << i;
+ if (!(job->resolve & bit))
+ continue;
+
+ struct pipe_surface *psurf = job->cbufs[i];
+ if (!psurf ||
+ (V3D_VERSION < 40 && psurf->texture->nr_samples <= 1)) {
+ continue;
+ }
+
+ store_general(job, cl, psurf, RENDER_TARGET_0 + i, bit,
+ &stores_pending, general_color_clear);
+ }
+
+ if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf &&
+ !(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) {
+ struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture);
+ if (rsc->separate_stencil) {
+ if (job->resolve & PIPE_CLEAR_DEPTH) {
+ store_general(job, cl, job->zsbuf, Z,
+ PIPE_CLEAR_DEPTH,
+ &stores_pending,
+ general_color_clear);
+ }
+
+ if (job->resolve & PIPE_CLEAR_STENCIL) {
+ store_general(job, cl, job->zsbuf, STENCIL,
+ PIPE_CLEAR_STENCIL,
+ &stores_pending,
+ general_color_clear);
+ }
+ } else {
+ store_general(job, cl, job->zsbuf,
+ zs_buffer_from_pipe_bits(job->resolve),
+ job->resolve & PIPE_CLEAR_DEPTHSTENCIL,
+ &stores_pending, general_color_clear);
+ }
+ }
+
+ if (stores_pending) {
+#if V3D_VERSION < 40
+ cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) {
+
+ store.disable_color_buffer_write =
+ (~stores_pending >>
+ PIPE_FIRST_COLOR_BUFFER_BIT) & 0xf;
+ store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH;
+ store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL;
+
+ /* Note that when set this will clear all of the color
+ * buffers.
+ */
+ store.disable_colour_buffers_clear_on_write =
+ !needs_color_clear;
+ store.disable_z_buffer_clear_on_write =
+ !needs_z_clear;
+ store.disable_stencil_buffer_clear_on_write =
+ !needs_s_clear;
+ };
+#else /* V3D_VERSION >= 40 */
+ unreachable("All color buffers should have been stored.");
+#endif /* V3D_VERSION >= 40 */
+ } else if (needs_color_clear && !general_color_clear) {
+ /* If we didn't do our color clears in the general packet,
+ * then emit a packet to clear all the TLB color buffers now.
+ */
+#if V3D_VERSION < 40
+ cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) {
+ store.buffer_to_store = NONE;
+ }
+#else /* V3D_VERSION >= 40 */
+ cl_emit(cl, CLEAR_TILE_BUFFERS, clear) {
+ clear.clear_all_render_targets = true;
+ }
+#endif /* V3D_VERSION >= 40 */
+ }
+}
+
+static void
+vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf)
+{
+ /* Emit the generic list in our indirect state -- the rcl will just
+ * have pointers into it.
+ */
+ struct vc5_cl *cl = &job->indirect;
+ vc5_cl_ensure_space(cl, 200, 1);
+ struct vc5_cl_reloc tile_list_start = cl_get_address(cl);
+
+ if (V3D_VERSION >= 40) {
+ /* V3D 4.x only requires a single tile coordinates, and
+ * END_OF_LOADS switches us between loading and rendering.
+ */
+ cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
+ }
+
+ vc5_rcl_emit_loads(job, cl);
+
+ if (V3D_VERSION < 40) {
+ /* Tile Coordinates triggers the last reload and sets where
+ * the stores go. There must be one per store packet.
+ */
+ cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords);
+ }
+
+ /* The binner starts out writing tiles assuming that the initial mode
+ * is triangles, so make sure that's the case.
+ */
+ cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) {
+ fmt.data_type = LIST_INDEXED;
+ fmt.primitive_type = LIST_TRIANGLES;
+ }
+
+ cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch);
+
+ vc5_rcl_emit_stores(job, cl);
+
+#if V3D_VERSION >= 40
+ cl_emit(cl, END_OF_TILE_MARKER, end);
+#endif
+
+ cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
+
+ cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) {
+ branch.start = tile_list_start;
+ branch.end = cl_get_address(cl);
+ }
+}
+
+#if V3D_VERSION >= 40
+static void
+v3d_setup_render_target(struct vc5_job *job, int cbuf,
+ uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp)
+{
+ if (!job->cbufs[cbuf])
+ return;
+
+ struct vc5_surface *surf = vc5_surface(job->cbufs[cbuf]);
+ *rt_bpp = surf->internal_bpp;
+ *rt_type = surf->internal_type;
+ *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE;
+}
+
+#else /* V3D_VERSION < 40 */
+
+static void
+v3d_emit_z_stencil_config(struct vc5_job *job, struct vc5_surface *surf,
+ struct vc5_resource *rsc, bool is_separate_stencil)
+{
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) {
+ zs.address = cl_address(rsc->bo, surf->offset);
+
+ if (!is_separate_stencil) {
+ zs.internal_type = surf->internal_type;
+ zs.output_image_format = surf->format;
+ } else {
+ zs.z_stencil_id = 1; /* Separate stencil */
+ }
+
+ zs.padded_height_of_output_image_in_uif_blocks =
+ surf->padded_height_of_output_image_in_uif_blocks;
+
+ assert(surf->tiling != VC5_TILING_RASTER);
+ zs.memory_format = surf->tiling;
+ }
+
+ if (job->resolve & (is_separate_stencil ?
+ PIPE_CLEAR_STENCIL :
+ PIPE_CLEAR_DEPTHSTENCIL)) {
+ rsc->writes++;
+ }
+}
+#endif /* V3D_VERSION < 40 */
+
+#define div_round_up(a, b) (((a) + (b) - 1) / b)
+
+void
+v3dX(emit_rcl)(struct vc5_job *job)
+{
+ /* The RCL list should be empty. */
+ assert(!job->rcl.bo);
+
+ vc5_cl_ensure_space_with_branch(&job->rcl, 200 + 256 *
+ cl_packet_length(SUPERTILE_COORDINATES));
+ job->submit.rcl_start = job->rcl.bo->offset;
+ vc5_job_add_bo(job, job->rcl.bo);
+
+ int nr_cbufs = 0;
+ for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) {
+ if (job->cbufs[i])
+ nr_cbufs = i + 1;
+ }
+
+ /* Comon config must be the first TILE_RENDERING_MODE_CONFIGURATION
+ * and Z_STENCIL_CLEAR_VALUES must be last. The ones in between are
+ * optional updates to the previous HW state.
+ */
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION,
+ config) {
+#if V3D_VERSION < 40
+ config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH;
+ config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL;
+#else /* V3D_VERSION >= 40 */
+ if (job->zsbuf) {
+ struct vc5_surface *surf = vc5_surface(job->zsbuf);
+ config.internal_depth_type = surf->internal_type;
+ }
+#endif /* V3D_VERSION >= 40 */
+
+ /* XXX: Early D/S clear */
+
+ switch (job->first_ez_state) {
+ case VC5_EZ_UNDECIDED:
+ case VC5_EZ_LT_LE:
+ config.early_z_disable = false;
+ config.early_z_test_and_update_direction =
+ EARLY_Z_DIRECTION_LT_LE;
+ break;
+ case VC5_EZ_GT_GE:
+ config.early_z_disable = false;
+ config.early_z_test_and_update_direction =
+ EARLY_Z_DIRECTION_GT_GE;
+ break;
+ case VC5_EZ_DISABLED:
+ config.early_z_disable = true;
+ }
+
+ config.image_width_pixels = job->draw_width;
+ config.image_height_pixels = job->draw_height;
+
+ config.number_of_render_targets_minus_1 =
+ MAX2(nr_cbufs, 1) - 1;
+
+ config.multisample_mode_4x = job->msaa;
+
+ config.maximum_bpp_of_all_render_targets = job->internal_bpp;
+ }
+
+ for (int i = 0; i < nr_cbufs; i++) {
+ struct pipe_surface *psurf = job->cbufs[i];
+ if (!psurf)
+ continue;
+ struct vc5_surface *surf = vc5_surface(psurf);
+ struct vc5_resource *rsc = vc5_resource(psurf->texture);
+
+ MAYBE_UNUSED uint32_t config_pad = 0;
+ uint32_t clear_pad = 0;
+
+ /* XXX: Set the pad for raster. */
+ if (surf->tiling == VC5_TILING_UIF_NO_XOR ||
+ surf->tiling == VC5_TILING_UIF_XOR) {
+ int uif_block_height = vc5_utile_height(rsc->cpp) * 2;
+ uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) /
+ uif_block_height);
+ if (surf->padded_height_of_output_image_in_uif_blocks -
+ implicit_padded_height < 15) {
+ config_pad = (surf->padded_height_of_output_image_in_uif_blocks -
+ implicit_padded_height);
+ } else {
+ config_pad = 15;
+ clear_pad = surf->padded_height_of_output_image_in_uif_blocks;
+ }
+ }
+
+#if V3D_VERSION < 40
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
+ rt.address = cl_address(rsc->bo, surf->offset);
+ rt.internal_type = surf->internal_type;
+ rt.output_image_format = surf->format;
+ rt.memory_format = surf->tiling;
+ rt.internal_bpp = surf->internal_bpp;
+ rt.render_target_number = i;
+ rt.pad = config_pad;
+
+ if (job->resolve & PIPE_CLEAR_COLOR0 << i)
+ rsc->writes++;
+ }
+#endif /* V3D_VERSION < 40 */
+
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1,
+ clear) {
+ clear.clear_color_low_32_bits = job->clear_color[i][0];
+ clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff;
+ clear.render_target_number = i;
+ };
+
+ if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2,
+ clear) {
+ clear.clear_color_mid_low_32_bits =
+ ((job->clear_color[i][1] >> 24) |
+ (job->clear_color[i][2] << 8));
+ clear.clear_color_mid_high_24_bits =
+ ((job->clear_color[i][2] >> 24) |
+ ((job->clear_color[i][3] & 0xffff) << 8));
+ clear.render_target_number = i;
+ };
+ }
+
+ if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3,
+ clear) {
+ clear.uif_padded_height_in_uif_blocks = clear_pad;
+ clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16;
+ clear.render_target_number = i;
+ };
+ }
+ }
+
+#if V3D_VERSION >= 40
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) {
+ v3d_setup_render_target(job, 0,
+ &rt.render_target_0_internal_bpp,
+ &rt.render_target_0_internal_type,
+ &rt.render_target_0_clamp);
+ v3d_setup_render_target(job, 1,
+ &rt.render_target_1_internal_bpp,
+ &rt.render_target_1_internal_type,
+ &rt.render_target_1_clamp);
+ v3d_setup_render_target(job, 2,
+ &rt.render_target_2_internal_bpp,
+ &rt.render_target_2_internal_type,
+ &rt.render_target_2_clamp);
+ v3d_setup_render_target(job, 3,
+ &rt.render_target_3_internal_bpp,
+ &rt.render_target_3_internal_type,
+ &rt.render_target_3_clamp);
+ }
+#endif
+
+#if V3D_VERSION < 40
+ /* TODO: Don't bother emitting if we don't load/clear Z/S. */
+ if (job->zsbuf) {
+ struct pipe_surface *psurf = job->zsbuf;
+ struct vc5_surface *surf = vc5_surface(psurf);
+ struct vc5_resource *rsc = vc5_resource(psurf->texture);
+
+ v3d_emit_z_stencil_config(job, surf, rsc, false);
+
+ /* Emit the separate stencil packet if we have a resource for
+ * it. The HW will only load/store this buffer if the
+ * Z/Stencil config doesn't have stencil in its format.
+ */
+ if (surf->separate_stencil) {
+ v3d_emit_z_stencil_config(job,
+ vc5_surface(surf->separate_stencil),
+ rsc->separate_stencil, true);
+ }
+ }
+#endif /* V3D_VERSION < 40 */
+
+ /* Ends rendering mode config. */
+ cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES,
+ clear) {
+ clear.z_clear_value = job->clear_z;
+ clear.stencil_vg_mask_clear_value = job->clear_s;
+ };
+
+ /* Always set initial block size before the first branch, which needs
+ * to match the value from binning mode config.
+ */
+ cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) {
+ init.use_auto_chained_tile_lists = true;
+ init.size_of_first_block_in_chained_tile_lists =
+ TILE_ALLOCATION_BLOCK_SIZE_64B;
+ }
+
+ uint32_t supertile_w = 1, supertile_h = 1;
+
+ /* If doing multicore binning, we would need to initialize each core's
+ * tile list here.
+ */
+ cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) {
+ list.address = cl_address(job->tile_alloc, 0);
+ }
+
+ cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CONFIGURATION, config) {
+ uint32_t frame_w_in_supertiles, frame_h_in_supertiles;
+ const uint32_t max_supertiles = 256;
+
+ /* Size up our supertiles until we get under the limit. */
+ for (;;) {
+ frame_w_in_supertiles = div_round_up(job->draw_tiles_x,
+ supertile_w);
+ frame_h_in_supertiles = div_round_up(job->draw_tiles_y,
+ supertile_h);
+ if (frame_w_in_supertiles * frame_h_in_supertiles <
+ max_supertiles) {
+ break;
+ }
+
+ if (supertile_w < supertile_h)
+ supertile_w++;
+ else
+ supertile_h++;
+ }
+
+ config.total_frame_width_in_tiles = job->draw_tiles_x;
+ config.total_frame_height_in_tiles = job->draw_tiles_y;
+
+ config.supertile_width_in_tiles_minus_1 = supertile_w - 1;
+ config.supertile_height_in_tiles_minus_1 = supertile_h - 1;
+
+ config.total_frame_width_in_supertiles = frame_w_in_supertiles;
+ config.total_frame_height_in_supertiles = frame_h_in_supertiles;
+ }
+
+ /* Start by clearing the tile buffer. */
+ cl_emit(&job->rcl, TILE_COORDINATES, coords) {
+ coords.tile_column_number = 0;
+ coords.tile_row_number = 0;
+ }
+
+ /* Emit an initial clear of the tile buffers. This is necessary for
+ * any buffers that should be cleared (since clearing normally happens
+ * at the *end* of the generic tile list), but it's also nice to clear
+ * everything so the first tile doesn't inherit any contents from some
+ * previous frame.
+ *
+ * Also, implement the GFXH-1742 workaround. There's a race in the HW
+ * between the RCL updating the TLB's internal type/size and the
+ * spawning of the QPU instances using the TLB's current internal
+ * type/size. To make sure the QPUs get the right state,, we need 1
+ * dummy store in between internal type/size changes on V3D 3.x, and 2
+ * dummy stores on 4.x.
+ */
+#if V3D_VERSION < 40
+ cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
+ store.buffer_to_store = NONE;
+ }
+#else
+ for (int i = 0; i < 2; i++) {
+ if (i > 0)
+ cl_emit(&job->rcl, TILE_COORDINATES, coords);
+ cl_emit(&job->rcl, END_OF_LOADS, end);
+ cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) {
+ store.buffer_to_store = NONE;
+ }
+ if (i == 0) {
+ cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) {
+ clear.clear_z_stencil_buffer = true;
+ clear.clear_all_render_targets = true;
+ }
+ }
+ cl_emit(&job->rcl, END_OF_TILE_MARKER, end);
+ }
+#endif
+
+ cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush);
+
+ vc5_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1);
+
+ cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem);
+
+ /* XXX: Use Morton order */
+ uint32_t supertile_w_in_pixels = job->tile_width * supertile_w;
+ uint32_t supertile_h_in_pixels = job->tile_height * supertile_h;
+ uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels;
+ uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels;
+
+ uint32_t max_x_supertile = 0;
+ uint32_t max_y_supertile = 0;
+ if (job->draw_max_x != 0 && job->draw_max_y != 0) {
+ max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels;
+ max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels;
+ }
+
+ for (int y = min_y_supertile; y <= max_y_supertile; y++) {
+ for (int x = min_x_supertile; x <= max_x_supertile; x++) {
+ cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) {
+ coords.column_number_in_supertiles = x;
+ coords.row_number_in_supertiles = y;
+ }
+ }
+ }
+
+ cl_emit(&job->rcl, END_OF_RENDERING, end);
+}