diff options
author | Eric Anholt <[email protected]> | 2018-05-01 12:24:48 -0700 |
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committer | Eric Anholt <[email protected]> | 2018-05-16 21:19:07 +0100 |
commit | 8c47ebbd232704ab048eab2572e2b2a44f38957a (patch) | |
tree | 8946780fc424b3aa39e0b32ac875047605770a49 /src/gallium/drivers/v3d/v3dx_rcl.c | |
parent | c4c488a2aeb24c0f468664c0cacd0d01111a4e46 (diff) |
v3d: Rename the driver files from "vc5" to "v3d".
Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_rcl.c')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_rcl.c | 782 |
1 files changed, 782 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_rcl.c b/src/gallium/drivers/v3d/v3dx_rcl.c new file mode 100644 index 00000000000..3801d03ecee --- /dev/null +++ b/src/gallium/drivers/v3d/v3dx_rcl.c @@ -0,0 +1,782 @@ +/* + * Copyright © 2017 Broadcom + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "util/u_format.h" +#include "v3d_context.h" +#include "v3d_tiling.h" +#include "broadcom/common/v3d_macros.h" +#include "broadcom/cle/v3dx_pack.h" + +#define PIPE_CLEAR_COLOR_BUFFERS (PIPE_CLEAR_COLOR0 | \ + PIPE_CLEAR_COLOR1 | \ + PIPE_CLEAR_COLOR2 | \ + PIPE_CLEAR_COLOR3) \ + +#define PIPE_FIRST_COLOR_BUFFER_BIT (ffs(PIPE_CLEAR_COLOR0) - 1) + +/* The HW queues up the load until the tile coordinates show up, but can only + * track one at a time. If we need to do more than one load, then we need to + * flush out the previous load by emitting the tile coordinates and doing a + * dummy store. + */ +static void +flush_last_load(struct vc5_cl *cl) +{ + if (V3D_VERSION >= 40) + return; + + cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); + cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { + store.buffer_to_store = NONE; + } +} + +static void +load_general(struct vc5_cl *cl, struct pipe_surface *psurf, int buffer, + uint32_t pipe_bit, uint32_t *loads_pending) +{ + struct vc5_surface *surf = vc5_surface(psurf); + bool separate_stencil = surf->separate_stencil && buffer == STENCIL; + if (separate_stencil) { + psurf = surf->separate_stencil; + surf = vc5_surface(psurf); + } + + struct vc5_resource *rsc = vc5_resource(psurf->texture); + + cl_emit(cl, LOAD_TILE_BUFFER_GENERAL, load) { + load.buffer_to_load = buffer; + load.address = cl_address(rsc->bo, surf->offset); + +#if V3D_VERSION >= 40 + load.memory_format = surf->tiling; + if (separate_stencil) + load.input_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8; + else + load.input_image_format = surf->format; + + if (surf->tiling == VC5_TILING_UIF_NO_XOR || + surf->tiling == VC5_TILING_UIF_XOR) { + load.height_in_ub_or_stride = + surf->padded_height_of_output_image_in_uif_blocks; + } else if (surf->tiling == VC5_TILING_RASTER) { + struct vc5_resource_slice *slice = + &rsc->slices[psurf->u.tex.level]; + load.height_in_ub_or_stride = slice->stride; + } + + if (psurf->texture->nr_samples > 1) + load.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES; + else + load.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0; + +#else /* V3D_VERSION < 40 */ + /* Can't do raw ZSTENCIL loads -- need to load/store them to + * separate buffers for Z and stencil. + */ + assert(buffer != ZSTENCIL); + load.raw_mode = true; + load.padded_height_of_output_image_in_uif_blocks = + surf->padded_height_of_output_image_in_uif_blocks; +#endif /* V3D_VERSION < 40 */ + } + + *loads_pending &= ~pipe_bit; + if (*loads_pending) + flush_last_load(cl); +} + +static void +store_general(struct vc5_job *job, + struct vc5_cl *cl, struct pipe_surface *psurf, int buffer, + int pipe_bit, uint32_t *stores_pending, bool general_color_clear) +{ + struct vc5_surface *surf = vc5_surface(psurf); + bool separate_stencil = surf->separate_stencil && buffer == STENCIL; + if (separate_stencil) { + psurf = surf->separate_stencil; + surf = vc5_surface(psurf); + } + + *stores_pending &= ~pipe_bit; + bool last_store = !(*stores_pending); + + struct vc5_resource *rsc = vc5_resource(psurf->texture); + + rsc->writes++; + + cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { + store.buffer_to_store = buffer; + store.address = cl_address(rsc->bo, surf->offset); + +#if V3D_VERSION >= 40 + store.clear_buffer_being_stored = + ((job->cleared & pipe_bit) && + (general_color_clear || + !(pipe_bit & PIPE_CLEAR_COLOR_BUFFERS))); + + if (separate_stencil) + store.output_image_format = V3D_OUTPUT_IMAGE_FORMAT_S8; + else + store.output_image_format = surf->format; + + store.memory_format = surf->tiling; + + if (surf->tiling == VC5_TILING_UIF_NO_XOR || + surf->tiling == VC5_TILING_UIF_XOR) { + store.height_in_ub_or_stride = + surf->padded_height_of_output_image_in_uif_blocks; + } else if (surf->tiling == VC5_TILING_RASTER) { + struct vc5_resource_slice *slice = + &rsc->slices[psurf->u.tex.level]; + store.height_in_ub_or_stride = slice->stride; + } + + if (psurf->texture->nr_samples > 1) + store.decimate_mode = V3D_DECIMATE_MODE_ALL_SAMPLES; + else + store.decimate_mode = V3D_DECIMATE_MODE_SAMPLE_0; + +#else /* V3D_VERSION < 40 */ + /* Can't do raw ZSTENCIL stores -- need to load/store them to + * separate buffers for Z and stencil. + */ + assert(buffer != ZSTENCIL); + store.raw_mode = true; + if (!last_store) { + store.disable_colour_buffers_clear_on_write = true; + store.disable_z_buffer_clear_on_write = true; + store.disable_stencil_buffer_clear_on_write = true; + } else { + store.disable_colour_buffers_clear_on_write = + !(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) && + general_color_clear && + (job->cleared & pipe_bit))); + store.disable_z_buffer_clear_on_write = + !(job->cleared & PIPE_CLEAR_DEPTH); + store.disable_stencil_buffer_clear_on_write = + !(job->cleared & PIPE_CLEAR_STENCIL); + } + store.padded_height_of_output_image_in_uif_blocks = + surf->padded_height_of_output_image_in_uif_blocks; +#endif /* V3D_VERSION < 40 */ + } + + /* There must be a TILE_COORDINATES_IMPLICIT between each store. */ + if (V3D_VERSION < 40 && !last_store) { + cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); + } +} + +static int +zs_buffer_from_pipe_bits(int pipe_clear_bits) +{ + switch (pipe_clear_bits & PIPE_CLEAR_DEPTHSTENCIL) { + case PIPE_CLEAR_DEPTHSTENCIL: + return ZSTENCIL; + case PIPE_CLEAR_DEPTH: + return Z; + case PIPE_CLEAR_STENCIL: + return STENCIL; + default: + return NONE; + } +} + +static void +vc5_rcl_emit_loads(struct vc5_job *job, struct vc5_cl *cl) +{ + uint32_t loads_pending = job->resolve & ~job->cleared; + + for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) { + uint32_t bit = PIPE_CLEAR_COLOR0 << i; + if (!(loads_pending & bit)) + continue; + + struct pipe_surface *psurf = job->cbufs[i]; + if (!psurf || (V3D_VERSION < 40 && + psurf->texture->nr_samples <= 1)) { + continue; + } + + load_general(cl, psurf, RENDER_TARGET_0 + i, + bit, &loads_pending); + } + + if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) && + (V3D_VERSION >= 40 || + (job->zsbuf && job->zsbuf->texture->nr_samples > 1))) { + struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture); + + if (rsc->separate_stencil && + (loads_pending & PIPE_CLEAR_STENCIL)) { + load_general(cl, job->zsbuf, + STENCIL, + PIPE_CLEAR_STENCIL, + &loads_pending); + } + + if (loads_pending & PIPE_CLEAR_DEPTHSTENCIL) { + load_general(cl, job->zsbuf, + zs_buffer_from_pipe_bits(loads_pending), + loads_pending & PIPE_CLEAR_DEPTHSTENCIL, + &loads_pending); + } + } + +#if V3D_VERSION < 40 + /* The initial reload will be queued until we get the + * tile coordinates. + */ + if (loads_pending) { + cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) { + load.disable_colour_buffer_load = + (~loads_pending & + PIPE_CLEAR_COLOR_BUFFERS) >> + PIPE_FIRST_COLOR_BUFFER_BIT; + load.enable_z_load = + loads_pending & PIPE_CLEAR_DEPTH; + load.enable_stencil_load = + loads_pending & PIPE_CLEAR_STENCIL; + } + } +#else /* V3D_VERSION >= 40 */ + assert(!loads_pending); + cl_emit(cl, END_OF_LOADS, end); +#endif +} + +static void +vc5_rcl_emit_stores(struct vc5_job *job, struct vc5_cl *cl) +{ + MAYBE_UNUSED bool needs_color_clear = job->cleared & PIPE_CLEAR_COLOR_BUFFERS; + MAYBE_UNUSED bool needs_z_clear = job->cleared & PIPE_CLEAR_DEPTH; + MAYBE_UNUSED bool needs_s_clear = job->cleared & PIPE_CLEAR_STENCIL; + + /* For clearing color in a TLB general on V3D 3.3: + * + * - NONE buffer store clears all TLB color buffers. + * - color buffer store clears just the TLB color buffer being stored. + * - Z/S buffers store may not clear the TLB color buffer. + * + * And on V3D 4.1, we only have one flag for "clear the buffer being + * stored" in the general packet, and a separate packet to clear all + * color TLB buffers. + * + * As a result, we only bother flagging TLB color clears in a general + * packet when we don't have to emit a separate packet to clear all + * TLB color buffers. + */ + bool general_color_clear = (needs_color_clear && + (job->cleared & PIPE_CLEAR_COLOR_BUFFERS) == + (job->resolve & PIPE_CLEAR_COLOR_BUFFERS)); + + uint32_t stores_pending = job->resolve; + + /* For V3D 4.1, use general stores for all TLB stores. + * + * For V3D 3.3, we only use general stores to do raw stores for any + * MSAA surfaces. These output UIF tiled images where each 4x MSAA + * pixel is a 2x2 quad, and the format will be that of the + * internal_type/internal_bpp, rather than the format from GL's + * perspective. Non-MSAA surfaces will use + * STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED. + */ + for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) { + uint32_t bit = PIPE_CLEAR_COLOR0 << i; + if (!(job->resolve & bit)) + continue; + + struct pipe_surface *psurf = job->cbufs[i]; + if (!psurf || + (V3D_VERSION < 40 && psurf->texture->nr_samples <= 1)) { + continue; + } + + store_general(job, cl, psurf, RENDER_TARGET_0 + i, bit, + &stores_pending, general_color_clear); + } + + if (job->resolve & PIPE_CLEAR_DEPTHSTENCIL && job->zsbuf && + !(V3D_VERSION < 40 && job->zsbuf->texture->nr_samples <= 1)) { + struct vc5_resource *rsc = vc5_resource(job->zsbuf->texture); + if (rsc->separate_stencil) { + if (job->resolve & PIPE_CLEAR_DEPTH) { + store_general(job, cl, job->zsbuf, Z, + PIPE_CLEAR_DEPTH, + &stores_pending, + general_color_clear); + } + + if (job->resolve & PIPE_CLEAR_STENCIL) { + store_general(job, cl, job->zsbuf, STENCIL, + PIPE_CLEAR_STENCIL, + &stores_pending, + general_color_clear); + } + } else { + store_general(job, cl, job->zsbuf, + zs_buffer_from_pipe_bits(job->resolve), + job->resolve & PIPE_CLEAR_DEPTHSTENCIL, + &stores_pending, general_color_clear); + } + } + + if (stores_pending) { +#if V3D_VERSION < 40 + cl_emit(cl, STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED, store) { + + store.disable_color_buffer_write = + (~stores_pending >> + PIPE_FIRST_COLOR_BUFFER_BIT) & 0xf; + store.enable_z_write = stores_pending & PIPE_CLEAR_DEPTH; + store.enable_stencil_write = stores_pending & PIPE_CLEAR_STENCIL; + + /* Note that when set this will clear all of the color + * buffers. + */ + store.disable_colour_buffers_clear_on_write = + !needs_color_clear; + store.disable_z_buffer_clear_on_write = + !needs_z_clear; + store.disable_stencil_buffer_clear_on_write = + !needs_s_clear; + }; +#else /* V3D_VERSION >= 40 */ + unreachable("All color buffers should have been stored."); +#endif /* V3D_VERSION >= 40 */ + } else if (needs_color_clear && !general_color_clear) { + /* If we didn't do our color clears in the general packet, + * then emit a packet to clear all the TLB color buffers now. + */ +#if V3D_VERSION < 40 + cl_emit(cl, STORE_TILE_BUFFER_GENERAL, store) { + store.buffer_to_store = NONE; + } +#else /* V3D_VERSION >= 40 */ + cl_emit(cl, CLEAR_TILE_BUFFERS, clear) { + clear.clear_all_render_targets = true; + } +#endif /* V3D_VERSION >= 40 */ + } +} + +static void +vc5_rcl_emit_generic_per_tile_list(struct vc5_job *job, int last_cbuf) +{ + /* Emit the generic list in our indirect state -- the rcl will just + * have pointers into it. + */ + struct vc5_cl *cl = &job->indirect; + vc5_cl_ensure_space(cl, 200, 1); + struct vc5_cl_reloc tile_list_start = cl_get_address(cl); + + if (V3D_VERSION >= 40) { + /* V3D 4.x only requires a single tile coordinates, and + * END_OF_LOADS switches us between loading and rendering. + */ + cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); + } + + vc5_rcl_emit_loads(job, cl); + + if (V3D_VERSION < 40) { + /* Tile Coordinates triggers the last reload and sets where + * the stores go. There must be one per store packet. + */ + cl_emit(cl, TILE_COORDINATES_IMPLICIT, coords); + } + + /* The binner starts out writing tiles assuming that the initial mode + * is triangles, so make sure that's the case. + */ + cl_emit(cl, PRIMITIVE_LIST_FORMAT, fmt) { + fmt.data_type = LIST_INDEXED; + fmt.primitive_type = LIST_TRIANGLES; + } + + cl_emit(cl, BRANCH_TO_IMPLICIT_TILE_LIST, branch); + + vc5_rcl_emit_stores(job, cl); + +#if V3D_VERSION >= 40 + cl_emit(cl, END_OF_TILE_MARKER, end); +#endif + + cl_emit(cl, RETURN_FROM_SUB_LIST, ret); + + cl_emit(&job->rcl, START_ADDRESS_OF_GENERIC_TILE_LIST, branch) { + branch.start = tile_list_start; + branch.end = cl_get_address(cl); + } +} + +#if V3D_VERSION >= 40 +static void +v3d_setup_render_target(struct vc5_job *job, int cbuf, + uint32_t *rt_bpp, uint32_t *rt_type, uint32_t *rt_clamp) +{ + if (!job->cbufs[cbuf]) + return; + + struct vc5_surface *surf = vc5_surface(job->cbufs[cbuf]); + *rt_bpp = surf->internal_bpp; + *rt_type = surf->internal_type; + *rt_clamp = V3D_RENDER_TARGET_CLAMP_NONE; +} + +#else /* V3D_VERSION < 40 */ + +static void +v3d_emit_z_stencil_config(struct vc5_job *job, struct vc5_surface *surf, + struct vc5_resource *rsc, bool is_separate_stencil) +{ + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CONFIG, zs) { + zs.address = cl_address(rsc->bo, surf->offset); + + if (!is_separate_stencil) { + zs.internal_type = surf->internal_type; + zs.output_image_format = surf->format; + } else { + zs.z_stencil_id = 1; /* Separate stencil */ + } + + zs.padded_height_of_output_image_in_uif_blocks = + surf->padded_height_of_output_image_in_uif_blocks; + + assert(surf->tiling != VC5_TILING_RASTER); + zs.memory_format = surf->tiling; + } + + if (job->resolve & (is_separate_stencil ? + PIPE_CLEAR_STENCIL : + PIPE_CLEAR_DEPTHSTENCIL)) { + rsc->writes++; + } +} +#endif /* V3D_VERSION < 40 */ + +#define div_round_up(a, b) (((a) + (b) - 1) / b) + +void +v3dX(emit_rcl)(struct vc5_job *job) +{ + /* The RCL list should be empty. */ + assert(!job->rcl.bo); + + vc5_cl_ensure_space_with_branch(&job->rcl, 200 + 256 * + cl_packet_length(SUPERTILE_COORDINATES)); + job->submit.rcl_start = job->rcl.bo->offset; + vc5_job_add_bo(job, job->rcl.bo); + + int nr_cbufs = 0; + for (int i = 0; i < VC5_MAX_DRAW_BUFFERS; i++) { + if (job->cbufs[i]) + nr_cbufs = i + 1; + } + + /* Comon config must be the first TILE_RENDERING_MODE_CONFIGURATION + * and Z_STENCIL_CLEAR_VALUES must be last. The ones in between are + * optional updates to the previous HW state. + */ + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_COMMON_CONFIGURATION, + config) { +#if V3D_VERSION < 40 + config.enable_z_store = job->resolve & PIPE_CLEAR_DEPTH; + config.enable_stencil_store = job->resolve & PIPE_CLEAR_STENCIL; +#else /* V3D_VERSION >= 40 */ + if (job->zsbuf) { + struct vc5_surface *surf = vc5_surface(job->zsbuf); + config.internal_depth_type = surf->internal_type; + } +#endif /* V3D_VERSION >= 40 */ + + /* XXX: Early D/S clear */ + + switch (job->first_ez_state) { + case VC5_EZ_UNDECIDED: + case VC5_EZ_LT_LE: + config.early_z_disable = false; + config.early_z_test_and_update_direction = + EARLY_Z_DIRECTION_LT_LE; + break; + case VC5_EZ_GT_GE: + config.early_z_disable = false; + config.early_z_test_and_update_direction = + EARLY_Z_DIRECTION_GT_GE; + break; + case VC5_EZ_DISABLED: + config.early_z_disable = true; + } + + config.image_width_pixels = job->draw_width; + config.image_height_pixels = job->draw_height; + + config.number_of_render_targets_minus_1 = + MAX2(nr_cbufs, 1) - 1; + + config.multisample_mode_4x = job->msaa; + + config.maximum_bpp_of_all_render_targets = job->internal_bpp; + } + + for (int i = 0; i < nr_cbufs; i++) { + struct pipe_surface *psurf = job->cbufs[i]; + if (!psurf) + continue; + struct vc5_surface *surf = vc5_surface(psurf); + struct vc5_resource *rsc = vc5_resource(psurf->texture); + + MAYBE_UNUSED uint32_t config_pad = 0; + uint32_t clear_pad = 0; + + /* XXX: Set the pad for raster. */ + if (surf->tiling == VC5_TILING_UIF_NO_XOR || + surf->tiling == VC5_TILING_UIF_XOR) { + int uif_block_height = vc5_utile_height(rsc->cpp) * 2; + uint32_t implicit_padded_height = (align(job->draw_height, uif_block_height) / + uif_block_height); + if (surf->padded_height_of_output_image_in_uif_blocks - + implicit_padded_height < 15) { + config_pad = (surf->padded_height_of_output_image_in_uif_blocks - + implicit_padded_height); + } else { + config_pad = 15; + clear_pad = surf->padded_height_of_output_image_in_uif_blocks; + } + } + +#if V3D_VERSION < 40 + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) { + rt.address = cl_address(rsc->bo, surf->offset); + rt.internal_type = surf->internal_type; + rt.output_image_format = surf->format; + rt.memory_format = surf->tiling; + rt.internal_bpp = surf->internal_bpp; + rt.render_target_number = i; + rt.pad = config_pad; + + if (job->resolve & PIPE_CLEAR_COLOR0 << i) + rsc->writes++; + } +#endif /* V3D_VERSION < 40 */ + + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART1, + clear) { + clear.clear_color_low_32_bits = job->clear_color[i][0]; + clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff; + clear.render_target_number = i; + }; + + if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) { + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2, + clear) { + clear.clear_color_mid_low_32_bits = + ((job->clear_color[i][1] >> 24) | + (job->clear_color[i][2] << 8)); + clear.clear_color_mid_high_24_bits = + ((job->clear_color[i][2] >> 24) | + ((job->clear_color[i][3] & 0xffff) << 8)); + clear.render_target_number = i; + }; + } + + if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) { + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3, + clear) { + clear.uif_padded_height_in_uif_blocks = clear_pad; + clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16; + clear.render_target_number = i; + }; + } + } + +#if V3D_VERSION >= 40 + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) { + v3d_setup_render_target(job, 0, + &rt.render_target_0_internal_bpp, + &rt.render_target_0_internal_type, + &rt.render_target_0_clamp); + v3d_setup_render_target(job, 1, + &rt.render_target_1_internal_bpp, + &rt.render_target_1_internal_type, + &rt.render_target_1_clamp); + v3d_setup_render_target(job, 2, + &rt.render_target_2_internal_bpp, + &rt.render_target_2_internal_type, + &rt.render_target_2_clamp); + v3d_setup_render_target(job, 3, + &rt.render_target_3_internal_bpp, + &rt.render_target_3_internal_type, + &rt.render_target_3_clamp); + } +#endif + +#if V3D_VERSION < 40 + /* TODO: Don't bother emitting if we don't load/clear Z/S. */ + if (job->zsbuf) { + struct pipe_surface *psurf = job->zsbuf; + struct vc5_surface *surf = vc5_surface(psurf); + struct vc5_resource *rsc = vc5_resource(psurf->texture); + + v3d_emit_z_stencil_config(job, surf, rsc, false); + + /* Emit the separate stencil packet if we have a resource for + * it. The HW will only load/store this buffer if the + * Z/Stencil config doesn't have stencil in its format. + */ + if (surf->separate_stencil) { + v3d_emit_z_stencil_config(job, + vc5_surface(surf->separate_stencil), + rsc->separate_stencil, true); + } + } +#endif /* V3D_VERSION < 40 */ + + /* Ends rendering mode config. */ + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_Z_STENCIL_CLEAR_VALUES, + clear) { + clear.z_clear_value = job->clear_z; + clear.stencil_vg_mask_clear_value = job->clear_s; + }; + + /* Always set initial block size before the first branch, which needs + * to match the value from binning mode config. + */ + cl_emit(&job->rcl, TILE_LIST_INITIAL_BLOCK_SIZE, init) { + init.use_auto_chained_tile_lists = true; + init.size_of_first_block_in_chained_tile_lists = + TILE_ALLOCATION_BLOCK_SIZE_64B; + } + + uint32_t supertile_w = 1, supertile_h = 1; + + /* If doing multicore binning, we would need to initialize each core's + * tile list here. + */ + cl_emit(&job->rcl, MULTICORE_RENDERING_TILE_LIST_SET_BASE, list) { + list.address = cl_address(job->tile_alloc, 0); + } + + cl_emit(&job->rcl, MULTICORE_RENDERING_SUPERTILE_CONFIGURATION, config) { + uint32_t frame_w_in_supertiles, frame_h_in_supertiles; + const uint32_t max_supertiles = 256; + + /* Size up our supertiles until we get under the limit. */ + for (;;) { + frame_w_in_supertiles = div_round_up(job->draw_tiles_x, + supertile_w); + frame_h_in_supertiles = div_round_up(job->draw_tiles_y, + supertile_h); + if (frame_w_in_supertiles * frame_h_in_supertiles < + max_supertiles) { + break; + } + + if (supertile_w < supertile_h) + supertile_w++; + else + supertile_h++; + } + + config.total_frame_width_in_tiles = job->draw_tiles_x; + config.total_frame_height_in_tiles = job->draw_tiles_y; + + config.supertile_width_in_tiles_minus_1 = supertile_w - 1; + config.supertile_height_in_tiles_minus_1 = supertile_h - 1; + + config.total_frame_width_in_supertiles = frame_w_in_supertiles; + config.total_frame_height_in_supertiles = frame_h_in_supertiles; + } + + /* Start by clearing the tile buffer. */ + cl_emit(&job->rcl, TILE_COORDINATES, coords) { + coords.tile_column_number = 0; + coords.tile_row_number = 0; + } + + /* Emit an initial clear of the tile buffers. This is necessary for + * any buffers that should be cleared (since clearing normally happens + * at the *end* of the generic tile list), but it's also nice to clear + * everything so the first tile doesn't inherit any contents from some + * previous frame. + * + * Also, implement the GFXH-1742 workaround. There's a race in the HW + * between the RCL updating the TLB's internal type/size and the + * spawning of the QPU instances using the TLB's current internal + * type/size. To make sure the QPUs get the right state,, we need 1 + * dummy store in between internal type/size changes on V3D 3.x, and 2 + * dummy stores on 4.x. + */ +#if V3D_VERSION < 40 + cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) { + store.buffer_to_store = NONE; + } +#else + for (int i = 0; i < 2; i++) { + if (i > 0) + cl_emit(&job->rcl, TILE_COORDINATES, coords); + cl_emit(&job->rcl, END_OF_LOADS, end); + cl_emit(&job->rcl, STORE_TILE_BUFFER_GENERAL, store) { + store.buffer_to_store = NONE; + } + if (i == 0) { + cl_emit(&job->rcl, CLEAR_TILE_BUFFERS, clear) { + clear.clear_z_stencil_buffer = true; + clear.clear_all_render_targets = true; + } + } + cl_emit(&job->rcl, END_OF_TILE_MARKER, end); + } +#endif + + cl_emit(&job->rcl, FLUSH_VCD_CACHE, flush); + + vc5_rcl_emit_generic_per_tile_list(job, nr_cbufs - 1); + + cl_emit(&job->rcl, WAIT_ON_SEMAPHORE, sem); + + /* XXX: Use Morton order */ + uint32_t supertile_w_in_pixels = job->tile_width * supertile_w; + uint32_t supertile_h_in_pixels = job->tile_height * supertile_h; + uint32_t min_x_supertile = job->draw_min_x / supertile_w_in_pixels; + uint32_t min_y_supertile = job->draw_min_y / supertile_h_in_pixels; + + uint32_t max_x_supertile = 0; + uint32_t max_y_supertile = 0; + if (job->draw_max_x != 0 && job->draw_max_y != 0) { + max_x_supertile = (job->draw_max_x - 1) / supertile_w_in_pixels; + max_y_supertile = (job->draw_max_y - 1) / supertile_h_in_pixels; + } + + for (int y = min_y_supertile; y <= max_y_supertile; y++) { + for (int x = min_x_supertile; x <= max_x_supertile; x++) { + cl_emit(&job->rcl, SUPERTILE_COORDINATES, coords) { + coords.column_number_in_supertiles = x; + coords.row_number_in_supertiles = y; + } + } + } + + cl_emit(&job->rcl, END_OF_RENDERING, end); +} |