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authorEric Anholt <[email protected]>2018-07-30 12:57:31 -0700
committerEric Anholt <[email protected]>2018-07-30 14:29:01 -0700
commit300e609feb173d40873020c3e250f9257b5f3321 (patch)
tree52a1c25f6c430374a6d7e8a83dd496f35a82a852 /src/gallium/drivers/v3d/v3dx_emit.c
parent3a8550ad06ecac6f4aac53807e416fc045cd871d (diff)
v3d: s/colour/color in the XML.
The CLIF format expects american english spelling, and the rest of Mesa is too. I was previously adhering to the spec's spelling, which is counterproductive.
Diffstat (limited to 'src/gallium/drivers/v3d/v3dx_emit.c')
-rw-r--r--src/gallium/drivers/v3d/v3dx_emit.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c
index c371a53a199..59bcf126c78 100644
--- a/src/gallium/drivers/v3d/v3dx_emit.c
+++ b/src/gallium/drivers/v3d/v3dx_emit.c
@@ -294,11 +294,11 @@ emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job,
assert(rt == 0);
#endif
- config.colour_blend_mode = rtblend->rgb_func;
- config.colour_blend_dst_factor =
+ config.color_blend_mode = rtblend->rgb_func;
+ config.color_blend_dst_factor =
v3d_factor(rtblend->rgb_dst_factor,
v3d->blend_dst_alpha_one);
- config.colour_blend_src_factor =
+ config.color_blend_src_factor =
v3d_factor(rtblend->rgb_src_factor,
v3d->blend_dst_alpha_one);
@@ -597,7 +597,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
if (v3d->dirty & VC5_DIRTY_BLEND) {
struct pipe_blend_state *blend = &v3d->blend->base;
- cl_emit(&job->bcl, COLOUR_WRITE_MASKS, mask) {
+ cl_emit(&job->bcl, COLOR_WRITE_MASKS, mask) {
for (int i = 0; i < 4; i++) {
int rt = blend->independent_blend_enable ? i : 0;
int rt_mask = blend->rt[rt].colormask;
@@ -613,15 +613,15 @@ v3dX(emit_state)(struct pipe_context *pctx)
*/
if (v3d->dirty & VC5_DIRTY_BLEND_COLOR ||
(V3D_VERSION < 41 && (v3d->dirty & VC5_DIRTY_BLEND))) {
- cl_emit(&job->bcl, BLEND_CONSTANT_COLOUR, colour) {
- colour.red_f16 = (v3d->swap_color_rb ?
+ cl_emit(&job->bcl, BLEND_CONSTANT_COLOR, color) {
+ color.red_f16 = (v3d->swap_color_rb ?
v3d->blend_color.hf[2] :
v3d->blend_color.hf[0]);
- colour.green_f16 = v3d->blend_color.hf[1];
- colour.blue_f16 = (v3d->swap_color_rb ?
+ color.green_f16 = v3d->blend_color.hf[1];
+ color.blue_f16 = (v3d->swap_color_rb ?
v3d->blend_color.hf[0] :
v3d->blend_color.hf[2]);
- colour.alpha_f16 = v3d->blend_color.hf[3];
+ color.alpha_f16 = v3d->blend_color.hf[3];
}
}