diff options
author | Eric Anholt <[email protected]> | 2018-12-05 15:41:35 -0800 |
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committer | Eric Anholt <[email protected]> | 2019-04-12 15:59:31 -0700 |
commit | 6b1c6598250955552439c3320bf26de6458c5281 (patch) | |
tree | 426f6d2c75340f8e186813ab2bcd4ac7a67e098a /src/gallium/drivers/v3d/v3d_screen.h | |
parent | 1e0a72ce096bf368e184acfbeed28916cc0e968f (diff) |
v3d: Add Compute Shader compilation support.
While waiting for the CSD UABI to get reviewed, I keep having to rebase
the CS patch. Just land the compiler side for now to keep it from
diverging.
For now this covers just GLES 3.1 compute shaders, not CL kernels.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_screen.h')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_screen.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_screen.h b/src/gallium/drivers/v3d/v3d_screen.h index 94ae8b30f3a..6e90755e77c 100644 --- a/src/gallium/drivers/v3d/v3d_screen.h +++ b/src/gallium/drivers/v3d/v3d_screen.h @@ -77,6 +77,8 @@ struct v3d_screen { uint32_t bo_size; uint32_t bo_count; + bool has_csd; + struct v3d_simulator_file *sim_file; }; |