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authorEric Anholt <[email protected]>2018-06-08 08:00:31 -0700
committerEric Anholt <[email protected]>2018-06-14 16:52:25 -0700
commit4564537222f7d4624327440aa6f56e289183d3b8 (patch)
treee348e816a5eadb32478e385a322e8ff116e72d75 /src/gallium/drivers/v3d/v3d_screen.c
parenta40bc33b116cef0b5723489081f7755ccef68d09 (diff)
v3d: Use our #define for max attributes in shader caps.
Diffstat (limited to 'src/gallium/drivers/v3d/v3d_screen.c')
-rw-r--r--src/gallium/drivers/v3d/v3d_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c
index d578265eef0..80b8156a73e 100644
--- a/src/gallium/drivers/v3d/v3d_screen.c
+++ b/src/gallium/drivers/v3d/v3d_screen.c
@@ -376,7 +376,7 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
if (shader == PIPE_SHADER_FRAGMENT)
return VC5_MAX_FS_INPUTS / 4;
else
- return 16;
+ return VC5_MAX_ATTRIBUTES;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return 4;